]> git.tdb.fi Git - libs/gl.git/blob - source/core/texturecube.cpp
Remove the separate allocation step from textures and buffers
[libs/gl.git] / source / core / texturecube.cpp
1 #include <msp/datafile/collection.h>
2 #include <msp/gl/extensions/arb_direct_state_access.h>
3 #include <msp/gl/extensions/arb_seamless_cube_map.h>
4 #include <msp/gl/extensions/arb_texture_cube_map.h>
5 #include <msp/gl/extensions/arb_texture_storage.h>
6 #include <msp/io/memory.h>
7 #include <msp/strings/format.h>
8 #include "error.h"
9 #include "texturecube.h"
10
11 using namespace std;
12
13 namespace Msp {
14 namespace GL {
15
16 TextureCubeFace TextureCube::face_order[6] =
17 {
18         POSITIVE_X,
19         NEGATIVE_X,
20         POSITIVE_Y,
21         NEGATIVE_Y,
22         POSITIVE_Z,
23         NEGATIVE_Z
24 };
25
26 Vector3 TextureCube::directions[6] =
27 {
28         Vector3(1, 0, 0),
29         Vector3(-1, 0, 0),
30         Vector3(0, 1, 0),
31         Vector3(0, -1, 0),
32         Vector3(0, 0, 1),
33         Vector3(0, 0, -1)
34 };
35
36 unsigned TextureCube::orientations[12] =
37 {
38         5, 3,
39         4, 3,
40         0, 4,
41         0, 5,
42         0, 3,
43         1, 3
44 };
45
46 TextureCube::TextureCube():
47         Texture(GL_TEXTURE_CUBE_MAP),
48         size(0)
49 {
50         static Require _req(ARB_texture_cube_map);
51         if(ARB_seamless_cube_map)
52                 glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
53 }
54
55 void TextureCube::storage(PixelFormat fmt, unsigned sz, unsigned lv)
56 {
57         if(size>0)
58         {
59                 if(fmt!=format || sz!=size || (lv && lv!=levels))
60                         throw incompatible_data("TextureCube::storage");
61                 return;
62         }
63         if(sz==0)
64                 throw invalid_argument("TextureCube::storage");
65
66         set_format(fmt);
67         size = sz;
68         levels = get_n_levels();
69         if(lv>0)
70                 levels = min(levels, lv);
71
72         GLenum gl_fmt = get_gl_pixelformat(storage_fmt);
73         if(ARB_texture_storage)
74         {
75                 if(ARB_direct_state_access)
76                         glTextureStorage2D(id, levels, gl_fmt, size, size);
77                 else
78                 {
79                         bind_scratch();
80                         glTexStorage2D(target, levels, gl_fmt, size, size);
81                 }
82         }
83         else
84         {
85                 bind_scratch();
86                 GLenum comp = get_gl_components(get_components(storage_fmt));
87                 GLenum type = get_gl_type(get_component_type(storage_fmt));
88                 for(unsigned i=0; i<levels; ++i)
89                 {
90                         unsigned lv_size = get_level_size(i);
91                         for(unsigned j=0; j<6; ++j)
92                                 glTexImage2D(enumerate_faces(j), i, gl_fmt, lv_size, lv_size, 0, comp, type, 0);
93                 }
94                 glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1);
95         }
96
97         apply_swizzle();
98 }
99
100 void TextureCube::image(TextureCubeFace face, unsigned level, const void *data)
101 {
102         unsigned lsz = get_level_size(level);
103         return sub_image(face, level, 0, 0, lsz, lsz, data);
104 }
105
106 void TextureCube::sub_image(TextureCubeFace face, unsigned level, int x, int y, unsigned wd, unsigned ht, const void *data)
107 {
108         if(size==0)
109                 throw invalid_operation("TextureCube::sub_image");
110         if(level>=levels)
111                 throw out_of_range("TextureCube::sub_image");
112
113         GLenum comp = get_gl_components(get_components(storage_fmt));
114         GLenum type = get_gl_type(get_component_type(storage_fmt));
115         if(ARB_direct_state_access)
116                 glTextureSubImage3D(id, level, x, y, get_face_index(face), wd, ht, 1, comp, type, data);
117         else
118         {
119                 bind_scratch();
120                 glTexSubImage2D(face, level, x, y, wd, ht, comp, type, data);
121         }
122 }
123
124 void TextureCube::image(TextureCubeFace face, const Graphics::Image &img)
125 {
126         unsigned w = img.get_width();
127         unsigned h = img.get_height();
128         if(w!=h)
129                 throw incompatible_data("TextureCube::image");
130
131         PixelFormat fmt = pixelformat_from_image(img);
132         storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w);
133
134         image(face, 0, img.get_pixels());
135 }
136
137 void TextureCube::image(const Graphics::Image &img, unsigned lv)
138 {
139         unsigned w = img.get_width();
140         unsigned h = img.get_height();
141
142         if(h!=w*6)
143                 throw incompatible_data("TextureCube::image");
