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Rewrite state management
[libs/gl.git] / source / core / texture3d.cpp
1 #include <cmath>
2 #include <msp/core/raii.h>
3 #include <msp/gl/extensions/arb_direct_state_access.h>
4 #include <msp/gl/extensions/arb_texture_storage.h>
5 #include <msp/gl/extensions/ext_texture3d.h>
6 #include <msp/gl/extensions/ext_texture_array.h>
7 #include <msp/graphics/image.h>
8 #include "bindable.h"
9 #include "error.h"
10 #include "pixelstore.h"
11 #include "texture3d.h"
12
13 using namespace std;
14
15 namespace Msp {
16 namespace GL {
17
18 Texture3D::Texture3D(GLenum t):
19         Texture(t),
20         width(0),
21         height(0),
22         depth(0),
23         allocated(0)
24 { }
25
26 Texture3D::Texture3D():
27         Texture(GL_TEXTURE_3D),
28         width(0),
29         height(0),
30         depth(0),
31         allocated(0)
32 {
33         static Require _req(EXT_texture3D);
34 }
35
36 void Texture3D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp, unsigned lv)
37 {
38         if(width>0)
39         {
40                 if(fmt!=format || wd!=width || ht!=height || dp!=depth || (lv && lv!=levels))
41                         throw incompatible_data("Texture3D::storage");
42                 return;
43         }
44         if(wd==0 || ht==0 || dp==0)
45                 throw invalid_argument("Texture3D::storage");
46
47         set_format(fmt);
48         width = wd;
49         height = ht;
50         depth = dp;
51         levels = get_n_levels();
52         if(lv>0)
53                 levels = min(levels, lv);
54 }
55
56 void Texture3D::allocate(unsigned level)
57 {
58         if(width==0 || height==0 || depth==0)
59                 throw invalid_operation("Texture3D::allocate");
60         if(level>=levels)
61                 throw invalid_argument("Texture3D::allocate");
62         if(allocated&(1<<level))
63                 return;
64
65         bool direct = ARB_texture_storage && ARB_direct_state_access;
66         if(!direct)
67         {
68                 glActiveTexture(GL_TEXTURE0);
69                 glBindTexture(target, id);
70         }
71
72         allocate_(level);
73
74         if(!direct)
75                 glBindTexture(target, 0);
76 }
77
78 void Texture3D::allocate_(unsigned level)
79 {
80         if(ARB_texture_storage)
81         {
82                 if(ARB_direct_state_access)
83                         glTextureStorage3D(id, levels, storage_fmt, width, height, depth);
84                 else
85                         glTexStorage3D(target, levels, storage_fmt, width, height, depth);
86                 apply_swizzle();
87                 allocated |= (1<<levels)-1;
88         }
89         else
90                 image_(level, 0);
91 }
92
93 void Texture3D::image(unsigned level, const void *data)
94 {
95         if(width==0 || height==0 || depth==0)
96                 throw invalid_operation("Texture3D::image");
97         if(level>=levels)
98                 throw out_of_range("Texture3D::image");
99
100         if(ARB_texture_storage)
101         {
102                 LinAl::Vector<unsigned, 3> size = get_level_size(level);
103                 return sub_image(level, 0, 0, 0, size.x, size.y, size.z, data);
104         }
105
106         glActiveTexture(GL_TEXTURE0);
107         glBindTexture(target, id);
108
109         image_(level, data);
110
111         if(auto_gen_mipmap && level==0)
112         {
113                 generate_mipmap_();
114                 allocated |= (1<<levels)-1;
115         }
116
117         glBindTexture(target, 0);
118 }
119
120 void Texture3D::image_(unsigned level, const void *data)
121 {
122         if(!allocated)
123         {
124                 glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1);
125                 apply_swizzle();
126         }
127
128         LinAl::Vector<unsigned, 3> size = get_level_size(level);
129         PixelComponents comp = get_components(storage_fmt);
130         GLenum type = get_gl_type(get_component_type(storage_fmt));
131         glTexImage3D(target, level, storage_fmt, size.x, size.y, size.z, 0, comp, type, data);
132
133         allocated |= 1<<level;
134 }
135
136 void Texture3D::image(unsigned level, PixelComponents comp, DataType type, const void *data)
