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[libs/gl.git] / source / core / mesh.cpp
1 #include "buffer.h"
2 #include "error.h"
3 #include "mesh.h"
4 #include "renderer.h"
5 #include "resourcemanager.h"
6
7 using namespace std;
8
9 namespace Msp {
10 namespace GL {
11
12 Mesh::Mesh(const VertexFormat &f)
13 {
14         storage(f);
15 }
16
17 Mesh::~Mesh()
18 {
19         set_manager(0);
20         batches.clear();
21         delete vbuf;
22         delete ibuf;
23 }
24
25 void Mesh::storage(const VertexFormat &fmt)
26 {
27         if(!vertices.get_format().empty())
28                 throw invalid_operation("Mesh::storage");
29
30         vertices.set_format(fmt);
31         vtx_setup.set_format(fmt);
32 }
33
34 void Mesh::clear()
35 {
36         vertices.clear();
37         batches.clear();
38 }
39
40 void Mesh::check_buffers(unsigned mask)
41 {
42         if(mask&VERTEX_BUFFER)
43         {
44                 unsigned req_size = vertices.get_required_buffer_size();
45                 if(!vbuf || (vbuf->get_size()>0 && vbuf->get_size()<req_size))
46                 {
47                         delete vbuf;
48                         vbuf = new Buffer;
49                         vertices.use_buffer(vbuf);
50                         vtx_setup.set_vertex_array(vertices);
51                         dirty |= VERTEX_BUFFER;
52
53 #ifdef DEBUG
54                         if(!debug_name.empty())
55                                 vbuf->set_debug_name(debug_name+" [VBO]");
56 #endif
57                 }
58         }
59
60         if(mask&INDEX_BUFFER)
61         {
62                 unsigned req_size = (batches.empty() ? 0 : batches.front().get_required_buffer_size());
63                 if(!ibuf || (ibuf->get_size()>0 && ibuf->get_size()<req_size))
64                 {
65                         delete ibuf;
66                         ibuf = new Buffer;
67                         if(!batches.empty())
68                                 batches.front().change_buffer(ibuf);
69                         dirty |= INDEX_BUFFER;
70
71 #ifdef DEBUG
72                         if(!debug_name.empty())
73                                 vbuf->set_debug_name(debug_name+" [IBO]");
74 #endif
75                 }
76
77                 if(!batches.empty())
78                         vtx_setup.set_index_buffer(*ibuf, batches.front().get_index_type());
79         }
80 }
81
82 size_t Mesh::get_n_vertices() const
83 {
84         return vertices.size();
85 }
86
87 char *Mesh::modify_vertex(size_t i)
88 {
89         if(vertices.get_format().empty())
90                 throw invalid_operation("Mesh::modify_vertex");
91         return vertices.modify(i);
92 }
93
94 void Mesh::add_batch(const Batch &b)
95 {
96         if(batches.empty())
97         {
98                 batches.push_back(b);
99                 if(ibuf)
100                         batches.back().use_buffer(ibuf);
101         }
102         else if(batches.back().can_append(b.get_type()))
103                 batches.back().append(b);
104         else
105         {
106                 bool reallocate = (batches.size()==batches.capacity());
107                 if(reallocate)
108                 {
109                         for(auto i=batches.end(); i!=batches.begin(); )
110                                 (--i)->use_buffer(0);
111                 }
112
113                 Batch *prev = &batches.back();
114                 batches.push_back(b);
115                 if(reallocate)
116                 {
117                         prev = 0;
118                         for(Batch &a: batches)
119                         {
120                                 a.use_buffer(ibuf, prev);
121                                 prev = &a;
122                         }
123                 }
124                 else
125                         batches.back().use_buffer(ibuf, prev);
126         }
127
128         DataType existing_type = batches.front().get_index_type();
129         DataType added_type = batches.back().get_index_type();
130         if(existing_type!=added_type)
131         {
132                 if(get_type_size(existing_type)>get_type_size(added_type))
133                         batches.back().set_index_type(existing_type);
134                 else
135                 {
136                         for(Batch &a: batches)
137                                 a.set_index_type(added_type);
138                 }
139         }
140
141         check_buffers(INDEX_BUFFER);
142 }
143
144 void Mesh::set_winding(FaceWinding w)
145 {
146         face_winding = w;
147 }
148
149 void Mesh::draw(Renderer &renderer) const
150 {
151         draw(renderer, 0, 0);
152 }
153
154 void Mesh::draw_instanced(Renderer &renderer, const VertexSetup &vs, unsigned count) const
155 {
156         if(vs.get_vertex_array()!=&vertices)
157                 throw invalid_argument("Mesh::draw_instanced");
158
159         draw(renderer, &vs, count);
160 }
161
162 void Mesh::draw(Renderer &renderer, const VertexSetup *vs, unsigned count) const
