]> git.tdb.fi Git - libs/gl.git/blob - source/core/texturecube.cpp
Remove support for array size specialization from the engine as well
[libs/gl.git] / source / core / texturecube.cpp
1 #include <msp/datafile/collection.h>
2 #include <msp/io/memory.h>
3 #include <msp/strings/format.h>
4 #include "error.h"
5 #include "texturecube.h"
6
7 using namespace std;
8
9 namespace Msp {
10 namespace GL {
11
12 const Vector3 TextureCube::directions[6] =
13 {
14         Vector3(1, 0, 0),
15         Vector3(-1, 0, 0),
16         Vector3(0, 1, 0),
17         Vector3(0, -1, 0),
18         Vector3(0, 0, 1),
19         Vector3(0, 0, -1)
20 };
21
22 const unsigned TextureCube::orientations[12] =
23 {
24         5, 3,
25         4, 3,
26         0, 4,
27         0, 5,
28         0, 3,
29         1, 3
30 };
31
32 void TextureCube::storage(PixelFormat fmt, unsigned sz, unsigned lv)
33 {
34         if(size>0)
35         {
36                 if(fmt!=format || sz!=size || (lv && lv!=levels))
37                         throw incompatible_data("TextureCube::storage");
38                 return;
39         }
40         if(sz==0)
41                 throw invalid_argument("TextureCube::storage");
42
43         set_format(fmt);
44         size = sz;
45         levels = get_n_levels();
46         if(lv>0)
47                 levels = min(levels, lv);
48
49         allocate();
50 }
51
52 void TextureCube::image(unsigned level, const void *data)
53 {
54         const char *pixels = static_cast<const char *>(data);
55         unsigned face_size = size*size*get_pixel_size(storage_fmt);
56         for(unsigned i=0; i<6; ++i)
57                 image(static_cast<TextureCubeFace>(i), level, pixels+i*face_size);
58 }
59
60 void TextureCube::image(TextureCubeFace face, unsigned level, const void *data)
61 {
62         unsigned lsz = get_level_size(level);
63         return sub_image(face, level, 0, 0, lsz, lsz, data);
64 }
65
66 void TextureCube::sub_image(TextureCubeFace face, unsigned level, unsigned x, unsigned y, unsigned wd, unsigned ht, const void *data)
67 {
68         if(size==0)
69                 throw invalid_operation("TextureCube::sub_image");
70         if(level>=levels || x>size || x+wd>size || y>size || y+ht>size)
71                 throw out_of_range("TextureCube::sub_image");
72
73         TextureCubeBackend::sub_image(face, level, x, y, wd, ht, data);
74 }
75
76 void TextureCube::image(TextureCubeFace face, const Graphics::Image &img)
77 {
78         unsigned w = img.get_width();
79         unsigned h = img.get_height();
80         if(w!=h)
81                 throw incompatible_data("TextureCube::image");
82
83         storage(pixelformat_from_image(img, use_srgb_format), w);
84         image(face, 0, img.get_pixels());
85 }
86
87 void TextureCube::image(const Graphics::Image &img, unsigned lv)
88 {
89         unsigned w = img.get_width();
90         unsigned h = img.get_height();
91
92         if(h!=w*6)
93                 throw incompatible_data("TextureCube::image");
94         h /= 6;
95
96         if(size==0)
97                 storage(pixelformat_from_image(img, use_srgb_format), w, lv);
98         else if(w!=size || h!=size)
99                 throw incompatible_data("TextureCube::image");
100
101         image(0, img.get_pixels());
102 }
103
104 unsigned TextureCube::get_n_levels() const
105 {
106         unsigned n = 0;
107         for(unsigned s=size; s; s>>=1, ++n) ;
108         return n;
109 }
110
111 unsigned TextureCube::get_level_size(unsigned level) const
112 {
113         return size>>level;
114 }
115
116 const Vector3 &TextureCube::get_face_direction(TextureCubeFace face)
117 {
118         return directions[face];
119 }
120
121 const Vector3 &TextureCube::get_s_direction(TextureCubeFace face)
122 {
123         return directions[orientations[face*2]];
124 }
125
126 const Vector3 &TextureCube::get_t_direction(TextureCubeFace face)
127 {
128         return directions[orientations[face*2+1]];
129 }
130
131 Vector3 TextureCube::get_texel_direction(TextureCubeFace face, unsigned u, unsigned v)
132 {
133         float s = (u+0.5f)*2.0f/size-1.0f;
134         float t = (v+0.5f)*2.0f/size-1.0f;
135         const Vector3 &fv = get_face_direction(face);
136         const Vector3 &sv = get_s_direction(face);
137         const Vector3 &tv = get_t_direction(face);
138         return fv+s*sv+t*tv;
139 }
140
141 uint64_t TextureCube::get_data_size() const
142 {
143         return id ? size*size*6*get_pixel_size(storage_fmt) : 0;
144 }
145
146
147 TextureCube::Loader::Loader(TextureCube &t):
148         DataFile::DerivedObjectLoader<TextureCube, Texture::Loader>(t)
149 {
150         init();
151 }
152
153 TextureCube::Loader::Loader(TextureCube &t, Collection &c):
154         DataFile::DerivedObjectLoader<TextureCube, Texture::Loader>(t, c)
155 {
156         init();
157 }
158
159 void TextureCube::Loader::init()
160 {
161         add("external_image", &Loader::external_image);
162         add("image_data", &Loader::image_data);
163         add("raw_data", &Loader::raw_data);
164         add("storage", &Loader::storage);
165         add("storage", &Loader::storage_levels);
166 }
167
168 void TextureCube::Loader::external_image(TextureCubeFace face, const string &fn)
169 {
170         Graphics::Image img;
171         RefPtr<IO::Seekable> io = get_collection().open_raw(fn);
172         img.load_io(*io);
173
174         obj.image(face, img);
175 }
176
177 void TextureCube::Loader::image_data(TextureCubeFace face, const string &data)
178 {
179         Graphics::Image img;
180         IO::Memory mem(data.data(), data.size());
181         img.load_io(mem);
182
183         obj.image(face, img);
184 }
185
186 void TextureCube::Loader::raw_data(TextureCubeFace face, const string &data)
187 {
188         obj.image(face, 0, data.data());
189 }
190
191 void TextureCube::Loader::storage(PixelFormat fmt, unsigned s)
192 {
193         obj.storage(fmt, s);
194 }
195
196 void TextureCube::Loader::storage_levels(PixelFormat fmt, unsigned s, unsigned l)
197 {
198         obj.storage(fmt, s, l);
199 }
200
201
202 void operator>>(const LexicalConverter &conv, TextureCubeFace &face)
203 {
204         const string &str = conv.get();
205         if(str=="POSITIVE_X")
206                 face = POSITIVE_X;
207         else if(str=="NEGATIVE_X")
208                 face = NEGATIVE_X;
209         else if(str=="POSITIVE_Y")
210                 face = POSITIVE_Y;
211         else if(str=="NEGATIVE_Y")
212                 face = NEGATIVE_Y;
213         else if(str=="POSITIVE_Z")
214                 face = POSITIVE_Z;
215         else if(str=="NEGATIVE_Z")
216                 face = NEGATIVE_Z;
217         else
218                 throw lexical_error(format("conversion of '%s' to TextureCubeFace", str));
219 }
220
221 } // namespace GL
222 } // namespace Msp