]> git.tdb.fi Git - libs/gl.git/blob - source/core/program.cpp
Add support for loading SPIR-V shaders
[libs/gl.git] / source / core / program.cpp
1 #include <algorithm>
2 #include <cstring>
3 #include <set>
4 #include <msp/core/hash.h>
5 #include <msp/core/maputils.h>
6 #include <msp/gl/extensions/arb_es2_compatibility.h>
7 #include <msp/gl/extensions/arb_fragment_shader.h>
8 #include <msp/gl/extensions/arb_gl_spirv.h>
9 #include <msp/gl/extensions/arb_geometry_shader4.h>
10 #include <msp/gl/extensions/arb_shader_objects.h>
11 #include <msp/gl/extensions/arb_uniform_buffer_object.h>
12 #include <msp/gl/extensions/arb_vertex_shader.h>
13 #include <msp/gl/extensions/ext_gpu_shader4.h>
14 #include <msp/gl/extensions/nv_non_square_matrices.h>
15 #include <msp/io/print.h>
16 #include <msp/strings/format.h>
17 #include "buffer.h"
18 #include "error.h"
19 #include "misc.h"
20 #include "program.h"
21 #include "resources.h"
22 #include "shader.h"
23 #include "glsl/compiler.h"
24
25 using namespace std;
26
27 namespace Msp {
28 namespace GL {
29
30 Program::Program()
31 {
32         init();
33 }
34
35 Program::Program(const std::string &source)
36 {
37         init();
38
39         GlslModule mod;
40         mod.set_source(source);
41         add_stages(mod);
42
43         link();
44         module = 0;
45 }
46
47 Program::Program(const string &vert, const string &frag)
48 {
49         init();
50
51 #pragma GCC diagnostic push
52 #pragma GCC diagnostic ignored "-Wdeprecated-declarations"
53         attach_shader_owned(new VertexShader(vert));
54         attach_shader_owned(new FragmentShader(frag));
55 #pragma GCC diagnostic pop
56         link();
57 }
58
59 Program::Program(const Module &mod, const map<string, int> &spec_values)
60 {
61         init();
62         add_stages(mod, spec_values);
63         link();
64 }
65
66 void Program::init()
67 {
68         static Require _req(ARB_shader_objects);
69
70         id = glCreateProgram();
71         module = 0;
72         linked = false;
73 }
74
75 Program::~Program()
76 {
77         for(vector<unsigned>::iterator i=stage_ids.begin(); i!=stage_ids.end(); ++i)
78                 glDeleteShader(*i);
79         glDeleteProgram(id);
80 }
81
82 void Program::add_stages(const Module &mod, const map<string, int> &spec_values)
83 {
84         if(!stage_ids.empty())
85                 throw invalid_operation("Program::add_stages");
86
87         switch(mod.get_format())
88         {
89         case Module::GLSL: return add_glsl_stages(static_cast<const GlslModule &>(mod), spec_values);
90         case Module::SPIR_V: return add_spirv_stages(static_cast<const SpirVModule &>(mod), spec_values);
91         default: throw invalid_argument("Program::add_stages");
92         }
93 }
94
95 unsigned Program::add_stage(GLenum type)
96 {
97         switch(type)
98         {
99         case GL_VERTEX_SHADER: { static Require _req(ARB_vertex_shader); } break;
100         case GL_GEOMETRY_SHADER: { static Require _req(ARB_geometry_shader4); } break;
101         case GL_FRAGMENT_SHADER: { static Require _req(ARB_fragment_shader); } break;
102         default: throw invalid_argument("Program::add_stage");
103         }
104
105         unsigned stage_id = glCreateShader(type);
106         stage_ids.push_back(stage_id);
107         glAttachShader(id, stage_id);
108
109         return stage_id;
110 }
111
112 void Program::add_glsl_stages(const GlslModule &mod, const map<string, int> &spec_values)
113 {
114         module = &mod;
115
116         SL::Compiler compiler;
117         compiler.set_source(mod.get_prepared_source(), "<module>");
118         compiler.specialize(spec_values);
119         compiler.compile(SL::Compiler::PROGRAM);
120 #ifdef DEBUG
121         string diagnostics = compiler.get_diagnostics();
122         if(!diagnostics.empty())
123                 IO::print("Program diagnostics:\n%s\n", diagnostics);
124 #endif
125
126         vector<SL::Stage::Type> stages = compiler.get_stages();
127         for(vector<SL::Stage::Type>::const_iterator i=stages.begin(); i!=stages.end(); ++i)