144         h /= 6;
145
146         PixelFormat fmt = pixelformat_from_image(img);
147         if(size==0)
148                 storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, lv);
149         else if(w!=size || h!=size)
150                 throw incompatible_data("TextureCube::image");
151
152         const char *pixels = reinterpret_cast<const char *>(img.get_pixels());
153         unsigned face_size = img.get_stride()*size;
154         for(unsigned i=0; i<6; ++i)
155                 image(enumerate_faces(i), 0, pixels+i*face_size);
156 }
157
158 unsigned TextureCube::get_n_levels() const
159 {
160         unsigned n = 0;
161         for(unsigned s=size; s; s>>=1, ++n) ;
162         return n;
163 }
164
165 unsigned TextureCube::get_level_size(unsigned level) const
166 {
167         return size>>level;
168 }
169
170 TextureCubeFace TextureCube::enumerate_faces(unsigned i)
171 {
172         if(i>=6)
173                 throw out_of_range("TextureCube::enumerate_faces");
174         return face_order[i];
175 }
176
177 unsigned TextureCube::get_face_index(TextureCubeFace face)
178 {
179         switch(face)
180         {
181         case POSITIVE_X: return 0;
182         case NEGATIVE_X: return 1;
183         case POSITIVE_Y: return 2;
184         case NEGATIVE_Y: return 3;
185         case POSITIVE_Z: return 4;
186         case NEGATIVE_Z: return 5;
187         default: throw invalid_argument("TextureCube::get_face_index");
188         }
189 }
190
191 const Vector3 &TextureCube::get_face_direction(TextureCubeFace face)
192 {
193         return directions[get_face_index(face)];
194 }
195
196 const Vector3 &TextureCube::get_s_direction(TextureCubeFace face)
197 {
198         return directions[orientations[get_face_index(face)*2]];
199 }
200
201 const Vector3 &TextureCube::get_t_direction(TextureCubeFace face)
202 {
203         return directions[orientations[get_face_index(face)*2+1]];
204 }
205
206 Vector3 TextureCube::get_texel_direction(TextureCubeFace face, unsigned u, unsigned v)
207 {
208         float s = (u+0.5f)*2.0f/size-1.0f;
209         float t = (v+0.5f)*2.0f/size-1.0f;
210         const Vector3 &fv = get_face_direction(face);
211         const Vector3 &sv = get_s_direction(face);
212         const Vector3 &tv = get_t_direction(face);
213         return fv+s*sv+t*tv;
214 }
215
216 uint64_t TextureCube::get_data_size() const
217 {
218         return id ? size*size*6*get_pixel_size(storage_fmt) : 0;
219 }
220
221
222 TextureCube::Loader::Loader(TextureCube &t):
223         DataFile::DerivedObjectLoader<TextureCube, Texture::Loader>(t)
224 {
225         init();
226 }
227
228 TextureCube::Loader::Loader(TextureCube &t, Collection &c):
229         DataFile::DerivedObjectLoader<TextureCube, Texture::Loader>(t, c)
230 {
231         init();
232 }
233
234 void TextureCube::Loader::init()
235 {
236         add("external_image", &Loader::external_image);
237         add("image_data", &Loader::image_data);
238         add("raw_data", &Loader::raw_data);
239         add("storage", &Loader::storage);
240         add("storage", &Loader::storage_levels);
241 }
242
243 void TextureCube::Loader::external_image(TextureCubeFace face, const string &fn)
244 {
245         Graphics::Image img;
246         RefPtr<IO::Seekable> io = get_collection().open_raw(fn);
247         img.load_io(*io);
248
249         obj.image(face, img);
250 }
251
252 void TextureCube::Loader::image_data(TextureCubeFace face, const string &data)
253 {
254         Graphics::Image img;
255         IO::Memory mem(data.data(), data.size());
256         img.load_io(mem);
257
258         obj.image(face, img);
259 }
260
261 void TextureCube::Loader::raw_data(TextureCubeFace face, const string &data)
262 {
263         obj.image(face, 0, data.data());
264 }
265
266 void TextureCube::Loader::storage(PixelFormat fmt, unsigned s)
267 {
268         obj.storage(fmt, s);
269 }
270
271 void TextureCube::Loader::storage_levels(PixelFormat fmt, unsigned s, unsigned l)
272 {
273         obj.storage(fmt, s, l);
274 }
275
276
277 void operator>>(const LexicalConverter &conv, TextureCubeFace &face)
278 {
279         const string &str = conv.get();
280         if(str=="POSITIVE_X")
281                 face = POSITIVE_X;
282         else if(str=="NEGATIVE_X")
283                 face = NEGATIVE_X;
284         else if(str=="POSITIVE_Y")
285                 face = POSITIVE_Y;
286         else if(str=="NEGATIVE_Y")
287                 face = NEGATIVE_Y;
288         else if(str=="POSITIVE_Z")
289                 face = POSITIVE_Z;
290         else if(str=="NEGATIVE_Z")
291                 face = NEGATIVE_Z;
292         else
293                 throw lexical_error(format("conversion of '%s' to TextureCubeFace", str));
294 }
295
296 } // namespace GL
297 } // namespace Msp