]> git.tdb.fi Git - libs/gl.git/blob - source/core/texture3d.cpp
Remove the Bindable class
[libs/gl.git] / source / core / texture3d.cpp
1 #include <cmath>
2 #include <msp/core/raii.h>
3 #include <msp/gl/extensions/arb_direct_state_access.h>
4 #include <msp/gl/extensions/arb_texture_storage.h>
5 #include <msp/gl/extensions/ext_texture3d.h>
6 #include <msp/gl/extensions/ext_texture_array.h>
7 #include <msp/graphics/image.h>
8 #include "error.h"
9 #include "texture3d.h"
10
11 using namespace std;
12
13 namespace Msp {
14 namespace GL {
15
16 Texture3D::Texture3D(GLenum t):
17         Texture(t),
18         width(0),
19         height(0),
20         depth(0),
21         allocated(0)
22 { }
23
24 Texture3D::Texture3D():
25         Texture(GL_TEXTURE_3D),
26         width(0),
27         height(0),
28         depth(0),
29         allocated(0)
30 {
31         static Require _req(EXT_texture3D);
32 }
33
34 void Texture3D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp, unsigned lv)
35 {
36         if(width>0)
37         {
38                 if(fmt!=format || wd!=width || ht!=height || dp!=depth || (lv && lv!=levels))
39                         throw incompatible_data("Texture3D::storage");
40                 return;
41         }
42         if(wd==0 || ht==0 || dp==0)
43                 throw invalid_argument("Texture3D::storage");
44
45         set_format(fmt);
46         width = wd;
47         height = ht;
48         depth = dp;
49         levels = get_n_levels();
50         if(lv>0)
51                 levels = min(levels, lv);
52 }
53
54 void Texture3D::allocate(unsigned level)
55 {
56         if(width==0 || height==0 || depth==0)
57                 throw invalid_operation("Texture3D::allocate");
58         if(level>=levels)
59                 throw invalid_argument("Texture3D::allocate");
60         if(allocated&(1<<level))
61                 return;
62
63         bool direct = ARB_texture_storage && ARB_direct_state_access;
64         if(!direct)
65         {
66                 glActiveTexture(GL_TEXTURE0);
67                 glBindTexture(target, id);
68         }
69
70         allocate_(level);
71
72         if(!direct)
73                 glBindTexture(target, 0);
74 }
75
76 void Texture3D::allocate_(unsigned level)
77 {
78         if(ARB_texture_storage)
79         {
80                 if(ARB_direct_state_access)
81                         glTextureStorage3D(id, levels, storage_fmt, width, height, depth);
82                 else
83                         glTexStorage3D(target, levels, storage_fmt, width, height, depth);
84                 apply_swizzle();
85                 allocated |= (1<<levels)-1;
86         }
87         else
88                 image_(level, 0);
89 }
90
91 void Texture3D::image(unsigned level, const void *data)
92 {
93         if(width==0 || height==0 || depth==0)
94                 throw invalid_operation("Texture3D::image");
95         if(level>=levels)
96                 throw out_of_range("Texture3D::image");
97
98         if(ARB_texture_storage)
99         {
100                 LinAl::Vector<unsigned, 3> size = get_level_size(level);
101                 return sub_image(level, 0, 0, 0, size.x, size.y, size.z, data);
102         }
103
104         glActiveTexture(GL_TEXTURE0);
105         glBindTexture(target, id);
106
107         image_(level, data);
108
109         if(auto_gen_mipmap && level==0)
110         {
111                 generate_mipmap_();
112                 allocated |= (1<<levels)-1;
113         }
114
115         glBindTexture(target, 0);
116 }
117
118 void Texture3D::image_(unsigned level, const void *data)
119 {
120         if(!allocated)
121         {
122                 glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1);
123                 apply_swizzle();
124         }
125
126         LinAl::Vector<unsigned, 3> size = get_level_size(level);
127         PixelComponents comp = get_components(storage_fmt);
128         GLenum type = get_gl_type(get_component_type(storage_fmt));
129         glTexImage3D(target, level, storage_fmt, size.x, size.y, size.z, 0, comp, type, data);
130
131         allocated |= 1<<level;
132 }
133
134 void Texture3D::image(unsigned level, PixelComponents comp, DataType type, const void *data)
