1 #include <msp/core/raii.h>
2 #include <msp/gl/extensions/arb_direct_state_access.h>
3 #include <msp/gl/extensions/arb_texture_storage.h>
4 #include <msp/graphics/imageloader.h>
16 class Texture2D::AsyncLoader: public Resource::AsyncLoader
23 Graphics::Image image;
24 Graphics::ImageLoader *img_loader;
29 AsyncLoader(Texture2D &, IO::Seekable &);
32 virtual bool needs_sync() const;
33 virtual bool process();
37 Texture2D::Texture2D(ResourceManager *m):
38 Texture(GL_TEXTURE_2D, m),
44 Texture2D::~Texture2D()
49 void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned lv)
53 if(fmt!=format || wd!=width || ht!=height || (lv && lv!=levels))
54 throw incompatible_data("Texture2D::storage");
58 throw invalid_argument("Texture2D::storage");
63 levels = get_n_levels();
65 levels = min(levels, lv);
68 void Texture2D::allocate(unsigned level)
70 if(width==0 || height==0)
71 throw invalid_operation("Texture2D::allocate");
73 throw invalid_argument("Texture2D::allocate");
75 bool direct = ARB_texture_storage && ARB_direct_state_access;
78 glActiveTexture(GL_TEXTURE0);
79 glBindTexture(target, id);
85 glBindTexture(target, 0);
88 void Texture2D::allocate_(unsigned level)
90 if(allocated&(1<<level))
93 if(ARB_texture_storage)
95 if(ARB_direct_state_access)
96 glTextureStorage2D(id, levels, storage_fmt, width, height);
98 glTexStorage2D(target, levels, storage_fmt, width, height);
100 allocated |= (1<<levels)-1;
106 void Texture2D::image(unsigned level, const void *data)
108 if(width==0 || height==0)
109 throw invalid_operation("Texture2D::image");
111 throw out_of_range("Texture2D::image");
113 if(ARB_texture_storage)
115 LinAl::Vector<unsigned, 2> size = get_level_size(level);
116 return sub_image(level, 0, 0, size.x, size.y, data);
119 glActiveTexture(GL_TEXTURE0);
120 glBindTexture(target, id);
124 if(auto_gen_mipmap && level==0)
127 allocated |= (1<<levels)-1;
130 glBindTexture(target, 0);
133 void Texture2D::image_(unsigned level, const void *data)
137 glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1);
141 LinAl::Vector<unsigned, 2> size = get_level_size(level);
142 PixelComponents comp = get_components(storage_fmt);
143 GLenum type = get_gl_type(get_component_type(storage_fmt));
144 glTexImage2D(target, level, storage_fmt, size.x, size.y, 0, comp, type, data);
146 allocated |= 1<<level;
149 void Texture2D::image(unsigned level, PixelComponents comp, DataType type, const void *data)
151 if(comp!=get_components(format) || type!=get_component_type(format))
152 throw incompatible_data("Texture2D::image");
156 void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, const void *data)
158 if(width==0 || height==0)
159 throw invalid_operation("Texture2D::sub_image");
161 throw out_of_range("Texture2D::sub_image");
163 bool direct = (ARB_direct_state_access && (ARB_texture_storage || (allocated&(1<<level))));
166 glActiveTexture(GL_TEXTURE0);
167 glBindTexture(target, id);
172 PixelComponents comp = get_components(storage_fmt);
173 GLenum type = get_gl_type(get_component_type(storage_fmt));
174 if(ARB_direct_state_access)
175 glTextureSubImage2D(id, level, x, y, wd, ht, comp, type, data);
177 glTexSubImage2D(target, level, x, y, wd, ht, comp, type, data);
179 if(auto_gen_mipmap && level==0)
183 glBindTexture(target, 0);
186 void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, PixelComponents comp, DataType type, const void *data)
188 if(comp!=get_components(format) || type!=get_component_type(format))
189 throw incompatible_data("Texture2D::sub_image");
190 sub_image(level, x, y, wd, ht, data);
193 void Texture2D::image(const Graphics::Image &img, unsigned lv)
195 image(img, lv, false);
198 void Texture2D::image(const Graphics::Image &img, unsigned lv, bool from_buffer)
200 unsigned w = img.get_width();
201 unsigned h = img.get_height();
202 PixelFormat fmt = pixelformat_from_image(img);
203 storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, h, lv);
205 image(0, from_buffer ? 0 : img.get_pixels());
208 unsigned Texture2D::get_n_levels() const
211 for(unsigned s=max(width, height); s; s>>=1, ++n) ;
215 LinAl::Vector<unsigned, 2> Texture2D::get_level_size(unsigned level) const
217 unsigned w = width>>level;
218 unsigned h = height>>level;
225 return LinAl::Vector<unsigned, 2>(w, h);
228 Resource::AsyncLoader *Texture2D::load(IO::Seekable &io, const Resources *)
230 AsyncLoader *ldr = new AsyncLoader(*this, io);
234 UInt64 Texture2D::get_data_size() const
236 return id ? width*height*get_pixel_size(format) : 0;
239 void Texture2D::unload()
241 glDeleteTextures(1, &id);
247 Texture2D::Loader::Loader(Texture2D &t):
248 DataFile::DerivedObjectLoader<Texture2D, Texture::Loader>(t)
253 Texture2D::Loader::Loader(Texture2D &t, Collection &c):
254 DataFile::DerivedObjectLoader<Texture2D, Texture::Loader>(t, c)
259 void Texture2D::Loader::init()
261 add("raw_data", &Loader::raw_data);
262 add("storage", &Loader::storage);
263 add("storage", &Loader::storage_levels);
266 void Texture2D::Loader::raw_data(const string &data)
274 obj.image(0, data.data());
277 void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h)
279 obj.storage(fmt, w, h);
282 void Texture2D::Loader::storage_levels(PixelFormat fmt, unsigned w, unsigned h, unsigned l)
284 obj.storage(fmt, w, h, l);
288 Texture2D::AsyncLoader::AsyncLoader(Texture2D &t, IO::Seekable &i):
292 img_loader(Graphics::ImageLoader::open_io(io)),
296 Texture2D::AsyncLoader::~AsyncLoader()
299 pixel_buffer.unmap();
303 bool Texture2D::AsyncLoader::needs_sync() const
308 bool Texture2D::AsyncLoader::process()
312 image.load_headers(*img_loader);
313 n_bytes = image.get_stride()*image.get_height();
317 pixel_buffer.storage(n_bytes);
318 mapped_address = reinterpret_cast<char *>(pixel_buffer.map());
321 image.load_into(*img_loader, mapped_address);
325 if(!pixel_buffer.unmap())
332 texture.generate_id();
333 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pixel_buffer.get_id());
334 texture.image(image, 0, true);
335 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);