]> git.tdb.fi Git - libs/gl.git/blob - source/core/program.h
Remove remaining deprecated things from the core classes
[libs/gl.git] / source / core / program.h
1 #ifndef MSP_GL_PROGRAM_H_
2 #define MSP_GL_PROGRAM_H_
3
4 #include <string>
5 #include <vector>
6 #include <msp/datafile/objectloader.h>
7 #include "datatype.h"
8 #include "gl.h"
9 #include "module.h"
10 #include "tag.h"
11 #include "vertexformat.h"
12
13 namespace Msp {
14 namespace GL {
15
16 /**
17 A complete shader program.  Programs can be assembled of individual Shaders or
18 generated with a set of standard features.
19 */
20 class Program
21 {
22 public:
23         class Loader: public DataFile::CollectionObjectLoader<Program>
24         {
25         public:
26                 Loader(Program &, Collection &);
27
28         private:
29                 virtual void finish();
30
31                 void module(const std::string &);
32         };
33
34 private:
35         class SpecializationLoader: public DataFile::Loader
36         {
37         private:
38                 std::map<std::string, int> &spec_values;
39
40                 static ActionMap shared_actions;
41
42         public:
43                 SpecializationLoader(std::map<std::string, int> &);
44
45         private:
46                 virtual void init_actions();
47
48                 void specialize_bool(const std::string &, bool);
49                 void specialize_int(const std::string &, int);
50         };
51
52 public:
53         typedef unsigned LayoutHash;
54         struct UniformBlockInfo;
55
56         struct UniformInfo
57         {
58                 std::string name;
59                 const UniformBlockInfo *block;
60                 union
61                 {
62                         int location;
63                         unsigned offset;
64                 };
65                 unsigned array_size;
66                 unsigned array_stride;
67                 unsigned matrix_stride;
68                 DataType type;
69                 Tag tag;
70                 int binding;
71
72                 UniformInfo();
73         };
74
75         struct UniformBlockInfo
76         {
77                 std::string name;
78                 unsigned data_size;
79                 int bind_point;
80                 std::vector<const UniformInfo *> uniforms;
81                 LayoutHash layout_hash;
82
83                 UniformBlockInfo();
84         };
85
86         struct AttributeInfo
87         {
88                 std::string name;
89                 unsigned location;
90                 unsigned array_size;
91                 DataType type;
92
93                 AttributeInfo();
94         };
95
96 private:
97         enum Stage
98         {
99                 VERTEX,
100                 GEOMETRY,
101                 FRAGMENT,
102                 MAX_STAGES
103         };
104
105         struct TransientData
106         {
107                 std::map<std::string, unsigned> textures;
108                 std::map<std::string, unsigned> blocks;
109                 std::map<unsigned, int> spec_values;
110         };
111
112         unsigned id;
113         unsigned stage_ids[MAX_STAGES];
114         const Module *module;
115         TransientData *transient;
116         bool linked;
117         std::vector<UniformBlockInfo> uniform_blocks;
118         std::vector<UniformInfo> uniforms;
119         LayoutHash uniform_layout_hash;
120         std::vector<AttributeInfo> attributes;
121         std::string debug_name;
122
123 public:
124         /// Constructs an empty Program with no shader stages attached.
125         Program();
126
127         /// Constructs a Program from a Module, with specialization constants.
128         Program(const Module &, const std::map<std::string, int> & = std::map<std::string, int>());
129
130 private:
131         void init();
132 public:
133         virtual ~Program();
134
135         void add_stages(const Module &, const std::map<std::string, int> & = std::map<std::string, int>());
136 private:
137         bool has_stages() const;
138         unsigned add_stage(Stage);
139         void add_glsl_stages(const GlslModule &, const std::map<std::string, int> &);
140         void compile_glsl_stage(unsigned);
141         void add_spirv_stages(const SpirVModule &, const std::map<std::string, int> &);
142
143 public:
144         void link();
145 private:
146         void query_uniforms();
147         void query_uniform_blocks(const std::vector<UniformInfo *> &);
148         void query_attributes();
149         void collect_uniforms();
150         void collect_block_uniforms(const SpirVModule::Structure &, const std::string &, unsigned, std::vector<std::string> &);
151         void collect_attributes();
152         void update_layout_hash();
153         static LayoutHash compute_layout_hash(const std::vector<const UniformInfo *> &);
154         static bool uniform_location_compare(const UniformInfo *, const UniformInfo *);
155 public:
156         bool is_linked() const { return linked; }
157
158         LayoutHash get_uniform_layout_hash() const { return uniform_layout_hash; }
159         const std::vector<UniformBlockInfo> &get_uniform_blocks() const { return uniform_blocks; }
160         const UniformBlockInfo &get_uniform_block_info(const std::string &) const;
161         const std::vector<UniformInfo> &get_uniforms() const { return uniforms; }
162         const UniformInfo &get_uniform_info(const std::string &) const;
163         const UniformInfo &get_uniform_info(Tag) const;
164         int get_uniform_location(const std::string &) const;
165         int get_uniform_location(Tag) const;
166         int get_uniform_binding(Tag) const;
167         const std::vector<AttributeInfo> &get_attributes() const { return attributes; }
168         const AttributeInfo &get_attribute_info(const std::string &) const;
169         int get_attribute_location(const std::string &) const;
170
171         unsigned get_id() const { return id; }
172
173         void set_debug_name(const std::string &);
174 private:
175         void set_stage_debug_name(unsigned, Stage);
176 };
177
178 } // namespace GL
179 } // namespace Msp
180
181 #endif