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Use constructor delegation instead of init functions when possible
[libs/gl.git] / source / core / texture.cpp
1 #include <msp/io/memory.h>
2 #include "error.h"
3 #include "resourcemanager.h"
4 #include "texture.h"
5
6 using namespace std;
7
8 namespace Msp {
9 namespace GL {
10
11 Texture::Texture(unsigned t, ResourceManager *m):
12         TextureBackend(t, !m),
13         format(NO_PIXELFORMAT),
14         storage_fmt(format),
15         swizzle(NO_SWIZZLE),
16         use_srgb_format(false),
17         auto_gen_mipmap(false)
18 {
19         if(m)
20                 set_manager(m);
21 }
22
23 void Texture::set_format(PixelFormat fmt)
24 {
25         PixelComponents comp = get_components(fmt);
26         PixelComponents st_comp = comp;
27         FormatSwizzle swiz = NO_SWIZZLE;
28         switch(comp)
29         {
30         case LUMINANCE:
31                 st_comp = RED;
32                 swiz = R_TO_LUMINANCE;
33                 break;
34         case LUMINANCE_ALPHA:
35                 st_comp = RG;
36                 swiz = RG_TO_LUMINANCE_ALPHA;
37                 break;
38         case BGR:
39                 st_comp = RGB;
40                 swiz = RGB_TO_BGR;
41                 break;
42         case BGRA:
43                 st_comp = RGBA;
44                 swiz = RGB_TO_BGR;
45                 break;
46         default:;
47         }
48
49         PixelFormat st_fmt = make_pixelformat(st_comp, get_component_type(fmt), is_srgb(fmt));
50         require_pixelformat(st_fmt);
51         if(swiz!=NO_SWIZZLE)
52                 require_swizzle();
53
54         format = fmt;
55         storage_fmt = st_fmt;
56         swizzle = swiz;
57 }
58
59 void Texture::load_image(const string &fn, unsigned lv)
60 {
61         Graphics::Image img;
62         img.load_file(fn);
63
64         image(img, lv);
65 }
66
67
68 Texture::Loader::Loader(Texture &t, Collection *c):
69         CollectionObjectLoader<Texture>(t, c),
70         levels(0)
71 {
72         add("external_image", &Loader::external_image);
73         add("external_image_srgb", &Loader::external_image_srgb);
74         add("generate_mipmap", &Loader::generate_mipmap);
75         add("image_data", &Loader::image_data);
76         add("mipmap_levels", &Loader::mipmap_levels);
77 }
78
79 void Texture::Loader::finish()
80 {
81         if(obj.auto_gen_mipmap)
82                 obj.generate_mipmap();
83 }
84
85 void Texture::Loader::load_external_image(Graphics::Image &img, const string &fn)
86 {
87         RefPtr<IO::Seekable> io = get_collection().open_raw(fn);
88         if(!io)
89                 throw IO::file_not_found(fn);
90         img.load_io(*io);
91 }
92
93 void Texture::Loader::external_image(const string &fn)
94 {
95         obj.use_srgb_format = false;
96         external_image_common(fn);
97 }
98
99 void Texture::Loader::external_image_srgb(const string &fn)
100 {
101         obj.use_srgb_format = true;
102         external_image_common(fn);
103 }
104
105 void Texture::Loader::external_image_common(const string &fn)
106 {
107         if(obj.manager)
108                 obj.manager->set_resource_location(obj, get_collection(), fn);
109         else
110         {
111                 Graphics::Image img;
112                 load_external_image(img, fn);
113                 obj.image(img, levels);
114         }
115 }
116
117 void Texture::Loader::generate_mipmap(bool gm)
118 {
119         obj.auto_gen_mipmap = gm;
120 }
121
122 void Texture::Loader::image_data(const string &data)
123 {
124         if(obj.manager)
125         {
126                 obj.set_manager(0);
127                 if(!obj.id)
128                         obj.generate_id();
129         }
130
131         Graphics::Image img;
132         IO::Memory mem(data.data(), data.size());
133         img.load_io(mem);
134
135         obj.image(img, levels);
136 }
137
138 void Texture::Loader::mipmap_levels(unsigned l)
139 {
140         levels = l;
141 }
142
143 } // namespace GL
144 } // namespace Msp