]> git.tdb.fi Git - libs/gl.git/blob - source/core/mesh.cpp
Remove support for array size specialization from the engine as well
[libs/gl.git] / source / core / mesh.cpp
1 #include "buffer.h"
2 #include "error.h"
3 #include "mesh.h"
4 #include "renderer.h"
5 #include "resourcemanager.h"
6
7 using namespace std;
8
9 namespace Msp {
10 namespace GL {
11
12 Mesh::Mesh(const VertexFormat &f)
13 {
14         storage(f);
15 }
16
17 Mesh::~Mesh()
18 {
19         set_manager(0);
20         batches.clear();
21         delete vbuf;
22         delete ibuf;
23 }
24
25 void Mesh::storage(const VertexFormat &fmt)
26 {
27         if(!vertices.get_format().empty())
28                 throw invalid_operation("Mesh::storage");
29
30         vertices.set_format(fmt);
31         vtx_setup.set_format(fmt);
32         if(vbuf)
33                 vtx_setup.set_vertex_array(vertices);
34 }
35
36 void Mesh::clear()
37 {
38         vertices.clear();
39         batches.clear();
40 }
41
42 void Mesh::check_buffers(unsigned mask)
43 {
44         if(mask&VERTEX_BUFFER)
45         {
46                 unsigned req_size = vertices.get_required_buffer_size();
47                 if(!vbuf || (vbuf->get_size()>0 && vbuf->get_size()<req_size))
48                 {
49                         delete vbuf;
50                         vbuf = new Buffer;
51                         vertices.use_buffer(vbuf);
52                         if(!vertices.get_format().empty())
53                                 vtx_setup.set_vertex_array(vertices);
54                         dirty |= VERTEX_BUFFER;
55
56 #ifdef DEBUG
57                         if(!debug_name.empty())
58                                 vbuf->set_debug_name(debug_name+" [VBO]");
59 #endif
60                 }
61         }
62
63         if(mask&INDEX_BUFFER)
64         {
65                 unsigned req_size = (batches.empty() ? 0 : batches.front().get_required_buffer_size());
66                 if(!ibuf || (ibuf->get_size()>0 && ibuf->get_size()<req_size))
67                 {
68                         delete ibuf;
69                         ibuf = new Buffer;
70                         if(!batches.empty())
71                                 batches.front().change_buffer(ibuf);
72                         dirty |= INDEX_BUFFER;
73
74 #ifdef DEBUG
75                         if(!debug_name.empty())
76                                 vbuf->set_debug_name(debug_name+" [IBO]");
77 #endif
78                 }
79
80                 if(!batches.empty())
81                         vtx_setup.set_index_buffer(*ibuf, batches.front().get_index_type());
82         }
83 }
84
85 size_t Mesh::get_n_vertices() const
86 {
87         return vertices.size();
88 }
89
90 char *Mesh::modify_vertex(size_t i)
91 {
92         if(vertices.get_format().empty())
93                 throw invalid_operation("Mesh::modify_vertex");
94         return vertices.modify(i);
95 }
96
97 void Mesh::add_batch(const Batch &b)
98 {
99         if(batches.empty())
100         {
101                 batches.push_back(b);
102                 if(ibuf)
103                         batches.back().use_buffer(ibuf);
104         }
105         else if(batches.back().can_append(b.get_type()))
106                 batches.back().append(b);
107         else
108         {
109                 bool reallocate = (batches.size()==batches.capacity());
110                 if(reallocate)
111                 {
112                         for(auto i=batches.end(); i!=batches.begin(); )
113                                 (--i)->use_buffer(0);
114                 }
115
116                 Batch *prev = &batches.back();
117                 batches.push_back(b);
118                 if(reallocate)
119                 {
120                         prev = 0;
121                         for(Batch &a: batches)
122                         {
123                                 a.use_buffer(ibuf, prev);
124                                 prev = &a;
125                         }
126                 }
127                 else
128                         batches.back().use_buffer(ibuf, prev);
129         }
130
131         DataType existing_type = batches.front().get_index_type();
132         DataType added_type = batches.back().get_index_type();
133         if(existing_type!=added_type)
134         {
135                 if(get_type_size(existing_type)>get_type_size(added_type))
136                         batches.back().set_index_type(existing_type);
137                 else
138                 {
139                         for(Batch &a: batches)
140                                 a.set_index_type(added_type);
141                 }
142         }
143
144         check_buffers(INDEX_BUFFER);
145 }
146
147 void Mesh::set_winding(FaceWinding w)
148 {
149         face_winding = w;
150 }
151
152 void Mesh::draw(Renderer &renderer) const
153 {
154         draw(renderer, 0, 0);
155 }
156
157 void Mesh::draw_instanced(Renderer &renderer, const VertexSetup &vs, unsigned count) const
158 {
159         if(vs.get_vertex_array()!=&vertices)
160                 throw invalid_argument("Mesh::draw_instanced");
161
