1 #include <msp/datafile/collection.h>
2 #include <msp/gl/extensions/arb_direct_state_access.h>
3 #include <msp/gl/extensions/arb_seamless_cube_map.h>
4 #include <msp/gl/extensions/arb_texture_cube_map.h>
5 #include <msp/gl/extensions/arb_texture_storage.h>
6 #include <msp/io/memory.h>
7 #include <msp/strings/format.h>
10 #include "pixelstore.h"
11 #include "texturecube.h"
18 TextureCubeFace TextureCube::face_order[6] =
28 Vector3 TextureCube::directions[6] =
38 unsigned TextureCube::orientations[12] =
48 TextureCube::TextureCube():
49 Texture(GL_TEXTURE_CUBE_MAP),
53 static Require _req(ARB_texture_cube_map);
54 if(ARB_seamless_cube_map)
55 glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
58 void TextureCube::storage(PixelFormat fmt, unsigned sz, unsigned lv)
62 if(fmt!=format || sz!=size || (lv && lv!=levels))
63 throw incompatible_data("TextureCube::storage");
67 throw invalid_argument("TextureCube::storage");
71 levels = get_n_levels();
73 levels = min(levels, lv);
76 void TextureCube::allocate(unsigned level)
79 throw invalid_operation("TextureCube::allocate");
81 throw invalid_argument("TextureCube::allocate");
82 if(allocated&(64<<level))
85 bool direct = ARB_texture_storage && ARB_direct_state_access;
88 glActiveTexture(GL_TEXTURE0);
89 glBindTexture(target, id);
95 glBindTexture(target, 0);
98 void TextureCube::allocate_(unsigned level)
100 if(ARB_texture_storage)
102 if(ARB_direct_state_access)
103 glTextureStorage2D(id, levels, storage_fmt, size, size);
105 glTexStorage2D(target, levels, storage_fmt, size, size);
107 allocated |= (64<<levels)-1;
111 for(unsigned i=0; i<6; ++i)
112 image_(enumerate_faces(i), level, 0);
116 void TextureCube::image(TextureCubeFace face, unsigned level, const void *data)
119 throw invalid_operation("TextureCube::image");
121 throw out_of_range("TextureCube::image");
123 if(ARB_texture_storage)
125 unsigned lsz = get_level_size(level);
126 return sub_image(face, level, 0, 0, lsz, lsz, data);
129 glActiveTexture(GL_TEXTURE0);
130 glBindTexture(target, id);
132 image_(face, level, data);
134 if(auto_gen_mipmap && level==0 && (allocated&63)==63)
137 allocated |= (64<<levels)-1;
140 glBindTexture(target, 0);
143 void TextureCube::image_(TextureCubeFace face, unsigned level, const void *data)
147 glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1);
151 unsigned lsz = get_level_size(level);
152 PixelComponents comp = get_components(storage_fmt);
153 GLenum type = get_gl_type(get_component_type(storage_fmt));
154 glTexImage2D(face, level, storage_fmt, lsz, lsz, 0, comp, type, data);
158 allocated |= 1<<get_face_index(face);
159 if((allocated&63)==63)
162 else if(!(allocated&(64<<level)))
164 for(unsigned i=0; i<6; ++i)
165 if(enumerate_faces(i)!=face)
166 glTexImage2D(enumerate_faces(i), level, storage_fmt, lsz, lsz, 0, comp, type, 0);
168 allocated |= 64<<level;
172 void TextureCube::image(TextureCubeFace face, unsigned level, PixelComponents comp, DataType type, const void *data)
174 if(comp!=get_components(format) || type!=get_component_type(format))
175 throw incompatible_data("TextureCube::image");
176 image(face, level, data);
179 void TextureCube::sub_image(TextureCubeFace face, unsigned level, int x, int y, unsigned wd, unsigned ht, const void *data)
182 throw invalid_operation("TextureCube::sub_image");
184 throw out_of_range("TextureCube::sub_image");
186 bool direct = (ARB_direct_state_access && (ARB_texture_storage || (allocated&(1<<level))));
189 glActiveTexture(GL_TEXTURE0);
190 glBindTexture(target, id);
195 PixelComponents comp = get_components(storage_fmt);
196 GLenum type = get_gl_type(get_component_type(storage_fmt));
197 if(ARB_direct_state_access)
198 glTextureSubImage3D(id, level, x, y, get_face_index(face), wd, ht, 1, comp, type, data);
200 glTexSubImage2D(face, level, x, y, wd, ht, comp, type, data);
202 if(auto_gen_mipmap && level==0)
206 glBindTexture(target, 0);
209 void TextureCube::sub_image(TextureCubeFace face, unsigned level, int x, int y, unsigned wd, unsigned ht, PixelComponents comp, DataType type, const void *data)
211 if(comp!=get_components(format) || type!=get_component_type(format))
212 throw incompatible_data("TextureCube::subimage");
