]> git.tdb.fi Git - libs/gl.git/blob - source/core/texturecube.cpp
Rework PixelComponents and PixelFormat to use custom values
[libs/gl.git] / source / core / texturecube.cpp
1 #include <msp/datafile/collection.h>
2 #include <msp/gl/extensions/arb_direct_state_access.h>
3 #include <msp/gl/extensions/arb_seamless_cube_map.h>
4 #include <msp/gl/extensions/arb_texture_cube_map.h>
5 #include <msp/gl/extensions/arb_texture_storage.h>
6 #include <msp/io/memory.h>
7 #include <msp/strings/format.h>
8 #include "error.h"
9 #include "texturecube.h"
10
11 using namespace std;
12
13 namespace Msp {
14 namespace GL {
15
16 TextureCubeFace TextureCube::face_order[6] =
17 {
18         POSITIVE_X,
19         NEGATIVE_X,
20         POSITIVE_Y,
21         NEGATIVE_Y,
22         POSITIVE_Z,
23         NEGATIVE_Z
24 };
25
26 Vector3 TextureCube::directions[6] =
27 {
28         Vector3(1, 0, 0),
29         Vector3(-1, 0, 0),
30         Vector3(0, 1, 0),
31         Vector3(0, -1, 0),
32         Vector3(0, 0, 1),
33         Vector3(0, 0, -1)
34 };
35
36 unsigned TextureCube::orientations[12] =
37 {
38         5, 3,
39         4, 3,
40         0, 4,
41         0, 5,
42         0, 3,
43         1, 3
44 };
45
46 TextureCube::TextureCube():
47         Texture(GL_TEXTURE_CUBE_MAP),
48         size(0),
49         allocated(0)
50 {
51         static Require _req(ARB_texture_cube_map);
52         if(ARB_seamless_cube_map)
53                 glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
54 }
55
56 void TextureCube::storage(PixelFormat fmt, unsigned sz, unsigned lv)
57 {
58         if(size>0)
59         {
60                 if(fmt!=format || sz!=size || (lv && lv!=levels))
61                         throw incompatible_data("TextureCube::storage");
62                 return;
63         }
64         if(sz==0)
65                 throw invalid_argument("TextureCube::storage");
66
67         set_format(fmt);
68         size = sz;
69         levels = get_n_levels();
70         if(lv>0)
71                 levels = min(levels, lv);
72 }
73
74 void TextureCube::allocate(unsigned level)
75 {
76         if(size==0)
77                 throw invalid_operation("TextureCube::allocate");
78         if(level>=levels)
79                 throw invalid_argument("TextureCube::allocate");
80         if(allocated&(64<<level))
81                 return;
82
83         bool direct = ARB_texture_storage && ARB_direct_state_access;
84         if(!direct)
85         {
86                 glActiveTexture(GL_TEXTURE0);
87                 glBindTexture(target, id);
88         }
89
90         allocate_(level);
91
92         if(!direct)
93                 glBindTexture(target, 0);
94 }
95
96 void TextureCube::allocate_(unsigned level)
97 {
98         if(ARB_texture_storage)
99         {
100                 GLenum fmt = get_gl_pixelformat(storage_fmt);
101                 if(ARB_direct_state_access)
102                         glTextureStorage2D(id, levels, fmt, size, size);
103                 else
104                         glTexStorage2D(target, levels, fmt, size, size);
105                 apply_swizzle();
106                 allocated |= (64<<levels)-1;
107         }
108         else
109         {
110                 for(unsigned i=0; i<6; ++i)
111                         image_(enumerate_faces(i), level, 0);
112         }
113 }
114
115 void TextureCube::image(TextureCubeFace face, unsigned level, const void *data)
116 {
117         if(size==0)
118                 throw invalid_operation("TextureCube::image");
119         if(level>=levels)
120                 throw out_of_range("TextureCube::image");
121
122         if(ARB_texture_storage)
123         {
124                 unsigned lsz = get_level_size(level);
125                 return sub_image(face, level, 0, 0, lsz, lsz, data);
126         }
127
128         glActiveTexture(GL_TEXTURE0);
129         glBindTexture(target, id);
130
131         image_(face, level, data);
132
133         if(auto_gen_mipmap && level==0 && (allocated&63)==63)
134         {
135                 generate_mipmap_();
136                 allocated |= (64<<levels)-1;
137         }
138
139         glBindTexture(target, 0);
140 }
141
142 void TextureCube::image_(TextureCubeFace face, unsigned level, const void *data)
143 {
144         if(!allocated)