128         {
129                 unsigned stage_id = 0;
130                 switch(*i)
131                 {
132                 case SL::Stage::VERTEX: stage_id = add_stage(GL_VERTEX_SHADER); break;
133                 case SL::Stage::GEOMETRY: stage_id = add_stage(GL_GEOMETRY_SHADER); break;
134                 case SL::Stage::FRAGMENT: stage_id = add_stage(GL_FRAGMENT_SHADER); break;
135                 default: throw invalid_operation("Program::add_glsl_stages");
136                 }
137
138                 string stage_src = compiler.get_stage_glsl(*i);
139                 const char *src_ptr = stage_src.data();
140                 int src_len = stage_src.size();
141                 glShaderSource(stage_id, 1, &src_ptr, &src_len);
142
143                 if(*i==SL::Stage::VERTEX)
144                 {
145                         const map<string, unsigned> &attribs = compiler.get_vertex_attributes();
146                         for(map<string, unsigned>::const_iterator j=attribs.begin(); j!=attribs.end(); ++j)
147                                 glBindAttribLocation(id, j->second, j->first.c_str());
148                 }
149
150                 if(*i==SL::Stage::FRAGMENT && EXT_gpu_shader4)
151                 {
152                         const map<string, unsigned> &frag_outs = compiler.get_fragment_outputs();
153                         for(map<string, unsigned>::const_iterator j=frag_outs.begin(); j!=frag_outs.end(); ++j)
154                                 glBindFragDataLocation(id, j->second, j->first.c_str());
155                 }
156
157                 compile_glsl_stage(stage_id);
158         }
159 }
160
161 void Program::compile_glsl_stage(unsigned stage_id)
162 {
163         glCompileShader(stage_id);
164         bool compiled = get_shader_i(stage_id, GL_COMPILE_STATUS);
165
166         GLsizei info_log_len = get_shader_i(stage_id, GL_INFO_LOG_LENGTH);
167         string info_log(info_log_len+1, 0);
168         glGetShaderInfoLog(stage_id, info_log_len+1, &info_log_len, &info_log[0]);
169         info_log.erase(info_log_len);
170         if(module && module->get_format()==Module::GLSL)
171                 info_log = static_cast<const GlslModule *>(module)->get_source_map().translate_errors(info_log);
172
173         if(!compiled)
174                 throw compile_error(info_log);
175 #ifdef DEBUG
176         if(!info_log.empty())
177                 IO::print("Shader compile info log:\n%s", info_log);
178 #endif
179 }
180
181 void Program::add_spirv_stages(const SpirVModule &mod, const map<string, int> &spec_values)
182 {
183         static Require _req(ARB_gl_spirv);
184         static Require _req2(ARB_ES2_compatibility);
185
186         module = &mod;
187
188         const vector<SpirVModule::EntryPoint> &entry_points = mod.get_entry_points();
189         std::set<SpirVModule::Stage> stages;
190         for(vector<SpirVModule::EntryPoint>::const_iterator i=entry_points.begin(); i!=entry_points.end(); ++i)
191         {
192                 if(stages.count(i->stage))
193                         throw invalid_argument("Program::add_spirv_stages");
194
195                 switch(i->stage)
196                 {
197                 case SpirVModule::VERTEX: add_stage(GL_VERTEX_SHADER); break;
198                 case SpirVModule::GEOMETRY: add_stage(GL_GEOMETRY_SHADER); break;
199                 case SpirVModule::FRAGMENT: add_stage(GL_FRAGMENT_SHADER); break;
200                 default: throw invalid_operation("Program::add_spirv_stages");
201                 }
202
203                 stages.insert(i->stage);
204         }
205
206         const vector<UInt32> &code = mod.get_code();
207         glShaderBinary(stage_ids.size(), &stage_ids[0], GL_SHADER_BINARY_FORMAT_SPIR_V, &code[0], code.size()*4);
208
209         const vector<SpirVModule::SpecConstant> &spec_consts = mod.get_spec_constants();
210         vector<unsigned> spec_id_array;
211         vector<unsigned> spec_value_array;
