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[libs/gl.git] / source / core / program.cpp
1 #include <algorithm>
2 #include <cstring>
3 #include <set>
4 #include <msp/core/hash.h>
5 #include <msp/core/maputils.h>
6 #include <msp/gl/extensions/arb_fragment_shader.h>
7 #include <msp/gl/extensions/arb_geometry_shader4.h>
8 #include <msp/gl/extensions/arb_shader_objects.h>
9 #include <msp/gl/extensions/arb_uniform_buffer_object.h>
10 #include <msp/gl/extensions/arb_vertex_shader.h>
11 #include <msp/gl/extensions/ext_gpu_shader4.h>
12 #include <msp/gl/extensions/nv_non_square_matrices.h>
13 #include <msp/io/print.h>
14 #include <msp/strings/format.h>
15 #include "buffer.h"
16 #include "error.h"
17 #include "misc.h"
18 #include "module.h"
19 #include "program.h"
20 #include "resources.h"
21 #include "shader.h"
22 #include "glsl/compiler.h"
23
24 using namespace std;
25
26 namespace Msp {
27 namespace GL {
28
29 Program::Program()
30 {
31         init();
32 }
33
34 Program::Program(const std::string &source)
35 {
36         init();
37
38         GlslModule mod;
39         mod.set_source(source);
40         add_stages(mod);
41
42         link();
43         module = 0;
44 }
45
46 Program::Program(const string &vert, const string &frag)
47 {
48         init();
49
50 #pragma GCC diagnostic push
51 #pragma GCC diagnostic ignored "-Wdeprecated-declarations"
52         attach_shader_owned(new VertexShader(vert));
53         attach_shader_owned(new FragmentShader(frag));
54 #pragma GCC diagnostic pop
55         link();
56 }
57
58 Program::Program(const Module &mod, const map<string, int> &spec_values)
59 {
60         init();
61         add_stages(mod, spec_values);
62         link();
63 }
64
65 void Program::init()
66 {
67         static Require _req(ARB_shader_objects);
68
69         id = glCreateProgram();
70         module = 0;
71         linked = false;
72 }
73
74 Program::~Program()
75 {
76         for(vector<unsigned>::iterator i=stage_ids.begin(); i!=stage_ids.end(); ++i)
77                 glDeleteShader(*i);
78         glDeleteProgram(id);
79 }
80
81 void Program::add_stages(const Module &mod, const map<string, int> &spec_values)
82 {
83         if(!stage_ids.empty())
84                 throw invalid_operation("Program::add_stages");
85
86         switch(mod.get_format())
87         {
88         case Module::GLSL: return add_glsl_stages(static_cast<const GlslModule &>(mod), spec_values);
89         default: throw invalid_argument("Program::add_stages");
90         }
91 }
92
93 unsigned Program::add_stage(GLenum type)
94 {
95         switch(type)
96         {
97         case GL_VERTEX_SHADER: { static Require _req(ARB_vertex_shader); } break;
98         case GL_GEOMETRY_SHADER: { static Require _req(ARB_geometry_shader4); } break;
99         case GL_FRAGMENT_SHADER: { static Require _req(ARB_fragment_shader); } break;
100         default: throw invalid_argument("Program::add_stage");
101         }
102
103         unsigned stage_id = glCreateShader(type);
104         stage_ids.push_back(stage_id);
105         glAttachShader(id, stage_id);
106
107         return stage_id;
108 }
109
110 void Program::add_glsl_stages(const GlslModule &mod, const map<string, int> &spec_values)
111 {
112         module = &mod;
113
114         SL::Compiler compiler;
115         compiler.set_source(mod.get_prepared_source(), "<module>");
116         compiler.specialize(spec_values);
117         compiler.compile(SL::Compiler::PROGRAM);
118 #ifdef DEBUG
119         string diagnostics = compiler.get_diagnostics();
120         if(!diagnostics.empty())
121                 IO::print("Program diagnostics:\n%s\n", diagnostics);
122 #endif
123
124         vector<SL::Stage::Type> stages = compiler.get_stages();
125         for(vector<SL::Stage::Type>::const_iterator i=stages.begin(); i!=stages.end(); ++i)
126         {
127                 unsigned stage_id = 0;
128                 switch(*i)
129                 {
130                 case SL::Stage::VERTEX: stage_id = add_stage(GL_VERTEX_SHADER); break;
131                 case SL::Stage::GEOMETRY: stage_id = add_stage(GL_GEOMETRY_SHADER); break;
