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[libs/gl.git] / source / core / texture3d.cpp
1 #include <cmath>
2 #include <msp/core/raii.h>
3 #include <msp/gl/extensions/arb_direct_state_access.h>
4 #include <msp/gl/extensions/arb_texture_storage.h>
5 #include <msp/gl/extensions/ext_texture3d.h>
6 #include <msp/gl/extensions/ext_texture_array.h>
7 #include <msp/graphics/image.h>
8 #include "error.h"
9 #include "texture3d.h"
10
11 using namespace std;
12
13 namespace Msp {
14 namespace GL {
15
16 Texture3D::Texture3D(GLenum t):
17         Texture(t),
18         width(0),
19         height(0),
20         depth(0),
21         allocated(0)
22 { }
23
24 Texture3D::Texture3D():
25         Texture(GL_TEXTURE_3D),
26         width(0),
27         height(0),
28         depth(0),
29         allocated(0)
30 {
31         static Require _req(EXT_texture3D);
32 }
33
34 void Texture3D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp, unsigned lv)
35 {
36         if(width>0)
37         {
38                 if(fmt!=format || wd!=width || ht!=height || dp!=depth || (lv && lv!=levels))
39                         throw incompatible_data("Texture3D::storage");
40                 return;
41         }
42         if(wd==0 || ht==0 || dp==0)
43                 throw invalid_argument("Texture3D::storage");
44
45         set_format(fmt);
46         width = wd;
47         height = ht;
48         depth = dp;
49         levels = get_n_levels();
50         if(lv>0)
51                 levels = min(levels, lv);
52 }
53
54 void Texture3D::allocate(unsigned level)
55 {
56         if(width==0 || height==0 || depth==0)
57                 throw invalid_operation("Texture3D::allocate");
58         if(level>=levels)
59                 throw invalid_argument("Texture3D::allocate");
60         if(allocated&(1<<level))
61                 return;
62
63         if(ARB_texture_storage)
64         {
65                 GLenum fmt = get_gl_pixelformat(storage_fmt);
66                 if(ARB_direct_state_access)
67                         glTextureStorage3D(id, levels, fmt, width, height, depth);
68                 else
69                 {
70                         bind_scratch();
71                         glTexStorage3D(target, levels, fmt, width, height, depth);
72                 }
73                 apply_swizzle();
74                 allocated |= (1<<levels)-1;
75         }
76         else
77                 image(level, 0);
78 }
79
80 void Texture3D::image(unsigned level, const void *data)
81 {
82         if(width==0 || height==0 || depth==0)
83                 throw invalid_operation("Texture3D::image");
84         if(level>=levels)
85                 throw out_of_range("Texture3D::image");
86
87         LinAl::Vector<unsigned, 3> size = get_level_size(level);
88
89         if(ARB_texture_storage)
90                 return sub_image(level, 0, 0, 0, size.x, size.y, size.z, data);
91
92         bind_scratch();
93
94         if(!allocated)
95         {
96                 glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1);
97                 apply_swizzle();
98         }
99
100         GLenum fmt = get_gl_pixelformat(storage_fmt);
101         GLenum comp = get_gl_components(get_components(storage_fmt));
102         GLenum type = get_gl_type(get_component_type(storage_fmt));
103         glTexImage3D(target, level, fmt, size.x, size.y, size.z, 0, comp, type, data);
104
105         allocated |= 1<<level;
106 }
107
108 void Texture3D::image(unsigned level, PixelComponents comp, DataType type, const void *data)
109 {
110         if(comp!=get_components(format) || type!=get_component_type(format))
111                 throw incompatible_data("Texture3D::image");
112         image(level, data);
113 }
114
115 void Texture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd, unsigned ht, unsigned dp, const void *data)
116 {
117         if(width==0 || height==0 || depth==0)
118                 throw invalid_operation("Texture3D::sub_image");
119         if(level>=levels)
120                 throw out_of_range("Texture3D::sub_image");
121
122         allocate(level);
123
124         GLenum comp = get_gl_components(get_components(storage_fmt));
125         GLenum type = get_gl_type(get_component_type(storage_fmt));
126         if(ARB_direct_state_access)
127                 glTextureSubImage3D(id, level, x, y, z, wd, ht, dp, comp, type, data);
128         else
129         {
130                 bind_scratch();
131                 glTexSubImage3D(target, level, x, y, z, wd, ht, dp, comp, type, data);
132         }
133 }
134
135 void Texture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd, unsigned ht, unsigned dp, PixelComponents comp, DataType type, const void *data)
136 {
137         if(comp!=get_components(format) || type!=get_component_type(format))
138                 throw incompatible_data("Texture3D::sub_image");
139         sub_image(level, x, y, z, wd, ht, dp, data);
140 }
141
142 void Texture3D::image(const Graphics::Image &img, unsigned lv)
143 {
144         unsigned w = img.get_width();
145         unsigned h = img.get_height();
146
147         if(h%w)
148                 throw incompatible_data("Texture3D::load_image");
149         unsigned d = h/w;
150         h = w;
151
152         PixelFormat fmt = pixelformat_from_image(img);
153         storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, h, d, lv);
154
155         image(0, img.get_pixels());
156 }
157
158 unsigned Texture3D::get_n_levels() const
159 {
160         unsigned s = max(width, height);
161         if(target!=GL_TEXTURE_2D_ARRAY)
162                 s = max(s, depth);
163         unsigned n = 0;
164         for(; s; s>>=1, ++n) ;
165         return n;
166 }
167
168 LinAl::Vector<unsigned, 3> Texture3D::get_level_size(unsigned level) const
169 {
170         unsigned w = width>>level;
171         unsigned h = height>>level;
172         unsigned d = depth;
173         if(target!=GL_TEXTURE_2D_ARRAY)
174                 d >>= level;
175
176         if(!w && (h || d))
177                 w = 1;
178         if(!h && (w || d))
179                 h = 1;
180         if(!d && (w || h))
181                 d = 1;
182
183         return LinAl::Vector<unsigned, 3>(w, h, d);
184 }
185
186 UInt64 Texture3D::get_data_size() const
187 {
188         return id ? width*height*depth*get_pixel_size(storage_fmt) : 0;
189 }
190
191
192 Texture3D::Loader::Loader(Texture3D &t):
193         DataFile::DerivedObjectLoader<Texture3D, Texture::Loader>(t)
194 {
195         init();
196 }
197
198 Texture3D::Loader::Loader(Texture3D &t, Collection &c):
199         DataFile::DerivedObjectLoader<Texture3D, Texture::Loader>(t, c)
200 {
201         init();
202 }
203
204 void Texture3D::Loader::init()
205 {
206         add("raw_data", &Loader::raw_data);
207         add("storage", &Loader::storage);
208         add("storage", &Loader::storage_levels);
209 }
210
211 void Texture3D::Loader::raw_data(const string &data)
212 {
213         obj.image(0, data.data());
214 }
215
216 void Texture3D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h, unsigned d)
217 {
218         obj.storage(fmt, w, h, d);
219 }
220
221 void Texture3D::Loader::storage_levels(PixelFormat fmt, unsigned w, unsigned h, unsigned d, unsigned l)
222 {
223         obj.storage(fmt, w, h, d, l);
224 }
225
226 } // namespace GL
227 } // namespace Msp