212         spec_id_array.reserve(spec_consts.size());
213         spec_value_array.reserve(spec_consts.size());
214         for(vector<SpirVModule::SpecConstant>::const_iterator i=spec_consts.begin(); i!=spec_consts.end(); ++i)
215         {
216                 map<string, int>::const_iterator j = spec_values.find(i->name);
217                 if(j!=spec_values.end())
218                 {
219                         spec_id_array.push_back(i->constant_id);
220                         spec_value_array.push_back(j->second);
221                 }
222         }
223
224         vector<SpirVModule::EntryPoint>::const_iterator j=entry_points.begin();
225         for(vector<unsigned>::const_iterator i=stage_ids.begin(); i!=stage_ids.end(); ++i, ++j)
226                 glSpecializeShader(*i, j->name.c_str(), spec_id_array.size(), &spec_id_array[0], &spec_value_array[0]);
227 }
228
229 #pragma GCC diagnostic push
230 #pragma GCC diagnostic ignored "-Wdeprecated-declarations"
231 void Program::attach_shader(Shader &shader)
232 {
233         unsigned shader_id = shader.steal_id();
234         if(!shader_id)
235                 throw invalid_argument("Program::attach_shader");
236         stage_ids.push_back(shader_id);
237         compile_glsl_stage(shader_id);
238 }
239
240 void Program::attach_shader_owned(Shader *shader)
241 {
242         attach_shader(*shader);
243         delete shader;
244 }
245
246 void Program::detach_shader(Shader &)
247 {
248 }
249
250 const vector<Shader *> &Program::get_attached_shaders() const
251 {
252         static vector<Shader *> dummy;
253         return dummy;
254 }
255
256 void Program::bind_attribute(unsigned index, const string &name)
257 {
258         static Require _req(ARB_vertex_shader);
259         glBindAttribLocation(id, index, name.c_str());
260 }
261
262 void Program::bind_attribute(VertexAttribute attr, const string &name)
263 {
264         bind_attribute(get_attribute_semantic(attr), name);
265 }
266
267 void Program::bind_fragment_data(unsigned index, const string &name)
268 {
269         static Require _req(EXT_gpu_shader4);
270         glBindFragDataLocation(id, index, name.c_str());
271 }
272 #pragma GCC diagnostic pop
273
274 void Program::link()
275 {
276         if(stage_ids.empty())
277                 throw invalid_operation("Program::link");
278
279         uniforms.clear();
280
281         glLinkProgram(id);
282         linked = get_program_i(id, GL_LINK_STATUS);
283
284         GLsizei info_log_len = get_program_i(id, GL_INFO_LOG_LENGTH);
285         string info_log(info_log_len+1, 0);
286         glGetProgramInfoLog(id, info_log_len+1, &info_log_len, &info_log[0]);
287         info_log.erase(info_log_len);
288         if(module && module->get_format()==Module::GLSL)
289                 info_log = static_cast<const GlslModule *>(module)->get_source_map().translate_errors(info_log);
290
291         if(!linked)
292                 throw compile_error(info_log);
293 #ifdef DEBUG
294         if(!info_log.empty())
295                 IO::print("Program link info log:\n%s", info_log);
296 #endif
297
298         if(module->get_format()==Module::GLSL)
299         {
300                 query_uniforms();
301                 query_attributes();
302         }
303         else if(module->get_format()==Module::SPIR_V)
304         {
305                 collect_uniforms();
306                 collect_attributes();
307         }
308
309         for(UniformMap::const_iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
310                 require_type(i->second.type);
311         for(AttributeMap::const_iterator i=attributes.begin(); i!=attributes.end(); ++i)
312                 require_type(i->second.type);
313 }
314
315 void Program::query_uniforms()
316 {
317         unsigned count = get_program_i(id, GL_ACTIVE_UNIFORMS);
318         vector<UniformInfo *> uniforms_by_index(count);
319         for(unsigned i=0; i<count; ++i)
320         {
321                 char name[128];
322                 int len = 0;
323                 int size;