132                 case SL::Stage::FRAGMENT: stage_id = add_stage(GL_FRAGMENT_SHADER); break;
133                 default: throw invalid_operation("Program::add_glsl_stages");
134                 }
135
136                 string stage_src = compiler.get_stage_glsl(*i);
137                 const char *src_ptr = stage_src.data();
138                 int src_len = stage_src.size();
139                 glShaderSource(stage_id, 1, &src_ptr, &src_len);
140
141                 if(*i==SL::Stage::VERTEX)
142                 {
143                         const map<string, unsigned> &attribs = compiler.get_vertex_attributes();
144                         for(map<string, unsigned>::const_iterator j=attribs.begin(); j!=attribs.end(); ++j)
145                                 glBindAttribLocation(id, j->second, j->first.c_str());
146                 }
147
148                 if(*i==SL::Stage::FRAGMENT && EXT_gpu_shader4)
149                 {
150                         const map<string, unsigned> &frag_outs = compiler.get_fragment_outputs();
151                         for(map<string, unsigned>::const_iterator j=frag_outs.begin(); j!=frag_outs.end(); ++j)
152                                 glBindFragDataLocation(id, j->second, j->first.c_str());
153                 }
154
155                 compile_glsl_stage(stage_id);
156         }
157 }
158
159 void Program::compile_glsl_stage(unsigned stage_id)
160 {
161         glCompileShader(stage_id);
162         bool compiled = get_shader_i(stage_id, GL_COMPILE_STATUS);
163
164         GLsizei info_log_len = get_shader_i(stage_id, GL_INFO_LOG_LENGTH);
165         string info_log(info_log_len+1, 0);
166         glGetShaderInfoLog(stage_id, info_log_len+1, &info_log_len, &info_log[0]);
167         info_log.erase(info_log_len);
168         if(module && module->get_format()==Module::GLSL)
169                 info_log = static_cast<const GlslModule *>(module)->get_source_map().translate_errors(info_log);
170
171         if(!compiled)
172                 throw compile_error(info_log);
173 #ifdef DEBUG
174         if(!info_log.empty())
175                 IO::print("Shader compile info log:\n%s", info_log);
176 #endif
177 }
178
179 #pragma GCC diagnostic push
180 #pragma GCC diagnostic ignored "-Wdeprecated-declarations"
181 void Program::attach_shader(Shader &shader)
182 {
183         unsigned shader_id = shader.steal_id();
184         if(!shader_id)
185                 throw invalid_argument("Program::attach_shader");
186         stage_ids.push_back(shader_id);
187         compile_glsl_stage(shader_id);
188 }
189
190 void Program::attach_shader_owned(Shader *shader)
191 {
192         attach_shader(*shader);
193         delete shader;
194 }
195
196 void Program::detach_shader(Shader &)
197 {
198 }
199
200 const vector<Shader *> &Program::get_attached_shaders() const
201 {
202         static vector<Shader *> dummy;
203         return dummy;
204 }
205
206 void Program::bind_attribute(unsigned index, const string &name)
207 {
208         static Require _req(ARB_vertex_shader);
209         glBindAttribLocation(id, index, name.c_str());
210 }
211
212 void Program::bind_attribute(VertexAttribute attr, const string &name)
213 {
214         bind_attribute(get_attribute_semantic(attr), name);
215 }
216
217 void Program::bind_fragment_data(unsigned index, const string &name)
218 {
219         static Require _req(EXT_gpu_shader4);
220         glBindFragDataLocation(id, index, name.c_str());
221 }
222 #pragma GCC diagnostic pop
223
224 void Program::link()
225 {
226         if(stage_ids.empty())
227                 throw invalid_operation("Program::link");
228
229         uniforms.clear();
230
231         glLinkProgram(id);
232         linked = get_program_i(id, GL_LINK_STATUS);
233
234         GLsizei info_log_len = get_program_i(id, GL_INFO_LOG_LENGTH);
235         string info_log(info_log_len+1, 0);
236         glGetProgramInfoLog(id, info_log_len+1, &info_log_len, &info_log[0]);
237         info_log.erase(info_log_len);
238         if(module && module->get_format()==Module::GLSL)
