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Remove the Bindable class
[libs/gl.git] / source / core / texture1d.cpp
1 #include <msp/core/raii.h>
2 #include <msp/gl/extensions/arb_direct_state_access.h>
3 #include <msp/gl/extensions/arb_texture_storage.h>
4 #include <msp/gl/extensions/msp_texture1d.h>
5 #include "error.h"
6 #include "texture1d.h"
7
8 using namespace std;
9
10 namespace Msp {
11 namespace GL {
12
13 Texture1D::Texture1D():
14         Texture(GL_TEXTURE_1D),
15         width(0),
16         allocated(0)
17 {
18         static Require _req(MSP_texture1D);
19 }
20
21 void Texture1D::storage(PixelFormat fmt, unsigned wd, unsigned lv)
22 {
23         if(width>0)
24         {
25                 if(fmt!=format || wd!=width || (lv && lv!=levels))
26                         throw incompatible_data("Texture1D::storage");
27                 return;
28         }
29         if(wd==0)
30                 throw invalid_argument("Texture1D::storage");
31
32         set_format(fmt);
33         width = wd;
34         levels = get_n_levels();
35         if(lv)
36                 levels = min(levels, lv);
37 }
38
39 void Texture1D::allocate(unsigned level)
40 {
41         if(width==0)
42                 throw invalid_operation("Texture1D::allocate");
43         if(level>=levels)
44                 throw invalid_argument("Texture1D::allocate");
45
46         bool direct = ARB_texture_storage && ARB_direct_state_access;
47         if(!direct)
48         {
49                 glActiveTexture(GL_TEXTURE0);
50                 glBindTexture(target, id);
51         }
52
53         allocate_(level);
54
55         if(!direct)
56                 glBindTexture(target, 0);
57 }
58
59 void Texture1D::allocate_(unsigned level)
60 {
61         if(allocated&(1<<level))
62                 return;
63
64         if(ARB_texture_storage)
65         {
66                 if(ARB_direct_state_access)
67                         glTextureStorage1D(id, levels, storage_fmt, width);
68                 else
69                         glTexStorage1D(target, levels, storage_fmt, width);
70                 apply_swizzle();
71                 allocated |= (1<<levels)-1;
72         }
73         else
74                 image_(level, 0);
75 }
76
77 void Texture1D::image(unsigned level, const void *data)
78 {
79         if(width==0)
80                 throw invalid_operation("Texture1D::image");
81         if(level>=levels)
82                 throw out_of_range("Texture1D::image");
83
84         if(ARB_texture_storage)
85                 return sub_image(level, 0, get_level_size(level), data);
86
87         glActiveTexture(GL_TEXTURE0);
88         glBindTexture(target, id);
89
90         image_(level, data);
91
92         if(auto_gen_mipmap && level==0)
93         {
94                 generate_mipmap_();
95                 allocated |= (1<<levels)-1;
96         }
97
98         glBindTexture(target, 0);
99 }
100
101 void Texture1D::image_(unsigned level, const void *data)
102 {
103         if(!allocated)
104         {
105                 glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1);
106                 apply_swizzle();
107         }
108
109         PixelComponents comp = get_components(storage_fmt);
110         GLenum type = get_gl_type(get_component_type(storage_fmt));
111         glTexImage1D(target, level, storage_fmt, get_level_size(level), 0, comp, type, data);
112
113         allocated |= 1<<level;
114 }
115
116 void Texture1D::image(unsigned level, PixelComponents comp, DataType type, const void *data)
117 {
118         if(comp!=get_components(format) || type!=get_component_type(format))
119                 throw incompatible_data("Texture1D::image");
120         image(level, data);
121 }
122
123 void Texture1D::sub_image(unsigned level, int x, unsigned wd, const void *data)
124 {
125         if(width==0)
126                 throw invalid_operation("Texture1D::sub_image");
127         if(level>=levels)
128                 throw out_of_range("Texture1D::sub_image");
129
130         bool direct = (ARB_direct_state_access && (ARB_texture_storage || (allocated&(1<<level))));
131         if(!direct)
132         {
133                 glActiveTexture(GL_TEXTURE0);
134                 glBindTexture(target, id);
135         }
136
137         allocate_(level);
138
139         PixelComponents comp = get_components(storage_fmt);
140         GLenum type = get_gl_type(get_component_type(storage_fmt));
141         if(ARB_direct_state_access)
142                 glTextureSubImage1D(id, level, x, wd, comp, type, data);
143         else
144                 glTexSubImage1D(target, level, x, wd, comp, type, data);
145
146         if(auto_gen_mipmap && level==0)
147                 generate_mipmap_();
148
149         if(!direct)
150                 glBindTexture(target, 0);
151 }
152
153 void Texture1D::sub_image(unsigned level, int x, unsigned wd, PixelComponents comp, DataType type, const void *data)
154 {
155         if(comp!=get_components(format) || type!=get_component_type(format))
156                 throw incompatible_data("Texture1D::sub_image");
157         sub_image(level, x, wd, data);
158 }
159
160 void Texture1D::image(const Graphics::Image &img, unsigned lv)
161 {
162         if(img.get_height()!=1)
163                 throw incompatible_data("Texture1D::image");
164
165         unsigned w = img.get_width();
166         PixelFormat fmt = pixelformat_from_image(img);
167         storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, lv);
168
169         image(0, img.get_pixels());
170 }
171
172 unsigned Texture1D::get_n_levels() const
173 {
174         unsigned n = 0;
175         for(unsigned s=width; s; s>>=1, ++n) ;
176         return n;
177 }
178
179 unsigned Texture1D::get_level_size(unsigned level) const
180 {
181         return width>>level;
182 }
183
184 UInt64 Texture1D::get_data_size() const
185 {
186         return id ? width*get_pixel_size(storage_fmt) : 0;
187 }
188
189
190 Texture1D::Loader::Loader(Texture1D &t):
191         DataFile::DerivedObjectLoader<Texture1D, Texture::Loader>(t)
192 {
193         init();
194 }
195
196 Texture1D::Loader::Loader(Texture1D &t, Collection &c):
197         DataFile::DerivedObjectLoader<Texture1D, Texture::Loader>(t, c)
198 {
199         init();
200 }
201
202 void Texture1D::Loader::init()
203 {
204         add("raw_data", &Loader::raw_data);
205         add("storage", &Loader::storage);
206         add("storage", &Loader::storage_levels);
207 }
208
209 void Texture1D::Loader::raw_data(const string &data)
210 {
211         obj.image(0, data.data());
212 }
213
214 void Texture1D::Loader::storage(PixelFormat fmt, unsigned w)
215 {
216         obj.storage(fmt, w);
217 }
218
219 void Texture1D::Loader::storage_levels(PixelFormat fmt, unsigned w, unsigned l)
220 {
221         obj.storage(fmt, w, l);
222 }
223
224 } // namespace GL
225 } // namespace Msp