324                 GLenum type;
325                 glGetActiveUniform(id, i, sizeof(name), &len, &size, &type, name);
326                 if(len && strncmp(name, "gl_", 3))
327                 {
328                         /* Some implementations report the first element of a uniform array,
329                         others report just the name of the array itself. */
330                         if(len>3 && !strcmp(name+len-3, "[0]"))
331                                 name[len-3] = 0;
332
333                         UniformInfo &info = uniforms[name];
334                         info.block = 0;
335                         info.name = name;
336                         info.array_size = size;
337                         info.array_stride = 0;
338                         info.matrix_stride = 0;
339                         info.type = from_gl_type(type);
340                         uniforms_by_index[i] = &info;
341                 }
342         }
343
344         if(ARB_uniform_buffer_object)
345                 query_uniform_blocks(uniforms_by_index);
346
347         UniformBlockInfo &default_block = uniform_blocks[string()];
348         default_block.data_size = 0;
349         default_block.bind_point = -1;
350
351         for(UniformMap::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
352                 if(!i->second.block)
353                 {
354                         i->second.location = glGetUniformLocation(id, i->second.name.c_str());
355                         i->second.block = &default_block;
356                         default_block.uniforms.push_back(&i->second);
357                 }
358
359         default_block.layout_hash = compute_layout_hash(default_block.uniforms);
360
361         update_layout_hash();
362 }
363
364 void Program::query_uniform_blocks(const vector<UniformInfo *> &uniforms_by_index)
365 {
366         uniform_blocks.clear();
367
368         std::set<unsigned> used_bind_points;
369         unsigned count = get_program_i(id, GL_ACTIVE_UNIFORM_BLOCKS);
370         for(unsigned i=0; i<count; ++i)
371         {
372                 char name[128];
373                 int len;
374                 glGetActiveUniformBlockName(id, i, sizeof(name), &len, name);
375                 UniformBlockInfo &info = uniform_blocks[name];
376                 info.name = name;
377
378                 int value;
379                 glGetActiveUniformBlockiv(id, i, GL_UNIFORM_BLOCK_DATA_SIZE, &value);
380                 info.data_size = value;
381
382                 glGetActiveUniformBlockiv(id, i, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, &value);
383                 vector<int> indices(value);
384                 glGetActiveUniformBlockiv(id, i, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, &indices[0]);
385                 for(vector<int>::iterator j=indices.begin(); j!=indices.end(); ++j)
386                 {
387                         if(!uniforms_by_index[*j])
388                                 throw logic_error("Program::link");
389                         info.uniforms.push_back(uniforms_by_index[*j]);
390                         uniforms_by_index[*j]->block = &info;
391                 }
392
393                 vector<unsigned> indices2(indices.begin(), indices.end());
394                 vector<int> values(indices.size());
395                 glGetActiveUniformsiv(id, indices.size(), &indices2[0], GL_UNIFORM_OFFSET, &values[0]);
396                 for(unsigned j=0; j<indices.size(); ++j)
397                         uniforms_by_index[indices[j]]->location = values[j];
398
399                 indices2.clear();
400                 for(vector<int>::iterator j=indices.begin(); j!=indices.end(); ++j)
401                         if(uniforms_by_index[*j]->array_size>1)
402                                 indices2.push_back(*j);
403                 if(!indices2.empty())
404                 {
405                         glGetActiveUniformsiv(id, indices2.size(), &indices2[0], GL_UNIFORM_ARRAY_STRIDE, &values[0]);