145         {
146                 glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1);
147                 apply_swizzle();
148         }
149
150         unsigned lsz = get_level_size(level);
151         GLenum fmt = get_gl_pixelformat(storage_fmt);
152         GLenum comp = get_gl_components(get_components(storage_fmt));
153         GLenum type = get_gl_type(get_component_type(storage_fmt));
154         glTexImage2D(face, level, fmt, lsz, lsz, 0, comp, type, data);
155
156         if(level==0)
157         {
158                 allocated |= 1<<get_face_index(face);
159                 if((allocated&63)==63)
160                         allocated |= 64;
161         }
162         else if(!(allocated&(64<<level)))
163         {
164                 for(unsigned i=0; i<6; ++i)
165                         if(enumerate_faces(i)!=face)
166                                 glTexImage2D(enumerate_faces(i), level, fmt, lsz, lsz, 0, comp, type, 0);
167
168                 allocated |= 64<<level;
169         }
170 }
171
172 void TextureCube::image(TextureCubeFace face, unsigned level, PixelComponents comp, DataType type, const void *data)
173 {
174         if(comp!=get_components(format) || type!=get_component_type(format))
175                 throw incompatible_data("TextureCube::image");
176         image(face, level, data);
177 }
178
179 void TextureCube::sub_image(TextureCubeFace face, unsigned level, int x, int y, unsigned wd, unsigned ht, const void *data)
180 {
181         if(size==0)
182                 throw invalid_operation("TextureCube::sub_image");
183         if(level>=levels)
184                 throw out_of_range("TextureCube::sub_image");
185
186         bool direct = (ARB_direct_state_access && (ARB_texture_storage || (allocated&(1<<level))));
187         if(!direct)
188         {
189                 glActiveTexture(GL_TEXTURE0);
190                 glBindTexture(target, id);
191         }
192
193         allocate_(level);
194
195         GLenum comp = get_gl_components(get_components(storage_fmt));
196         GLenum type = get_gl_type(get_component_type(storage_fmt));
197         if(ARB_direct_state_access)
198                 glTextureSubImage3D(id, level, x, y, get_face_index(face), wd, ht, 1, comp, type, data);
199         else
200                 glTexSubImage2D(face, level, x, y, wd, ht, comp, type, data);
201
202         if(auto_gen_mipmap && level==0)
203                 generate_mipmap_();
204
205         if(!direct)
206                 glBindTexture(target, 0);
207 }
208
209 void TextureCube::sub_image(TextureCubeFace face, unsigned level, int x, int y, unsigned wd, unsigned ht, PixelComponents comp, DataType type, const void *data)
210 {
211         if(comp!=get_components(format) || type!=get_component_type(format))
212                 throw incompatible_data("TextureCube::subimage");
213         sub_image(face, level, x, y, wd, ht, data);
214 }
215
216 void TextureCube::image(TextureCubeFace face, const Graphics::Image &img)
217 {
218         unsigned w = img.get_width();
219         unsigned h = img.get_height();
220         if(w!=h)
221                 throw incompatible_data("TextureCube::image");
222
223         PixelFormat fmt = pixelformat_from_image(img);
224         storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w);
225
226         image(face, 0, img.get_pixels());
227 }
228
229 void TextureCube::image(TextureCubeFace face, const Graphics::Image &img, bool)
230 {
231         image(face, img);
232 }
233
234 void TextureCube::image(const Graphics::Image &img, unsigned lv)
235 {
236         unsigned w = img.get_width();
237         unsigned h = img.get_height();
238
239         if(h!=w*6)
240                 throw incompatible_data("TextureCube::image");
241         h /= 6;
242
243         PixelFormat fmt = pixelformat_from_image(img);
244         if(size==0)
245                 storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, lv);
246         else if(w!=size || h!=size)
247                 throw incompatible_data("TextureCube::image");
248
249         const char *pixels = reinterpret_cast<const char *>(img.get_pixels());
250         unsigned face_size = img.get_stride()*size;
251         for(unsigned i=0; i<6; ++i)
