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Allow repeated storage calls with the same parameters
[libs/gl.git] / source / core / texture1d.cpp
1 #include <msp/core/raii.h>
2 #include <msp/gl/extensions/arb_direct_state_access.h>
3 #include <msp/gl/extensions/arb_texture_storage.h>
4 #include <msp/gl/extensions/msp_texture1d.h>
5 #include "bindable.h"
6 #include "error.h"
7 #include "texture1d.h"
8
9 using namespace std;
10
11 namespace Msp {
12 namespace GL {
13
14 Texture1D::Texture1D():
15         Texture(GL_TEXTURE_1D),
16         width(0),
17         allocated(0)
18 {
19         static Require _req(MSP_texture1D);
20 }
21
22 void Texture1D::storage(PixelFormat fmt, unsigned wd, unsigned lv)
23 {
24         if(width>0)
25         {
26                 if(fmt!=format || wd!=width || (lv && lv!=levels))
27                         throw incompatible_data("Texture1D::storage");
28                 return;
29         }
30         if(wd==0)
31                 throw invalid_argument("Texture1D::storage");
32
33         set_format(fmt);
34         width = wd;
35         levels = get_n_levels();
36         if(lv)
37                 levels = min(levels, lv);
38 }
39
40 void Texture1D::allocate(unsigned level)
41 {
42         if(width==0)
43                 throw invalid_operation("Texture1D::allocate");
44         if(level>=levels)
45                 throw invalid_argument("Texture1D::allocate");
46         if(allocated&(1<<level))
47                 return;
48
49         if(ARB_texture_storage)
50         {
51                 Conditional<BindRestore> _bind(!ARB_direct_state_access, this);
52                 if(ARB_direct_state_access)
53                         glTextureStorage1D(id, levels, storage_fmt, width);
54                 else
55                         glTexStorage1D(target, levels, storage_fmt, width);
56                 apply_swizzle();
57                 allocated |= (1<<levels)-1;
58         }
59         else
60                 image(level, 0);
61 }
62
63 void Texture1D::image(unsigned level, const void *data)
64 {
65         if(width==0)
66                 throw invalid_operation("Texture1D::image");
67
68         unsigned w = get_level_size(level);
69
70         if(ARB_texture_storage)
71                 return sub_image(level, 0, w, data);
72
73         BindRestore _bind(this);
74
75         if(!allocated)
76         {
77                 glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1);
78                 apply_swizzle();
79         }
80
81         PixelComponents comp = get_components(storage_fmt);
82         GLenum type = get_gl_type(get_component_type(storage_fmt));
83         glTexImage1D(target, level, storage_fmt, w, 0, comp, type, data);
84
85         allocated |= 1<<level;
86         if(auto_gen_mipmap && level==0)
87         {
88                 generate_mipmap();
89                 allocated |= (1<<levels)-1;
90         }
91 }
92
93 void Texture1D::image(unsigned level, PixelComponents comp, DataType type, const void *data)
94 {
95         if(comp!=get_components(format) || type!=get_component_type(format))
96                 throw incompatible_data("Texture1D::image");
97         image(level, data);
98 }
99
100 void Texture1D::sub_image(unsigned level, int x, unsigned wd, const void *data)
101 {
102         if(width==0)
103                 throw invalid_operation("Texture3D::image");
104
105         Conditional<BindRestore> _bind(!ARB_direct_state_access, this);
106         allocate(level);
107
108         PixelComponents comp = get_components(storage_fmt);
109         GLenum type = get_gl_type(get_component_type(storage_fmt));
110         if(ARB_direct_state_access)
111                 glTextureSubImage1D(id, level, x, wd, comp, type, data);
112         else
113                 glTexSubImage1D(target, level, x, wd, comp, type, data);
114
115         if(auto_gen_mipmap && level==0)
116                 generate_mipmap();
117 }
118
119 void Texture1D::sub_image(unsigned level, int x, unsigned wd, PixelComponents comp, DataType type, const void *data)
120 {
121         if(comp!=get_components(format) || type!=get_component_type(format))
122                 throw incompatible_data("Texture1D::sub_image");
123         sub_image(level, x, wd, data);
124 }
125
126 void Texture1D::image(const Graphics::Image &img, unsigned lv)
127 {
128         if(img.get_height()!=1)
129                 throw incompatible_data("Texture1D::image");
130
131         unsigned w = img.get_width();
132         PixelFormat fmt = pixelformat_from_image(img);
133         storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, lv);
134
135         image(0, img.get_pixels());
136 }
137
138 unsigned Texture1D::get_n_levels() const
139 {
140         unsigned n = 0;
141         for(unsigned s=width; s; s>>=1, ++n) ;
142         return n;
143 }
144
145 unsigned Texture1D::get_level_size(unsigned level) const
146 {
147         return width>>level;
148 }
149
150 UInt64 Texture1D::get_data_size() const
151 {
152         return id ? width*get_pixel_size(storage_fmt) : 0;
153 }
154
155
156 Texture1D::Loader::Loader(Texture1D &t):
157         DataFile::DerivedObjectLoader<Texture1D, Texture::Loader>(t)
158 {
159         init();
160 }
161
162 Texture1D::Loader::Loader(Texture1D &t, Collection &c):
163         DataFile::DerivedObjectLoader<Texture1D, Texture::Loader>(t, c)
164 {
165         init();
166 }
167
168 void Texture1D::Loader::init()
169 {
170         add("raw_data", &Loader::raw_data);
171         add("storage", &Loader::storage);
172         add("storage", &Loader::storage_levels);
173 }
174
175 void Texture1D::Loader::raw_data(const string &data)
176 {
177         obj.image(0, data.data());
178 }
179
180 void Texture1D::Loader::storage(PixelFormat fmt, unsigned w)
181 {
182         obj.storage(fmt, w);
183 }
184
185 void Texture1D::Loader::storage_levels(PixelFormat fmt, unsigned w, unsigned l)
186 {
187         obj.storage(fmt, w, l);
188 }
189
190 } // namespace GL
191 } // namespace Msp