406                         for(unsigned j=0; j<indices2.size(); ++j)
407                                 uniforms_by_index[indices2[j]]->array_stride = values[j];
408                 }
409
410                 indices2.clear();
411                 for(vector<int>::iterator j=indices.begin(); j!=indices.end(); ++j)
412                 {
413                         DataType t = uniforms_by_index[*j]->type;
414                         if(is_matrix(t))
415                                 indices2.push_back(*j);
416                 }
417                 if(!indices2.empty())
418                 {
419                         glGetActiveUniformsiv(id, indices2.size(), &indices2[0], GL_UNIFORM_MATRIX_STRIDE, &values[0]);
420                         for(unsigned j=0; j<indices2.size(); ++j)
421                                 uniforms_by_index[indices2[j]]->matrix_stride = values[j];
422                 }
423
424                 sort(info.uniforms.begin(), info.uniforms.end(), uniform_location_compare);
425                 info.layout_hash = compute_layout_hash(info.uniforms);
426                 unsigned n_bindings = BufferRange::get_n_uniform_buffer_bindings();
427                 info.bind_point = info.layout_hash%n_bindings;
428                 while(used_bind_points.count(info.bind_point))
429                         info.bind_point = (info.bind_point+1)%n_bindings;
430                 glUniformBlockBinding(id, i, info.bind_point);
431                 used_bind_points.insert(info.bind_point);
432         }
433 }
434
435 void Program::query_attributes()
436 {
437         unsigned count = get_program_i(id, GL_ACTIVE_ATTRIBUTES);
438         for(unsigned i=0; i<count; ++i)
439         {
440                 char name[128];
441                 int len = 0;
442                 int size;
443                 GLenum type;
444                 glGetActiveAttrib(id, i, sizeof(name), &len, &size, &type, name);
445                 if(len && strncmp(name, "gl_", 3))
446                 {
447                         if(len>3 && !strcmp(name+len-3, "[0]"))
448                                 name[len-3] = 0;
449
450                         AttributeInfo &info = attributes[name];
451                         info.name = name;
452                         info.location = glGetAttribLocation(id, name);
453                         info.array_size = size;
454                         info.type = from_gl_type(type);
455                 }
456         }
457 }
458
459 void Program::collect_uniforms()
460 {
461         const SpirVModule &mod = static_cast<const SpirVModule &>(*module);
462
463         UniformBlockInfo &default_block = uniform_blocks[string()];
464         default_block.data_size = 0;
465         default_block.bind_point = -1;
466
467         const vector<SpirVModule::Variable> &variables = mod.get_variables();
468         for(vector<SpirVModule::Variable>::const_iterator i=variables.begin(); i!=variables.end(); ++i)
469         {
470                 if(i->storage==SpirVModule::UNIFORM && i->struct_type)
471                 {
472                         UniformBlockInfo &info = uniform_blocks[i->struct_type->name];
473                         info.name = i->struct_type->name;
474                         info.bind_point = i->binding;
475                         info.data_size = i->struct_type->size;
476
477                         string prefix;
478                         if(!i->name.empty())
479                                 prefix = i->struct_type->name+".";
480                         collect_block_uniforms(info, *i->struct_type, prefix, 0);
481
482                         info.layout_hash = compute_layout_hash(info.uniforms);
483                 }
484                 else if(i->storage==SpirVModule::UNIFORM_CONSTANT && i->location>=0)
485                 {
486                         UniformInfo &info = uniforms[i->name];
487                         info.name = i->name;
488                         info.block = &default_block;
489                         info.location = i->location;