252                 image(enumerate_faces(i), 0, pixels+i*face_size);
253 }
254
255 unsigned TextureCube::get_n_levels() const
256 {
257         unsigned n = 0;
258         for(unsigned s=size; s; s>>=1, ++n) ;
259         return n;
260 }
261
262 unsigned TextureCube::get_level_size(unsigned level) const
263 {
264         return size>>level;
265 }
266
267 TextureCubeFace TextureCube::enumerate_faces(unsigned i)
268 {
269         if(i>=6)
270                 throw out_of_range("TextureCube::enumerate_faces");
271         return face_order[i];
272 }
273
274 unsigned TextureCube::get_face_index(TextureCubeFace face)
275 {
276         switch(face)
277         {
278         case POSITIVE_X: return 0;
279         case NEGATIVE_X: return 1;
280         case POSITIVE_Y: return 2;
281         case NEGATIVE_Y: return 3;
282         case POSITIVE_Z: return 4;
283         case NEGATIVE_Z: return 5;
284         default: throw invalid_argument("TextureCube::get_face_index");
285         }
286 }
287
288 const Vector3 &TextureCube::get_face_direction(TextureCubeFace face)
289 {
290         return directions[get_face_index(face)];
291 }
292
293 const Vector3 &TextureCube::get_s_direction(TextureCubeFace face)
294 {
295         return directions[orientations[get_face_index(face)*2]];
296 }
297
298 const Vector3 &TextureCube::get_t_direction(TextureCubeFace face)
299 {
300         return directions[orientations[get_face_index(face)*2+1]];
301 }
302
303 Vector3 TextureCube::get_texel_direction(TextureCubeFace face, unsigned u, unsigned v)
304 {
305         float s = (u+0.5f)*2.0f/size-1.0f;
306         float t = (v+0.5f)*2.0f/size-1.0f;
307         const Vector3 &fv = get_face_direction(face);
308         const Vector3 &sv = get_s_direction(face);
309         const Vector3 &tv = get_t_direction(face);
310         return fv+s*sv+t*tv;
311 }
312
313 UInt64 TextureCube::get_data_size() const
314 {
315         return id ? size*size*6*get_pixel_size(storage_fmt) : 0;
316 }
317
318
319 TextureCube::Loader::Loader(TextureCube &t):
320         DataFile::DerivedObjectLoader<TextureCube, Texture::Loader>(t)
321 {
322         init();
323 }
324
325 TextureCube::Loader::Loader(TextureCube &t, Collection &c):
326         DataFile::DerivedObjectLoader<TextureCube, Texture::Loader>(t, c)
327 {
328         init();
329 }
330
331 void TextureCube::Loader::init()
332 {
333         add("external_image", &Loader::external_image);
334         add("image_data", &Loader::image_data);
335         add("raw_data", &Loader::raw_data);
336         add("storage", &Loader::storage);
337         add("storage", &Loader::storage_levels);
338 }
339
340 void TextureCube::Loader::external_image(TextureCubeFace face, const string &fn)
341 {
342         Graphics::Image img;
343         RefPtr<IO::Seekable> io = get_collection().open_raw(fn);
344         img.load_io(*io);
345
346         obj.image(face, img);
347 }
348
349 void TextureCube::Loader::image_data(TextureCubeFace face, const string &data)
350 {
351         Graphics::Image img;
352         IO::Memory mem(data.data(), data.size());
353         img.load_io(mem);
354
355         obj.image(face, img);
356 }
357
358 void TextureCube::Loader::raw_data(TextureCubeFace face, const string &data)
359 {
360         obj.image(face, 0, data.data());
361 }
362
363 void TextureCube::Loader::storage(PixelFormat fmt, unsigned s)
364 {
365         obj.storage(fmt, s);
366 }
367
368 void TextureCube::Loader::storage_levels(PixelFormat fmt, unsigned s, unsigned l)
369 {
370         obj.storage(fmt, s, l);
371 }
372
373
374 void operator>>(const LexicalConverter &conv, TextureCubeFace &face)
375 {
376         const string &str = conv.get();
377         if(str=="POSITIVE_X")
378                 face = POSITIVE_X;
379         else if(str=="NEGATIVE_X")
380                 face = NEGATIVE_X;
381         else if(str=="POSITIVE_Y")
382                 face = POSITIVE_Y;
383         else if(str=="NEGATIVE_Y")
384                 face = NEGATIVE_Y;
385         else if(str=="POSITIVE_Z")
386                 face = POSITIVE_Z;
387         else if(str=="NEGATIVE_Z")
388                 face = NEGATIVE_Z;
389         else
390                 throw lexical_error(format("conversion of '%s' to TextureCubeFace", str));
391 }
392
393 } // namespace GL
394 } // namespace Msp