]> git.tdb.fi Git - libs/gl.git/blob - source/core/texturecube.cpp
Completely hide OpenGL from the public headers
[libs/gl.git] / source / core / texturecube.cpp
1 #include <msp/datafile/collection.h>
2 #include <msp/gl/extensions/arb_direct_state_access.h>
3 #include <msp/gl/extensions/arb_seamless_cube_map.h>
4 #include <msp/gl/extensions/arb_texture_cube_map.h>
5 #include <msp/gl/extensions/arb_texture_storage.h>
6 #include <msp/io/memory.h>
7 #include <msp/strings/format.h>
8 #include "error.h"
9 #include "texturecube.h"
10
11 using namespace std;
12
13 namespace Msp {
14 namespace GL {
15
16 const Vector3 TextureCube::directions[6] =
17 {
18         Vector3(1, 0, 0),
19         Vector3(-1, 0, 0),
20         Vector3(0, 1, 0),
21         Vector3(0, -1, 0),
22         Vector3(0, 0, 1),
23         Vector3(0, 0, -1)
24 };
25
26 const unsigned TextureCube::orientations[12] =
27 {
28         5, 3,
29         4, 3,
30         0, 4,
31         0, 5,
32         0, 3,
33         1, 3
34 };
35
36 TextureCube::TextureCube():
37         Texture(GL_TEXTURE_CUBE_MAP),
38         size(0)
39 {
40         static Require _req(ARB_texture_cube_map);
41         if(ARB_seamless_cube_map)
42         {
43                 static bool seamless_init = false;
44                 if(!seamless_init)
45                 {
46                         glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
47                         seamless_init = true;
48                 }
49         }
50 }
51
52 void TextureCube::storage(PixelFormat fmt, unsigned sz, unsigned lv)
53 {
54         if(size>0)
55         {
56                 if(fmt!=format || sz!=size || (lv && lv!=levels))
57                         throw incompatible_data("TextureCube::storage");
58                 return;
59         }
60         if(sz==0)
61                 throw invalid_argument("TextureCube::storage");
62
63         set_format(fmt);
64         size = sz;
65         levels = get_n_levels();
66         if(lv>0)
67                 levels = min(levels, lv);
68
69         GLenum gl_fmt = get_gl_pixelformat(storage_fmt);
70         if(ARB_texture_storage)
71         {
72                 if(ARB_direct_state_access)
73                         glTextureStorage2D(id, levels, gl_fmt, size, size);
74                 else
75                 {
76                         bind_scratch();
77                         glTexStorage2D(target, levels, gl_fmt, size, size);
78                 }
79         }
80         else
81         {
82                 bind_scratch();
83                 GLenum comp = get_gl_components(get_components(storage_fmt));
84                 GLenum type = get_gl_type(get_component_type(storage_fmt));
85                 for(unsigned i=0; i<levels; ++i)
86                 {
87                         unsigned lv_size = get_level_size(i);
88                         for(unsigned j=0; j<6; ++j)
89                                 glTexImage2D(get_gl_cube_face(static_cast<TextureCubeFace>(j)), i, gl_fmt, lv_size, lv_size, 0, comp, type, 0);
90                 }
91                 glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1);
92         }
93
94         apply_swizzle();
95 }
96
97 void TextureCube::image(TextureCubeFace face, unsigned level, const void *data)
98 {
99         unsigned lsz = get_level_size(level);
100         return sub_image(face, level, 0, 0, lsz, lsz, data);
101 }
102
103 void TextureCube::sub_image(TextureCubeFace face, unsigned level, int x, int y, unsigned wd, unsigned ht, const void *data)
104 {
105         if(size==0)
106                 throw invalid_operation("TextureCube::sub_image");
107         if(level>=levels)
108                 throw out_of_range("TextureCube::sub_image");
109
110         GLenum gl_face = get_gl_cube_face(face);
111         GLenum comp = get_gl_components(get_components(storage_fmt));
112         GLenum type = get_gl_type(get_component_type(storage_fmt));
113         if(ARB_direct_state_access)
114                 glTextureSubImage3D(id, level, x, y, face, wd, ht, 1, comp, type, data);
115         else
116         {
117                 bind_scratch();
118                 glTexSubImage2D(gl_face, level, x, y, wd, ht, comp, type, data);
119         }
120 }
121
122 void TextureCube::image(TextureCubeFace face, const Graphics::Image &img)
123 {
124         unsigned w = img.get_width();
125         unsigned h = img.get_height();
126         if(w!=h)
127                 throw incompatible_data("TextureCube::image");
128
129         storage(pixelformat_from_image(img, use_srgb_format), w);
130         image(face, 0, img.get_pixels());
131 }
132
133 void TextureCube::image(const Graphics::Image &img, unsigned lv)
134 {
135         unsigned w = img.get_width();
136         unsigned h = img.get_height();
137
138         if(h!=w*6)