490                         info.array_size = i->array_size;
491                         info.array_stride = 0;
492                         info.matrix_stride = 0;
493                         info.type = i->type;
494                         default_block.uniforms.push_back(&info);
495                 }
496         }
497
498         default_block.layout_hash = compute_layout_hash(default_block.uniforms);
499
500         update_layout_hash();
501 }
502
503 void Program::collect_block_uniforms(UniformBlockInfo &block, const SpirVModule::Structure &strct, const string &prefix, unsigned base_offset)
504 {
505         for(vector<SpirVModule::StructMember>::const_iterator i=strct.members.begin(); i!=strct.members.end(); ++i)
506         {
507                 if(i->struct_type)
508                 {
509                         if(i->array_size)
510                         {
511                                 for(unsigned j=0; j<i->array_size; ++j)
512                                         collect_block_uniforms(block, *i->struct_type, format("%s%s[%d].", prefix, i->name, j), base_offset+i->offset+i->array_stride*j);
513                         }
514                         else
515                                 collect_block_uniforms(block, *i->struct_type, prefix+i->name+".", base_offset+i->offset);
516                 }
517                 else
518                 {
519                         string name = prefix+i->name;
520                         UniformInfo &info = uniforms[name];
521                         info.name = name;
522                         info.block = &block;
523                         info.location = i->offset;
524                         info.array_size = i->array_size;
525                         info.array_stride = i->array_stride;
526                         info.matrix_stride = i->matrix_stride;
527                         info.type = i->type;
528                         block.uniforms.push_back(&info);
529                 }
530         }
531 }
532
533 void Program::collect_attributes()
534 {
535         const SpirVModule &mod = static_cast<const SpirVModule &>(*module);
536
537         const vector<SpirVModule::EntryPoint> &entry_points = mod.get_entry_points();
538         for(vector<SpirVModule::EntryPoint>::const_iterator i=entry_points.begin(); i!=entry_points.end(); ++i)
539                 if(i->stage==SpirVModule::VERTEX && i->name=="main")
540                 {
541                         for(vector<const SpirVModule::Variable *>::const_iterator j=i->globals.begin(); j!=i->globals.end(); ++j)
542                                 if((*j)->storage==SpirVModule::INPUT)
543                                 {
544                                         AttributeInfo &info = attributes[(*j)->name];
545                                         info.location = (*j)->location;
546                                         info.array_size = (*j)->array_size;
547                                         info.type = (*j)->type;
548                                 }
549                 }
550 }
551
552 void Program::update_layout_hash()
553 {
554         string layout_descriptor;
555         for(UniformBlockMap::const_iterator i=uniform_blocks.begin(); i!=uniform_blocks.end(); ++i)
556                 layout_descriptor += format("%d:%x\n", i->second.bind_point, i->second.layout_hash);
557         uniform_layout_hash = hash32(layout_descriptor);
558 }
559
560 Program::LayoutHash Program::compute_layout_hash(const vector<const UniformInfo *> &uniforms)
561 {
562         string layout_descriptor;
563         for(vector<const UniformInfo *>::const_iterator i = uniforms.begin(); i!=uniforms.end(); ++i)
564                 layout_descriptor += format("%d:%s:%x:%d\n", (*i)->location, (*i)->name, (*i)->type, (*i)->array_size);
565         return hash32(layout_descriptor);
566 }
567
568 bool Program::uniform_location_compare(const UniformInfo *uni1, const UniformInfo *uni2)
569 {
570         return uni1->location<uni2->location;
571 }
572
573 string Program::get_info_log() const