162         draw(renderer, &vs, count);
163 }
164
165 void Mesh::draw(Renderer &renderer, const VertexSetup *vs, unsigned count) const
166 {
167         if(manager)
168         {
169                 manager->resource_used(*this);
170                 if(disallow_rendering)
171                         return;
172         }
173
174         if(batches.empty())
175                 return;
176
177         if(dirty)
178                 resize_buffers();
179
180         renderer.set_vertex_setup(vs ? vs : &vtx_setup);
181         renderer.set_front_face(face_winding);
182
183         if(!count)
184         {
185                 for(const Batch &b: batches)
186                         renderer.draw(b);
187         }
188         else
189         {
190                 for(const Batch &b: batches)
191                         renderer.draw_instanced(b, count);
192         }
193 }
194
195 void Mesh::resize_buffers() const
196 {
197         if(dirty&VERTEX_BUFFER)
198                 vbuf->storage(vertices.get_required_buffer_size());
199         if((dirty&INDEX_BUFFER) && !batches.empty())
200                 ibuf->storage(batches.front().get_required_buffer_size());
201         dirty = 0;
202 }
203
204 Resource::AsyncLoader *Mesh::load(IO::Seekable &io, const Resources *)
205 {
206         return new AsyncLoader(*this, io);
207 }
208
209 uint64_t Mesh::get_data_size() const
210 {
211         uint64_t size = 0;
212         if(vbuf)
213                 size += vbuf->get_size();
214         if(ibuf)
215                 size += ibuf->get_size();
216         return size;
217 }
218
219 void Mesh::unload()
220 {
221         vertices.clear();
222         vertices.use_buffer(0);
223         batches.clear();
224         vtx_setup.unload();
225         delete vbuf;
226         delete ibuf;
227         vbuf = 0;
228         ibuf = 0;
229 }
230
231 void Mesh::set_debug_name(const string &name)
232 {
233 #ifdef DEBUG
234         debug_name = name;
235         if(vbuf)
236                 vbuf->set_debug_name(name+" [VBO]");
237         if(ibuf)
238                 ibuf->set_debug_name(name+" [IBO]");
239         vtx_setup.set_debug_name(name+" [VAO]");
240 #else
241         (void)name;
242 #endif
243 }
244
245
246 Mesh::Loader::Loader(Mesh &m):
247         DataFile::ObjectLoader<Mesh>(m)
248 {
249         add("batch",    &Loader::batch);
250         add("storage",  &Loader::storage);
251         add("vertices", &Loader::vertices);
252         add("vertices", &Loader::vertices_with_format);
253         add("winding",  &Mesh::face_winding);
254 }
255
256 void Mesh::Loader::storage(const vector<VertexAttribute> &attrs)
257 {
258         if(attrs.empty())
259                 throw invalid_argument("No vertex attributes");
260
261         VertexFormat fmt;
262         for(VertexAttribute a: attrs)
263                 fmt = (fmt, a);
264         obj.storage(fmt);
265 }
266
267 void Mesh::Loader::vertices()
268 {
269         load_sub(obj.vertices);
270         if(allow_gl_calls)
271                 obj.check_buffers(VERTEX_BUFFER);
272 }
273
274 void Mesh::Loader::vertices_with_format(const vector<VertexAttribute> &a)
275 {
276         storage(a);
277         vertices();
278 }
279
280 void Mesh::Loader::batch(PrimitiveType p)
281 {
282         Batch btc(p);
283         load_sub(btc);
284         obj.add_batch(btc);
285 }
286
287
288 Mesh::AsyncLoader::AsyncLoader(Mesh &m, IO::Seekable &i):
289         mesh(m),
290         io(i)
291 {
292         mesh.disallow_rendering = true;
293         mesh.check_buffers(VERTEX_BUFFER|INDEX_BUFFER);
294 }
295
296 Mesh::AsyncLoader::~AsyncLoader()
297 {
298         mesh.disallow_rendering = false;
299         delete vertex_updater;
300         delete index_updater;
301 }
302
303 bool Mesh::AsyncLoader::needs_sync() const
304 {
305         return phase%2;
306 }
307
308 bool Mesh::AsyncLoader::process()
309 {
310         if(phase==0)
311         {
312                 // TODO use correct filename
313                 DataFile::Parser parser(io, "async");
314                 Loader loader(mesh);
315                 loader.allow_gl_calls = false;
316                 loader.load(parser);
317         }
318         else if(phase==1)
319         {
320                 mesh.resize_buffers();
321                 vertex_updater = mesh.vertices.refresh_async();
322                 if(!mesh.batches.empty())
323                         index_updater = mesh.batches.front().refresh_async();
324         }
325         else if(phase==2)
326         {
327                 if(vertex_updater)
328                         vertex_updater->upload_data();
329                 if(index_updater)
330                         index_updater->upload_data();
331         }
332         else if(phase==3)
333         {
334                 delete vertex_updater;
335                 vertex_updater = 0;
336                 delete index_updater;
337                 index_updater = 0;
338         }
339
340         ++phase;
341         if(phase==1 && !mesh.vbuf && !mesh.ibuf)
342                 phase += 3;
343         return phase>3;
344 }
345
346 } // namespace GL
347 } // namespace Msp