239                 info_log = static_cast<const GlslModule *>(module)->get_source_map().translate_errors(info_log);
240
241         if(!linked)
242                 throw compile_error(info_log);
243 #ifdef DEBUG
244         if(!info_log.empty())
245                 IO::print("Program link info log:\n%s", info_log);
246 #endif
247
248         query_uniforms();
249         query_attributes();
250
251         for(UniformMap::const_iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
252                 require_type(i->second.type);
253         for(AttributeMap::const_iterator i=attributes.begin(); i!=attributes.end(); ++i)
254                 require_type(i->second.type);
255 }
256
257 void Program::query_uniforms()
258 {
259         unsigned count = get_program_i(id, GL_ACTIVE_UNIFORMS);
260         vector<UniformInfo *> uniforms_by_index(count);
261         for(unsigned i=0; i<count; ++i)
262         {
263                 char name[128];
264                 int len = 0;
265                 int size;
266                 GLenum type;
267                 glGetActiveUniform(id, i, sizeof(name), &len, &size, &type, name);
268                 if(len && strncmp(name, "gl_", 3))
269                 {
270                         /* Some implementations report the first element of a uniform array,
271                         others report just the name of the array itself. */
272                         if(len>3 && !strcmp(name+len-3, "[0]"))
273                                 name[len-3] = 0;
274
275                         UniformInfo &info = uniforms[name];
276                         info.block = 0;
277                         info.name = name;
278                         info.array_size = size;
279                         info.array_stride = 0;
280                         info.matrix_stride = 0;
281                         info.type = from_gl_type(type);
282                         uniforms_by_index[i] = &info;
283                 }
284         }
285
286         if(ARB_uniform_buffer_object)
287                 query_uniform_blocks(uniforms_by_index);
288
289         UniformBlockInfo &default_block = uniform_blocks[string()];
290         default_block.data_size = 0;
291         default_block.bind_point = -1;
292
293         for(UniformMap::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
294                 if(!i->second.block)
295                 {
296                         i->second.location = glGetUniformLocation(id, i->second.name.c_str());
297                         i->second.block = &default_block;
298                         default_block.uniforms.push_back(&i->second);
299                 }
300
301         default_block.layout_hash = compute_layout_hash(default_block.uniforms);
302
303         string layout_descriptor;
304         for(UniformBlockMap::const_iterator i=uniform_blocks.begin(); i!=uniform_blocks.end(); ++i)
305                 layout_descriptor += format("%d:%x\n", i->second.bind_point, i->second.layout_hash);
306         uniform_layout_hash = hash32(layout_descriptor);
307 }
308
309 void Program::query_uniform_blocks(const vector<UniformInfo *> &uniforms_by_index)
310 {
311         uniform_blocks.clear();
312
313         std::set<unsigned> used_bind_points;
314         unsigned count = get_program_i(id, GL_ACTIVE_UNIFORM_BLOCKS);
315         for(unsigned i=0; i<count; ++i)
316         {
317                 char name[128];
318                 int len;
319                 glGetActiveUniformBlockName(id, i, sizeof(name), &len, name);
320                 UniformBlockInfo &info = uniform_blocks[name];
321                 info.name = name;
322
323                 int value;
324                 glGetActiveUniformBlockiv(id, i, GL_UNIFORM_BLOCK_DATA_SIZE, &value);
325                 info.data_size = value;
326
327                 glGetActiveUniformBlockiv(id, i, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, &value);
328                 vector<int> indices(value);
329                 glGetActiveUniformBlockiv(id, i, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, &indices[0]);
330                 for(vector<int>::iterator j=indices.begin(); j!=indices.end(); ++j)
331                 {
