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Use default member initializers in Texture
[libs/gl.git] / source / core / texture.cpp
1 #include <msp/datafile/rawdata.h>
2 #include <msp/io/memory.h>
3 #include "error.h"
4 #include "resourcemanager.h"
5 #include "texture.h"
6 #include "texture1d.h"
7 #include "texture2d.h"
8 #include "texture2darray.h"
9 #include "texture3d.h"
10 #include "texturecube.h"
11
12 using namespace std;
13
14 namespace Msp {
15 namespace GL {
16
17 Texture::Texture(unsigned t):
18         TextureBackend(t)
19 { }
20
21 void Texture::set_format(PixelFormat fmt)
22 {
23         PixelComponents comp = get_components(fmt);
24         ComponentSwizzle swiz = get_required_swizzle(comp);
25         PixelComponents st_comp = unswizzle_components(comp, swiz);
26
27         PixelFormat st_fmt = make_pixelformat(st_comp, get_component_type(fmt), is_srgb(fmt));
28         require_pixelformat(st_fmt);
29         if(swiz!=NO_SWIZZLE)
30                 require_swizzle();
31
32         format = fmt;
33         storage_fmt = st_fmt;
34         swizzle = swiz;
35 }
36
37 void Texture::load_image(const string &fn, unsigned lv)
38 {
39         Graphics::Image img;
40         img.load_file(fn);
41
42         image(img, lv);
43 }
44
45 Texture::GenericLoader::TypeRegistry &Texture::get_texture_registry()
46 {
47         static GenericLoader::TypeRegistry registry;
48         static bool initialized = false;
49         if(!initialized)
50         {
51                 initialized = true;
52                 registry.register_type<Texture1D>("1d");
53                 registry.register_type<Texture2D>("2d");
54                 registry.register_type<Texture3D>("3d");
55                 registry.register_type<Texture2DArray>("2d_array");
56                 registry.register_type<TextureCube>("cube");
57         }
58         return registry;
59 }
60
61
62 Texture::Loader::Loader(Texture &t, Collection *c):
63         CollectionObjectLoader<Texture>(t, c),
64         levels(0)
65 {
66         add("external_data", &Loader::external_data);
67         add("external_image", &Loader::external_image, false);
68         add("external_image_srgb", &Loader::external_image, true);
69         add("generate_mipmap", &Loader::generate_mipmap);
70         add("image_data", &Loader::image_data);
71         add("mipmap_levels", &Loader::mipmap_levels);
72         add("raw_data", &Loader::raw_data);
73 }
74
75 void Texture::Loader::finish()
76 {
77         if(obj.auto_gen_mipmap)
78                 obj.generate_mipmap();
79 }
80
81 void Texture::Loader::load_external_image(Graphics::Image &img, const string &fn)
82 {
83         RefPtr<IO::Seekable> io = get_collection().open_raw(fn);
84         if(!io)
85                 throw IO::file_not_found(fn);
86         img.load_io(*io);
87 }
88
89 void Texture::Loader::external_data(const string &fn)
90 {
91         if(obj.manager)
92                 obj.manager->set_resource_location(obj, get_collection(), fn);
93         else
94         {
95                 DataFile::RawData rd;
96                 rd.open_file(get_collection(), fn);
97                 rd.load();
98                 obj.image(0, rd.get_data());
99         }
100 }
101
102 void Texture::Loader::external_image(bool srgb, const string &fn)
103 {
104         obj.use_srgb_format = srgb;
105         if(obj.manager)
106                 obj.manager->set_resource_location(obj, get_collection(), fn);
107         else
108         {
109                 Graphics::Image img;
110                 load_external_image(img, fn);
111                 obj.image(img, levels);
112         }
113 }
114
115 void Texture::Loader::generate_mipmap(bool gm)
116 {
117         obj.auto_gen_mipmap = gm;
118 }
119
120 void Texture::Loader::image_data(const string &data)
121 {
122         if(obj.manager)
123                 obj.set_manager(0);
124
125         Graphics::Image img;
126         IO::Memory mem(data.data(), data.size());
127         img.load_io(mem);
128
129         obj.image(img, levels);
130 }
131
132 void Texture::Loader::mipmap_levels(unsigned l)
133 {
134         levels = l;
135 }
136
137 void Texture::Loader::raw_data(const string &data)
138 {
139         if(obj.manager)
140                 obj.set_manager(0);
141
142         obj.image(0, data.data());
143 }
144
145 } // namespace GL
146 } // namespace Msp