137 {
138         if(comp!=get_components(format) || type!=get_component_type(format))
139                 throw incompatible_data("Texture3D::image");
140         image(level, data);
141 }
142
143 void Texture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd, unsigned ht, unsigned dp, const void *data)
144 {
145         if(width==0 || height==0 || depth==0)
146                 throw invalid_operation("Texture3D::sub_image");
147         if(level>=levels)
148                 throw out_of_range("Texture3D::sub_image");
149
150         bool direct = (ARB_direct_state_access && (ARB_texture_storage || (allocated&(1<<level))));
151         if(!direct)
152         {
153                 glActiveTexture(GL_TEXTURE0);
154                 glBindTexture(target, id);
155         }
156
157         allocate_(level);
158
159         PixelComponents comp = get_components(storage_fmt);
160         GLenum type = get_gl_type(get_component_type(storage_fmt));
161         if(ARB_direct_state_access)
162                 glTextureSubImage3D(id, level, x, y, z, wd, ht, dp, comp, type, data);
163         else
164                 glTexSubImage3D(target, level, x, y, z, wd, ht, dp, comp, type, data);
165
166         if(auto_gen_mipmap && level==0)
167                 generate_mipmap_();
168
169         if(!direct)
170                 glBindTexture(target, 0);
171 }
172
173 void Texture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd, unsigned ht, unsigned dp, PixelComponents comp, DataType type, const void *data)
174 {
175         if(comp!=get_components(format) || type!=get_component_type(format))
176                 throw incompatible_data("Texture3D::sub_image");
177         sub_image(level, x, y, z, wd, ht, dp, data);
178 }
179
180 void Texture3D::image(const Graphics::Image &img, unsigned lv)
181 {
182         unsigned w = img.get_width();
183         unsigned h = img.get_height();
184
185         if(h%w)
186                 throw incompatible_data("Texture3D::load_image");
187         unsigned d = h/w;
188         h = w;
189
190         PixelFormat fmt = pixelformat_from_image(img);
191         storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, h, d, lv);
192
193         PixelStore pstore = PixelStore::from_image(img);
194         BindRestore _bind_ps(pstore);
195
196         image(0, img.get_pixels());
197 }
198
199 unsigned Texture3D::get_n_levels() const
200 {
201         unsigned s = max(width, height);
202         if(target!=GL_TEXTURE_2D_ARRAY)
203                 s = max(s, depth);
204         unsigned n = 0;
205         for(; s; s>>=1, ++n) ;
206         return n;
207 }
208
209 LinAl::Vector<unsigned, 3> Texture3D::get_level_size(unsigned level) const
210 {
211         unsigned w = width>>level;
212         unsigned h = height>>level;
213         unsigned d = depth;
214         if(target!=GL_TEXTURE_2D_ARRAY)
215                 d >>= level;
216
217         if(!w && (h || d))
218                 w = 1;
219         if(!h && (w || d))
220                 h = 1;
221         if(!d && (w || h))
222                 d = 1;
223
224         return LinAl::Vector<unsigned, 3>(w, h, d);
225 }
226
227 UInt64 Texture3D::get_data_size() const
228 {
229         return id ? width*height*depth*get_pixel_size(storage_fmt) : 0;
230 }
231
232
233 Texture3D::Loader::Loader(Texture3D &t):
234         DataFile::DerivedObjectLoader<Texture3D, Texture::Loader>(t)
235 {
236         init();
237 }
238
239 Texture3D::Loader::Loader(Texture3D &t, Collection &c):
240         DataFile::DerivedObjectLoader<Texture3D, Texture::Loader>(t, c)
241 {
242         init();
243 }
244
245 void Texture3D::Loader::init()
246 {
247         add("raw_data", &Loader::raw_data);
248         add("storage", &Loader::storage);
249         add("storage", &Loader::storage_levels);
250 }
251
252 void Texture3D::Loader::raw_data(const string &data)
253 {
254         obj.image(0, data.data());
255 }
256
257 void Texture3D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h, unsigned d)
258 {
259         obj.storage(fmt, w, h, d);
260 }
261
262 void Texture3D::Loader::storage_levels(PixelFormat fmt, unsigned w, unsigned h, unsigned d, unsigned l)
263 {
264         obj.storage(fmt, w, h, d, l);
265 }
266
267 } // namespace GL
268 } // namespace Msp