332                         if(!uniforms_by_index[*j])
333                                 throw logic_error("Program::link");
334                         info.uniforms.push_back(uniforms_by_index[*j]);
335                         uniforms_by_index[*j]->block = &info;
336                 }
337
338                 vector<unsigned> indices2(indices.begin(), indices.end());
339                 vector<int> values(indices.size());
340                 glGetActiveUniformsiv(id, indices.size(), &indices2[0], GL_UNIFORM_OFFSET, &values[0]);
341                 for(unsigned j=0; j<indices.size(); ++j)
342                         uniforms_by_index[indices[j]]->location = values[j];
343
344                 indices2.clear();
345                 for(vector<int>::iterator j=indices.begin(); j!=indices.end(); ++j)
346                         if(uniforms_by_index[*j]->array_size>1)
347                                 indices2.push_back(*j);
348                 if(!indices2.empty())
349                 {
350                         glGetActiveUniformsiv(id, indices2.size(), &indices2[0], GL_UNIFORM_ARRAY_STRIDE, &values[0]);
351                         for(unsigned j=0; j<indices2.size(); ++j)
352                                 uniforms_by_index[indices2[j]]->array_stride = values[j];
353                 }
354
355                 indices2.clear();
356                 for(vector<int>::iterator j=indices.begin(); j!=indices.end(); ++j)
357                 {
358                         DataType t = uniforms_by_index[*j]->type;
359                         if(is_matrix(t))
360                                 indices2.push_back(*j);
361                 }
362                 if(!indices2.empty())
363                 {
364                         glGetActiveUniformsiv(id, indices2.size(), &indices2[0], GL_UNIFORM_MATRIX_STRIDE, &values[0]);
365                         for(unsigned j=0; j<indices2.size(); ++j)
366                                 uniforms_by_index[indices2[j]]->matrix_stride = values[j];
367                 }
368
369                 sort(info.uniforms.begin(), info.uniforms.end(), uniform_location_compare);
370                 info.layout_hash = compute_layout_hash(info.uniforms);
371                 unsigned n_bindings = BufferRange::get_n_uniform_buffer_bindings();
372                 info.bind_point = info.layout_hash%n_bindings;
373                 while(used_bind_points.count(info.bind_point))
374                         info.bind_point = (info.bind_point+1)%n_bindings;
375                 glUniformBlockBinding(id, i, info.bind_point);
376                 used_bind_points.insert(info.bind_point);
377         }
378 }
379
380 void Program::query_attributes()
381 {
382         unsigned count = get_program_i(id, GL_ACTIVE_ATTRIBUTES);
383         for(unsigned i=0; i<count; ++i)
384         {
385                 char name[128];
386                 int len = 0;
387                 int size;
388                 GLenum type;
389                 glGetActiveAttrib(id, i, sizeof(name), &len, &size, &type, name);
390                 if(len && strncmp(name, "gl_", 3))
391                 {
392                         if(len>3 && !strcmp(name+len-3, "[0]"))
393                                 name[len-3] = 0;
394
395                         AttributeInfo &info = attributes[name];
396                         info.name = name;
397                         info.location = glGetAttribLocation(id, name);
398                         info.array_size = size;
399                         info.type = from_gl_type(type);
400                 }
401         }
402 }
403
404 Program::LayoutHash Program::compute_layout_hash(const vector<const UniformInfo *> &uniforms)
405 {
406         string layout_descriptor;
407         for(vector<const UniformInfo *>::const_iterator i = uniforms.begin(); i!=uniforms.end(); ++i)
408                 layout_descriptor += format("%d:%s:%x:%d\n", (*i)->location, (*i)->name, (*i)->type, (*i)->array_size);
409         return hash32(layout_descriptor);
410 }
411
412 bool Program::uniform_location_compare(const UniformInfo *uni1, const UniformInfo *uni2)
413 {