163 {
164         if(manager)
165         {
166                 manager->resource_used(*this);
167                 if(disallow_rendering)
168                         return;
169         }
170
171         if(batches.empty())
172                 return;
173
174         if(dirty)
175                 resize_buffers();
176
177         renderer.set_vertex_setup(vs ? vs : &vtx_setup);
178         renderer.set_front_face(face_winding);
179
180         if(!count)
181         {
182                 for(const Batch &b: batches)
183                         renderer.draw(b);
184         }
185         else
186         {
187                 for(const Batch &b: batches)
188                         renderer.draw_instanced(b, count);
189         }
190 }
191
192 void Mesh::resize_buffers() const
193 {
194         if(dirty&VERTEX_BUFFER)
195                 vbuf->storage(vertices.get_required_buffer_size());
196         if((dirty&INDEX_BUFFER) && !batches.empty())
197                 ibuf->storage(batches.front().get_required_buffer_size());
198         dirty = 0;
199 }
200
201 Resource::AsyncLoader *Mesh::load(IO::Seekable &io, const Resources *)
202 {
203         return new AsyncLoader(*this, io);
204 }
205
206 uint64_t Mesh::get_data_size() const
207 {
208         uint64_t size = 0;
209         if(vbuf)
210                 size += vbuf->get_size();
211         if(ibuf)
212                 size += ibuf->get_size();
213         return size;
214 }
215
216 void Mesh::unload()
217 {
218         vertices.clear();
219         vertices.use_buffer(0);
220         batches.clear();
221         vtx_setup.unload();
222         delete vbuf;
223         delete ibuf;
224         vbuf = 0;
225         ibuf = 0;
226 }
227
228 void Mesh::set_debug_name(const string &name)
229 {
230 #ifdef DEBUG
231         debug_name = name;
232         if(vbuf)
233                 vbuf->set_debug_name(name+" [VBO]");
234         if(ibuf)
235                 ibuf->set_debug_name(name+" [IBO]");
236         vtx_setup.set_debug_name(name+" [VAO]");
237 #else
238         (void)name;
239 #endif
240 }
241
242
243 Mesh::Loader::Loader(Mesh &m, bool g):
244         DataFile::ObjectLoader<Mesh>(m),
245         allow_gl_calls(g)
246 {
247         add("batch",    &Loader::batch);
248         add("storage",  &Loader::storage);
249         add("vertices", &Loader::vertices);
250         add("vertices", &Loader::vertices_with_format);
251         add("winding",  &Mesh::face_winding);
252 }
253
254 void Mesh::Loader::storage(const vector<VertexAttribute> &attrs)
255 {
256         if(attrs.empty())
257                 throw invalid_argument("No vertex attributes");
258
259         VertexFormat fmt;
260         for(VertexAttribute a: attrs)
261                 fmt = (fmt, a);
262         obj.storage(fmt);
263 }
264
265 void Mesh::Loader::vertices()
266 {
267         load_sub(obj.vertices);
268         if(allow_gl_calls)
269                 obj.check_buffers(VERTEX_BUFFER);
270 }
271
272 void Mesh::Loader::vertices_with_format(const vector<VertexAttribute> &a)
273 {
274         storage(a);
275         vertices();
276 }
277
278 void Mesh::Loader::batch(PrimitiveType p)
279 {
280         Batch btc(p);
281         load_sub(btc);
282         obj.add_batch(btc);
283 }
284
285
286 Mesh::AsyncLoader::AsyncLoader(Mesh &m, IO::Seekable &i):
287         mesh(m),
288         io(i)
289 {
290         mesh.disallow_rendering = true;
291         mesh.check_buffers(VERTEX_BUFFER|INDEX_BUFFER);
292 }
293
294 Mesh::AsyncLoader::~AsyncLoader()
295 {
296         mesh.disallow_rendering = false;
297         delete vertex_updater;
298         delete index_updater;
299 }
300
301 bool Mesh::AsyncLoader::needs_sync() const
302 {
303         return phase%2;
304 }
305
306 bool Mesh::AsyncLoader::process()
307 {
308         if(phase==0)
309         {
310                 // TODO use correct filename
311                 DataFile::Parser parser(io, "async");
312                 Loader loader(mesh, false);
313                 loader.load(parser);
314         }
315         else if(phase==1)
316         {
317                 mesh.resize_buffers();
318                 vertex_updater = mesh.vertices.refresh_async();
319                 if(!mesh.batches.empty())
320                         index_updater = mesh.batches.front().refresh_async();
321         }
322         else if(phase==2)
323         {
324                 if(vertex_updater)
325                         vertex_updater->upload_data();
326                 if(index_updater)
327                         index_updater->upload_data();
328         }
329         else if(phase==3)
330         {
331                 delete vertex_updater;
332                 vertex_updater = 0;
333                 delete index_updater;
334                 index_updater = 0;
335         }
336
337         ++phase;
338         if(phase==1 && !mesh.vbuf && !mesh.ibuf)
339                 phase += 3;
340         return phase>3;
341 }
342
343 } // namespace GL
344 } // namespace Msp