213 sub_image(face, level, x, y, wd, ht, data);
216 void TextureCube::image(TextureCubeFace face, const Graphics::Image &img)
218 unsigned w = img.get_width();
219 unsigned h = img.get_height();
221 throw incompatible_data("TextureCube::image");
223 PixelFormat fmt = pixelformat_from_image(img);
224 storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w);
226 PixelStore pstore = PixelStore::from_image(img);
227 BindRestore _bind_ps(pstore);
229 image(face, 0, img.get_pixels());
232 void TextureCube::image(TextureCubeFace face, const Graphics::Image &img, bool)
237 void TextureCube::image(const Graphics::Image &img, unsigned lv)
239 unsigned w = img.get_width();
240 unsigned h = img.get_height();
243 throw incompatible_data("TextureCube::image");
246 PixelFormat fmt = pixelformat_from_image(img);
248 storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, lv);
249 else if(w!=size || h!=size)
250 throw incompatible_data("TextureCube::image");
252 PixelStore pstore = PixelStore::from_image(img);
253 BindRestore _bind_ps(pstore);
255 const char *pixels = reinterpret_cast<const char *>(img.get_pixels());
256 unsigned face_size = img.get_stride()*size;
257 for(unsigned i=0; i<6; ++i)
258 image(enumerate_faces(i), 0, pixels+i*face_size);
261 unsigned TextureCube::get_n_levels() const
264 for(unsigned s=size; s; s>>=1, ++n) ;
268 unsigned TextureCube::get_level_size(unsigned level) const
273 TextureCubeFace TextureCube::enumerate_faces(unsigned i)
276 throw out_of_range("TextureCube::enumerate_faces");
277 return face_order[i];
280 unsigned TextureCube::get_face_index(TextureCubeFace face)
284 case POSITIVE_X: return 0;
285 case NEGATIVE_X: return 1;
286 case POSITIVE_Y: return 2;
287 case NEGATIVE_Y: return 3;
288 case POSITIVE_Z: return 4;
289 case NEGATIVE_Z: return 5;
290 default: throw invalid_argument("TextureCube::get_face_index");
294 const Vector3 &TextureCube::get_face_direction(TextureCubeFace face)
296 return directions[get_face_index(face)];
299 const Vector3 &TextureCube::get_s_direction(TextureCubeFace face)
301 return directions[orientations[get_face_index(face)*2]];
304 const Vector3 &TextureCube::get_t_direction(TextureCubeFace face)
306 return directions[orientations[get_face_index(face)*2+1]];
309 Vector3 TextureCube::get_texel_direction(TextureCubeFace face, unsigned u, unsigned v)
311 float s = (u+0.5f)*2.0f/size-1.0f;
312 float t = (v+0.5f)*2.0f/size-1.0f;
313 const Vector3 &fv = get_face_direction(face);
314 const Vector3 &sv = get_s_direction(face);
315 const Vector3 &tv = get_t_direction(face);
319 UInt64 TextureCube::get_data_size() const
321 return id ? size*size*6*get_pixel_size(storage_fmt) : 0;
325 TextureCube::Loader::Loader(TextureCube &t):
326 DataFile::DerivedObjectLoader<TextureCube, Texture::Loader>(t)
331 TextureCube::Loader::Loader(TextureCube &t, Collection &c):
332 DataFile::DerivedObjectLoader<TextureCube, Texture::Loader>(t, c)
337 void TextureCube::Loader::init()
339 add("external_image", &Loader::external_image);
340 add("image_data", &Loader::image_data);
341 add("raw_data", &Loader::raw_data);
342 add("storage", &Loader::storage);
343 add("storage", &Loader::storage_levels);
346 void TextureCube::Loader::external_image(TextureCubeFace face, const string &fn)
349 RefPtr<IO::Seekable> io = get_collection().open_raw(fn);
352 obj.image(face, img);
355 void TextureCube::Loader::image_data(TextureCubeFace face, const string &data)
358 IO::Memory mem(data.data(), data.size());
361 obj.image(face, img);
364 void TextureCube::Loader::raw_data(TextureCubeFace face, const string &data)
366 obj.image(face, 0, data.data());
369 void TextureCube::Loader::storage(PixelFormat fmt, unsigned s)
374 void TextureCube::Loader::storage_levels(PixelFormat fmt, unsigned s, unsigned l)
376 obj.storage(fmt, s, l);
380 void operator>>(const LexicalConverter &conv, TextureCubeFace &face)
382 const string &str = conv.get();
383 if(str=="POSITIVE_X")
385 else if(str=="NEGATIVE_X")
387 else if(str=="POSITIVE_Y")
389 else if(str=="NEGATIVE_Y")
391 else if(str=="POSITIVE_Z")
393 else if(str=="NEGATIVE_Z")
396 throw lexical_error(format("conversion of '%s' to TextureCubeFace", str));