414         return uni1->location<uni2->location;
415 }
416
417 string Program::get_info_log() const
418 {
419         GLsizei len = get_program_i(id, GL_INFO_LOG_LENGTH);
420         string log(len+1, 0);
421         glGetProgramInfoLog(id, len+1, &len, &log[0]);
422         log.erase(len);
423         return log;
424 }
425
426 const Program::UniformBlockInfo &Program::get_uniform_block_info(const string &name) const
427 {
428         return get_item(uniform_blocks, name);
429 }
430
431 const Program::UniformInfo &Program::get_uniform_info(const string &name) const
432 {
433         return get_item(uniforms, name);
434 }
435
436 int Program::get_uniform_location(const string &n) const
437 {
438         if(n[n.size()-1]==']')
439                 throw invalid_argument("Program::get_uniform_location");
440
441         UniformMap::const_iterator i = uniforms.find(n);
442         if(i==uniforms.end())
443                 return -1;
444
445         return i->second.block->bind_point<0 ? i->second.location : -1;
446 }
447
448 const Program::AttributeInfo &Program::get_attribute_info(const string &name) const
449 {
450         return get_item(attributes, name);
451 }
452
453 int Program::get_attribute_location(const string &n) const
454 {
455         if(n[n.size()-1]==']')
456                 throw invalid_argument("Program::get_attribute_location");
457
458         AttributeMap::const_iterator i = attributes.find(n);
459         return i!=attributes.end() ? i->second.location : -1;
460 }
461
462 void Program::bind() const
463 {
464         if(!linked)
465                 throw invalid_operation("Program::bind");
466
467         if(!set_current(this))
468                 return;
469
470         glUseProgram(id);
471 }
472
473 void Program::unbind()
474 {
475         if(!set_current(0))
476                 return;
477
478         glUseProgram(0);
479 }
480
481
482 Program::Loader::Loader(Program &p, Collection &c):
483         DataFile::CollectionObjectLoader<Program>(p, &c)
484 {
485         add("module",          &Loader::module);
486
487         // Deprecated
488         add("attribute",       &Loader::attribute);
489         add("fragment_shader", &Loader::fragment_shader);
490         add("geometry_shader", &Loader::geometry_shader);
491         add("vertex_shader",   &Loader::vertex_shader);
492 }
493
494 void Program::Loader::finish()
495 {
496         obj.link();
497 }
498
499 void Program::Loader::module(const string &n)
500 {
501         map<string, int> spec_values;
502         SpecializationLoader ldr(spec_values);
503         load_sub_with(ldr);
504         obj.add_stages(get_collection().get<Module>(n), spec_values);
505 }
506
507 #pragma GCC diagnostic push
508 #pragma GCC diagnostic ignored "-Wdeprecated-declarations"
509 void Program::Loader::attribute(unsigned i, const string &n)
510 {
511         obj.bind_attribute(i, n);
512 }
513
514 void Program::Loader::fragment_shader(const string &src)
515 {
516         obj.attach_shader_owned(new FragmentShader(src));
517 }
518
519 void Program::Loader::geometry_shader(const string &src)
520 {
521         obj.attach_shader_owned(new GeometryShader(src));
522 }
523
524 void Program::Loader::vertex_shader(const string &src)
525 {
526         obj.attach_shader_owned(new VertexShader(src));
527 }
528 #pragma GCC diagnostic pop
529
530
531 DataFile::Loader::ActionMap Program::SpecializationLoader::shared_actions;
532
533 Program::SpecializationLoader::SpecializationLoader(map<string, int> &sv):
534         spec_values(sv)
535 {
536         set_actions(shared_actions);
537 }
538
539 void Program::SpecializationLoader::init_actions()
540 {
541         add("specialize", &SpecializationLoader::specialize_bool);
542         add("specialize", &SpecializationLoader::specialize_int);
543 }
544
545 void Program::SpecializationLoader::specialize_bool(const string &name, bool value)
546 {
547         spec_values[name] = value;
548 }
549
550 void Program::SpecializationLoader::specialize_int(const string &name, int value)
551 {
552         spec_values[name] = value;
553 }
554
555 } // namespace GL
556 } // namespace Msp