135 {
136         if(comp!=get_components(format) || type!=get_component_type(format))
137                 throw incompatible_data("Texture3D::image");
138         image(level, data);
139 }
140
141 void Texture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd, unsigned ht, unsigned dp, const void *data)
142 {
143         if(width==0 || height==0 || depth==0)
144                 throw invalid_operation("Texture3D::sub_image");
145         if(level>=levels)
146                 throw out_of_range("Texture3D::sub_image");
147
148         bool direct = (ARB_direct_state_access && (ARB_texture_storage || (allocated&(1<<level))));
149         if(!direct)
150         {
151                 glActiveTexture(GL_TEXTURE0);
152                 glBindTexture(target, id);
153         }
154
155         allocate_(level);
156
157         PixelComponents comp = get_components(storage_fmt);
158         GLenum type = get_gl_type(get_component_type(storage_fmt));
159         if(ARB_direct_state_access)
160                 glTextureSubImage3D(id, level, x, y, z, wd, ht, dp, comp, type, data);
161         else
162                 glTexSubImage3D(target, level, x, y, z, wd, ht, dp, comp, type, data);
163
164         if(auto_gen_mipmap && level==0)
165                 generate_mipmap_();
166
167         if(!direct)
168                 glBindTexture(target, 0);
169 }
170
171 void Texture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd, unsigned ht, unsigned dp, PixelComponents comp, DataType type, const void *data)
172 {
173         if(comp!=get_components(format) || type!=get_component_type(format))
174                 throw incompatible_data("Texture3D::sub_image");
175         sub_image(level, x, y, z, wd, ht, dp, data);
176 }
177
178 void Texture3D::image(const Graphics::Image &img, unsigned lv)
179 {
180         unsigned w = img.get_width();
181         unsigned h = img.get_height();
182
183         if(h%w)
184                 throw incompatible_data("Texture3D::load_image");
185         unsigned d = h/w;
186         h = w;
187
188         PixelFormat fmt = pixelformat_from_image(img);
189         storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, h, d, lv);
190
191         image(0, img.get_pixels());
192 }
193
194 unsigned Texture3D::get_n_levels() const
195 {
196         unsigned s = max(width, height);
197         if(target!=GL_TEXTURE_2D_ARRAY)
198                 s = max(s, depth);
199         unsigned n = 0;
200         for(; s; s>>=1, ++n) ;
201         return n;
202 }
203
204 LinAl::Vector<unsigned, 3> Texture3D::get_level_size(unsigned level) const
205 {
206         unsigned w = width>>level;
207         unsigned h = height>>level;
208         unsigned d = depth;
209         if(target!=GL_TEXTURE_2D_ARRAY)
210                 d >>= level;
211
212         if(!w && (h || d))
213                 w = 1;
214         if(!h && (w || d))
215                 h = 1;
216         if(!d && (w || h))
217                 d = 1;
218
219         return LinAl::Vector<unsigned, 3>(w, h, d);
220 }
221
222 UInt64 Texture3D::get_data_size() const
223 {
224         return id ? width*height*depth*get_pixel_size(storage_fmt) : 0;
225 }
226
227
228 Texture3D::Loader::Loader(Texture3D &t):
229         DataFile::DerivedObjectLoader<Texture3D, Texture::Loader>(t)
230 {
231         init();
232 }
233
234 Texture3D::Loader::Loader(Texture3D &t, Collection &c):
235         DataFile::DerivedObjectLoader<Texture3D, Texture::Loader>(t, c)
236 {
237         init();
238 }
239
240 void Texture3D::Loader::init()
241 {
242         add("raw_data", &Loader::raw_data);
243         add("storage", &Loader::storage);
244         add("storage", &Loader::storage_levels);
245 }
246
247 void Texture3D::Loader::raw_data(const string &data)
248 {
249         obj.image(0, data.data());
250 }
251
252 void Texture3D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h, unsigned d)
253 {
254         obj.storage(fmt, w, h, d);
255 }
256
257 void Texture3D::Loader::storage_levels(PixelFormat fmt, unsigned w, unsigned h, unsigned d, unsigned l)
258 {
259         obj.storage(fmt, w, h, d, l);
260 }
261
262 } // namespace GL
263 } // namespace Msp