574 {
575         GLsizei len = get_program_i(id, GL_INFO_LOG_LENGTH);
576         string log(len+1, 0);
577         glGetProgramInfoLog(id, len+1, &len, &log[0]);
578         log.erase(len);
579         return log;
580 }
581
582 const Program::UniformBlockInfo &Program::get_uniform_block_info(const string &name) const
583 {
584         return get_item(uniform_blocks, name);
585 }
586
587 const Program::UniformInfo &Program::get_uniform_info(const string &name) const
588 {
589         return get_item(uniforms, name);
590 }
591
592 int Program::get_uniform_location(const string &n) const
593 {
594         if(n[n.size()-1]==']')
595                 throw invalid_argument("Program::get_uniform_location");
596
597         UniformMap::const_iterator i = uniforms.find(n);
598         if(i==uniforms.end())
599                 return -1;
600
601         return i->second.block->bind_point<0 ? i->second.location : -1;
602 }
603
604 const Program::AttributeInfo &Program::get_attribute_info(const string &name) const
605 {
606         return get_item(attributes, name);
607 }
608
609 int Program::get_attribute_location(const string &n) const
610 {
611         if(n[n.size()-1]==']')
612                 throw invalid_argument("Program::get_attribute_location");
613
614         AttributeMap::const_iterator i = attributes.find(n);
615         return i!=attributes.end() ? i->second.location : -1;
616 }
617
618 void Program::bind() const
619 {
620         if(!linked)
621                 throw invalid_operation("Program::bind");
622
623         if(!set_current(this))
624                 return;
625
626         glUseProgram(id);
627 }
628
629 void Program::unbind()
630 {
631         if(!set_current(0))
632                 return;
633
634         glUseProgram(0);
635 }
636
637
638 Program::Loader::Loader(Program &p, Collection &c):
639         DataFile::CollectionObjectLoader<Program>(p, &c)
640 {
641         add("module",          &Loader::module);
642
643         // Deprecated
644         add("attribute",       &Loader::attribute);
645         add("fragment_shader", &Loader::fragment_shader);
646         add("geometry_shader", &Loader::geometry_shader);
647         add("vertex_shader",   &Loader::vertex_shader);
648 }
649
650 void Program::Loader::finish()
651 {
652         obj.link();
653 }
654
655 void Program::Loader::module(const string &n)
656 {
657         map<string, int> spec_values;
658         SpecializationLoader ldr(spec_values);
659         load_sub_with(ldr);
660         obj.add_stages(get_collection().get<Module>(n), spec_values);
661 }
662
663 #pragma GCC diagnostic push
664 #pragma GCC diagnostic ignored "-Wdeprecated-declarations"
665 void Program::Loader::attribute(unsigned i, const string &n)
666 {
667         obj.bind_attribute(i, n);
668 }
669
670 void Program::Loader::fragment_shader(const string &src)
671 {
672         obj.attach_shader_owned(new FragmentShader(src));
673 }
674
675 void Program::Loader::geometry_shader(const string &src)
676 {
677         obj.attach_shader_owned(new GeometryShader(src));
678 }
679
680 void Program::Loader::vertex_shader(const string &src)
681 {
682         obj.attach_shader_owned(new VertexShader(src));
683 }
684 #pragma GCC diagnostic pop
685
686
687 DataFile::Loader::ActionMap Program::SpecializationLoader::shared_actions;
688
689 Program::SpecializationLoader::SpecializationLoader(map<string, int> &sv):
690         spec_values(sv)
691 {
692         set_actions(shared_actions);
693 }
694
695 void Program::SpecializationLoader::init_actions()
696 {
697         add("specialize", &SpecializationLoader::specialize_bool);
698         add("specialize", &SpecializationLoader::specialize_int);
699 }
700
701 void Program::SpecializationLoader::specialize_bool(const string &name, bool value)
702 {
703         spec_values[name] = value;
704 }
705
706 void Program::SpecializationLoader::specialize_int(const string &name, int value)
707 {
708         spec_values[name] = value;
709 }
710
711 } // namespace GL
712 } // namespace Msp