139                 throw incompatible_data("TextureCube::image");
140         h /= 6;
141
142         if(size==0)
143                 storage(pixelformat_from_image(img, use_srgb_format), w, lv);
144         else if(w!=size || h!=size)
145                 throw incompatible_data("TextureCube::image");
146
147         const char *pixels = reinterpret_cast<const char *>(img.get_pixels());
148         unsigned face_size = img.get_stride()*size;
149         for(unsigned i=0; i<6; ++i)
150                 image(static_cast<TextureCubeFace>(i), 0, pixels+i*face_size);
151 }
152
153 unsigned TextureCube::get_n_levels() const
154 {
155         unsigned n = 0;
156         for(unsigned s=size; s; s>>=1, ++n) ;
157         return n;
158 }
159
160 unsigned TextureCube::get_level_size(unsigned level) const
161 {
162         return size>>level;
163 }
164
165 const Vector3 &TextureCube::get_face_direction(TextureCubeFace face)
166 {
167         return directions[face];
168 }
169
170 const Vector3 &TextureCube::get_s_direction(TextureCubeFace face)
171 {
172         return directions[orientations[face*2]];
173 }
174
175 const Vector3 &TextureCube::get_t_direction(TextureCubeFace face)
176 {
177         return directions[orientations[face*2+1]];
178 }
179
180 Vector3 TextureCube::get_texel_direction(TextureCubeFace face, unsigned u, unsigned v)
181 {
182         float s = (u+0.5f)*2.0f/size-1.0f;
183         float t = (v+0.5f)*2.0f/size-1.0f;
184         const Vector3 &fv = get_face_direction(face);
185         const Vector3 &sv = get_s_direction(face);
186         const Vector3 &tv = get_t_direction(face);
187         return fv+s*sv+t*tv;
188 }
189
190 uint64_t TextureCube::get_data_size() const
191 {
192         return id ? size*size*6*get_pixel_size(storage_fmt) : 0;
193 }
194
195
196 TextureCube::Loader::Loader(TextureCube &t):
197         DataFile::DerivedObjectLoader<TextureCube, Texture::Loader>(t)
198 {
199         init();
200 }
201
202 TextureCube::Loader::Loader(TextureCube &t, Collection &c):
203         DataFile::DerivedObjectLoader<TextureCube, Texture::Loader>(t, c)
204 {
205         init();
206 }
207
208 void TextureCube::Loader::init()
209 {
210         add("external_image", &Loader::external_image);
211         add("image_data", &Loader::image_data);
212         add("raw_data", &Loader::raw_data);
213         add("storage", &Loader::storage);
214         add("storage", &Loader::storage_levels);
215 }
216
217 void TextureCube::Loader::external_image(TextureCubeFace face, const string &fn)
218 {
219         Graphics::Image img;
220         RefPtr<IO::Seekable> io = get_collection().open_raw(fn);
221         img.load_io(*io);
222
223         obj.image(face, img);
224 }
225
226 void TextureCube::Loader::image_data(TextureCubeFace face, const string &data)
227 {
228         Graphics::Image img;
229         IO::Memory mem(data.data(), data.size());
230         img.load_io(mem);
231
232         obj.image(face, img);
233 }
234
235 void TextureCube::Loader::raw_data(TextureCubeFace face, const string &data)
236 {
237         obj.image(face, 0, data.data());
238 }
239
240 void TextureCube::Loader::storage(PixelFormat fmt, unsigned s)
241 {
242         obj.storage(fmt, s);
243 }
244
245 void TextureCube::Loader::storage_levels(PixelFormat fmt, unsigned s, unsigned l)
246 {
247         obj.storage(fmt, s, l);
248 }
249
250
251 unsigned get_gl_cube_face(TextureCubeFace face)
252 {
253         switch(face)
254         {
255         case POSITIVE_X: return GL_TEXTURE_CUBE_MAP_POSITIVE_X;
256         case NEGATIVE_X: return GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
257         case POSITIVE_Y: return GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
258         case NEGATIVE_Y: return GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
259         case POSITIVE_Z: return GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
260         case NEGATIVE_Z: return GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
261         default: throw invalid_argument("get_gl_cube_face");
262         }
263 }
264
265 void operator>>(const LexicalConverter &conv, TextureCubeFace &face)
266 {
267         const string &str = conv.get();
268         if(str=="POSITIVE_X")
269                 face = POSITIVE_X;
270         else if(str=="NEGATIVE_X")
271                 face = NEGATIVE_X;
272         else if(str=="POSITIVE_Y")
273                 face = POSITIVE_Y;
274         else if(str=="NEGATIVE_Y")
275                 face = NEGATIVE_Y;
276         else if(str=="POSITIVE_Z")
277                 face = POSITIVE_Z;
278         else if(str=="NEGATIVE_Z")
279                 face = NEGATIVE_Z;
280         else
281                 throw lexical_error(format("conversion of '%s' to TextureCubeFace", str));
282 }
283
284 } // namespace GL
285 } // namespace Msp