1 #include <msp/gl/extensions/arb_vertex_array_object.h>
2 #include <msp/gl/extensions/arb_vertex_buffer_object.h>
3 #include <msp/gl/extensions/arb_vertex_shader.h>
4 #include <msp/gl/extensions/khr_debug.h>
9 #include "resourcemanager.h"
10 #include "vertexsetup.h"
17 Mesh::Mesh(ResourceManager *rm)
22 Mesh::Mesh(const VertexFormat &f, ResourceManager *rm)
28 void Mesh::init(ResourceManager *rm)
33 disallow_rendering = false;
34 face_winding = NON_MANIFOLD;
48 void Mesh::storage(const VertexFormat &fmt)
50 if(!vertices.get_format().empty())
51 throw invalid_operation("Mesh::storage");
53 vertices.set_format(fmt);
54 vtx_setup.set_format(fmt);
63 void Mesh::check_buffers(unsigned mask)
65 if(mask&VERTEX_BUFFER)
67 unsigned req_size = vertices.get_required_buffer_size();
68 if(!vbuf || (vbuf->get_size()>0 && vbuf->get_size()<req_size))
72 vertices.use_buffer(vbuf);
73 vtx_setup.set_vertex_array(vertices);
74 dirty |= VERTEX_BUFFER;
77 if(!debug_name.empty())
78 vbuf->set_debug_name(debug_name+" [VBO]");
85 unsigned req_size = (batches.empty() ? 0 : batches.front().get_required_buffer_size());
86 if(!ibuf || (ibuf->get_size()>0 && ibuf->get_size()<req_size))
91 batches.front().change_buffer(ibuf);
92 vtx_setup.set_index_buffer(*ibuf);
93 dirty |= INDEX_BUFFER;
96 if(!debug_name.empty())
97 vbuf->set_debug_name(debug_name+" [IBO]");
103 unsigned Mesh::get_n_vertices() const
105 return vertices.size();
108 float *Mesh::modify_vertex(unsigned i)
110 if(vertices.get_format().empty())
111 throw invalid_operation("Mesh::modify_vertex");
112 return vertices.modify(i);
115 void Mesh::add_batch(const Batch &b)
119 batches.push_back(b);
121 batches.back().use_buffer(ibuf);
123 else if(batches.back().can_append(b.get_type()))
124 batches.back().append(b);
127 bool reallocate = (batches.size()==batches.capacity());
130 for(vector<Batch>::iterator i=batches.end(); i!=batches.begin(); )
131 (--i)->use_buffer(0);
134 Batch *prev = &batches.back();
135 batches.push_back(b);
139 for(vector<Batch>::iterator i=batches.begin(); i!=batches.end(); ++i)
141 i->use_buffer(ibuf, prev);
146 batches.back().use_buffer(ibuf, prev);
149 DataType existing_type = batches.front().get_index_type();
150 DataType added_type = batches.back().get_index_type();
151 if(existing_type!=added_type)
153 if(get_type_size(existing_type)>get_type_size(added_type))
154 batches.back().set_index_type(existing_type);
157 for(vector<Batch>::iterator i=batches.begin(); i!=batches.end(); ++i)
158 i->set_index_type(added_type);
162 check_buffers(INDEX_BUFFER);
165 void Mesh::set_winding(FaceWinding w)
170 void Mesh::draw(Renderer &renderer) const
172 draw(renderer, 0, 0);
175 void Mesh::draw_instanced(Renderer &renderer, const VertexSetup &vs, unsigned count) const
177 if(vs.get_vertex_array()!=&vertices)
178 throw invalid_argument("Mesh::draw_instanced");
180 draw(renderer, &vs, count);
183 void Mesh::draw(Renderer &renderer, const VertexSetup *vs, unsigned count) const
187 manager->resource_used(*this);
188 if(disallow_rendering)
198 renderer.set_vertex_setup(vs ? vs : &vtx_setup);
199 renderer.set_front_face(face_winding);
203 for(vector<Batch>::const_iterator i=batches.begin(); i!=batches.end(); ++i)
208 for(vector<Batch>::const_iterator i=batches.begin(); i!=batches.end(); ++i)
209 renderer.draw_instanced(*i, count);
213 void Mesh::resize_buffers() const
215 if(dirty&VERTEX_BUFFER)
216 vbuf->storage(vertices.get_required_buffer_size());
217 if((dirty&INDEX_BUFFER) && !batches.empty())
218 ibuf->storage(batches.front().get_required_buffer_size());
222 Resource::AsyncLoader *Mesh::load(IO::Seekable &io, const Resources *)
224 return new AsyncLoader(*this, io);
227 UInt64 Mesh::get_data_size() const
231 size += vbuf->get_size();
233 size += ibuf->get_size();
240 vertices.use_buffer(0);
249 void Mesh::set_debug_name(const string &name)
254 vbuf->set_debug_name(name+" [VBO]");
256 ibuf->set_debug_name(name+" [IBO]");
257 vtx_setup.set_debug_name(name+" [VAO]");
264 Mesh::Loader::Loader(Mesh &m, bool g):
265 DataFile::ObjectLoader<Mesh>(m),
268 add("batch", &Loader::batch);
269 add("storage", &Loader::storage);
270 add("vertices", &Loader::vertices);
271 add("vertices", &Loader::vertices_with_format);
272 add("winding", &Mesh::face_winding);
275 void Mesh::Loader::storage(const vector<VertexAttribute> &a)
278 throw invalid_argument("No vertex attributes");
281 for(vector<VertexAttribute>::const_iterator i=a.begin(); i!=a.end(); ++i)
286 void Mesh::Loader::vertices()
288 load_sub(obj.vertices);
290 obj.check_buffers(VERTEX_BUFFER);
293 void Mesh::Loader::vertices_with_format(const vector<VertexAttribute> &a)
299 void Mesh::Loader::batch(PrimitiveType p)
307 Mesh::AsyncLoader::AsyncLoader(Mesh &m, IO::Seekable &i):
314 mesh.disallow_rendering = true;
315 mesh.check_buffers(VERTEX_BUFFER|INDEX_BUFFER);
318 Mesh::AsyncLoader::~AsyncLoader()
320 mesh.disallow_rendering = false;
321 delete vertex_updater;
322 delete index_updater;
325 bool Mesh::AsyncLoader::needs_sync() const
330 bool Mesh::AsyncLoader::process()
334 // TODO use correct filename
335 DataFile::Parser parser(io, "async");
336 Loader loader(mesh, false);
341 mesh.resize_buffers();
342 vertex_updater = mesh.vertices.refresh_async();
343 if(!mesh.batches.empty())
344 index_updater = mesh.batches.front().refresh_async();
349 vertex_updater->upload_data();
351 index_updater->upload_data();
355 delete vertex_updater;
357 delete index_updater;
362 if(phase==1 && !mesh.vbuf && !mesh.ibuf)