1 #include <msp/gl/extensions/arb_draw_buffers.h>
2 #include <msp/gl/extensions/arb_direct_state_access.h>
3 #include <msp/gl/extensions/arb_internalformat_query.h>
4 #include <msp/gl/extensions/arb_internalformat_query2.h>
5 #include <msp/gl/extensions/ext_framebuffer_object.h>
6 #include <msp/gl/extensions/ext_texture_array.h>
7 #include <msp/gl/extensions/ext_texture3d.h>
8 #include <msp/gl/extensions/msp_buffer_control.h>
9 #include <msp/gl/extensions/khr_debug.h>
10 #include <msp/strings/format.h>
12 #include "framebuffer.h"
14 #include "texture2d.h"
15 #include "texture2dmultisample.h"
16 #include "texture3d.h"
17 #include "windowview.h"
24 framebuffer_incomplete::framebuffer_incomplete(const std::string &reason):
29 Framebuffer::Framebuffer(unsigned i):
31 status(GL_FRAMEBUFFER_COMPLETE),
35 throw invalid_argument("System framebuffer must have id 0");
38 glGetIntegerv(GL_VIEWPORT, view);
43 Framebuffer::Framebuffer()
48 Framebuffer::Framebuffer(FrameAttachment fa)
54 Framebuffer::Framebuffer(const FrameFormat &f)
60 void Framebuffer::init()
62 static Require _req(EXT_framebuffer_object);
66 status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
69 if(ARB_direct_state_access)
70 glCreateFramebuffers(1, &id);
72 glGenFramebuffers(1, &id);
75 Framebuffer::~Framebuffer()
78 glDeleteFramebuffers(1, &id);
81 void Framebuffer::set_format(const FrameFormat &fmt)
84 throw invalid_operation("Framebuffer::set_format");
86 throw invalid_argument("Framebuffer::set_format");
88 if(ARB_internalformat_query && ARB_internalformat_query2)
90 unsigned target = (fmt.get_samples()>1 ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D);
91 for(FrameAttachment a: fmt)
93 unsigned pf = get_gl_pixelformat(get_attachment_pixelformat(a));
95 glGetInternalformativ(target, pf, GL_FRAMEBUFFER_RENDERABLE, 1, &supported);
96 if(supported!=GL_FULL_SUPPORT)
97 throw invalid_argument("Framebuffer::set_format");
102 attachments.resize(format.size());
105 void Framebuffer::update() const
107 vector<GLenum> color_bufs;
108 color_bufs.reserve(format.size());
110 for(FrameAttachment a: format)
112 GLenum gl_attach_point = get_gl_attachment(a);
115 const Attachment &attch = attachments[i];
118 if(ARB_direct_state_access)
120 if(attch.tex->target==GL_TEXTURE_2D || attch.tex->target==GL_TEXTURE_2D_MULTISAMPLE || attch.layer<0)
121 glNamedFramebufferTexture(id, gl_attach_point, attch.tex->id, attch.level);
123 glNamedFramebufferTextureLayer(id, gl_attach_point, attch.tex->id, attch.level, attch.layer);
125 else if(attch.tex->target==GL_TEXTURE_2D || attch.tex->target==GL_TEXTURE_2D_MULTISAMPLE)
126 glFramebufferTexture2D(GL_FRAMEBUFFER, gl_attach_point, attch.tex->target, attch.tex->id, attch.level);
127 else if(attch.layer<0)
128 glFramebufferTexture(GL_FRAMEBUFFER, gl_attach_point, attch.tex->id, attch.level);
129 else if(attch.tex->target==GL_TEXTURE_2D_ARRAY)
130 glFramebufferTextureLayer(GL_FRAMEBUFFER, gl_attach_point, attch.tex->id, attch.level, attch.layer);
131 else if(attch.tex->target==GL_TEXTURE_3D)
132 glFramebufferTexture3D(GL_FRAMEBUFFER, gl_attach_point, attch.tex->target, attch.tex->id, attch.level, attch.layer);
133 else if(attch.tex->target==GL_TEXTURE_CUBE_MAP)
134 glFramebufferTexture2D(GL_FRAMEBUFFER, gl_attach_point, get_gl_cube_face(static_cast<TextureCubeFace>(attch.layer)), attch.tex->id, attch.level);
136 else if(ARB_direct_state_access)
137 glNamedFramebufferTexture(id, gl_attach_point, 0, 0);
139 glFramebufferTexture2D(GL_FRAMEBUFFER, gl_attach_point, GL_TEXTURE_2D, 0, 0);
142 if(gl_attach_point!=GL_DEPTH_ATTACHMENT && gl_attach_point!=GL_STENCIL_ATTACHMENT)
143 color_bufs.push_back(gl_attach_point);
148 if(color_bufs.size()>1)
149 static Require _req(ARB_draw_buffers);
151 GLenum first_buffer = (color_bufs.empty() ? GL_NONE : color_bufs.front());
152 if(ARB_direct_state_access)
154 /* ARB_direct_state_access ties the availability of these functions to
155 framebuffers themselves, so no further checks are needed. */
156 glNamedFramebufferDrawBuffers(id, color_bufs.size(), &color_bufs[0]);
157 glNamedFramebufferReadBuffer(id, first_buffer);
162 glDrawBuffers(color_bufs.size(), &color_bufs[0]);
163 else if(MSP_buffer_control)
164 glDrawBuffer(first_buffer);
166 if(MSP_buffer_control)
167 glReadBuffer(first_buffer);
170 if(ARB_direct_state_access)
171 status = glCheckNamedFramebufferStatus(id, GL_FRAMEBUFFER);
173 status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
178 void Framebuffer::check_size()
181 for(Attachment &a: attachments)
186 if(a.tex->target==GL_TEXTURE_2D)
188 Texture2D *tex = static_cast<Texture2D *>(a.tex);
189 w = max(tex->get_width()>>a.level, 1U);
190 h = max(tex->get_height()>>a.level, 1U);
192 else if(a.tex->target==GL_TEXTURE_2D_MULTISAMPLE)
194 Texture2DMultisample *tex = static_cast<Texture2DMultisample *>(a.tex);
195 w = tex->get_width();
196 h = tex->get_height();
198 else if(a.tex->target==GL_TEXTURE_3D || a.tex->target==GL_TEXTURE_2D_ARRAY)
200 Texture3D *tex = static_cast<Texture3D *>(a.tex);
201 w = max(tex->get_width()>>a.level, 1U);
202 h = max(tex->get_height()>>a.level, 1U);
204 else if(a.tex->target==GL_TEXTURE_CUBE_MAP)
206 w = max(static_cast<TextureCube *>(a.tex)->get_size()>>a.level, 1U);
218 width = min(width, w);
219 height = min(height, h);
224 void Framebuffer::set_attachment(FrameAttachment attch, Texture &tex, unsigned level, int layer, unsigned samples)
226 if(format.empty() || !id)
227 throw invalid_operation("Framebuffer::attach");
229 if((format.get_samples()>1 && samples!=format.get_samples()) || (format.get_samples()==1 && samples))
230 throw incompatible_data("Framebuffer::attach");
233 for(FrameAttachment a: format)
237 attachments[i].set(tex, level, layer);
245 throw incompatible_data("Framebuffer::attach");
248 void Framebuffer::attach(FrameAttachment attch, Texture2D &tex, unsigned level)
250 set_attachment(make_typed_attachment(attch, tex.get_format()), tex, level, 0, 0);
253 void Framebuffer::attach(FrameAttachment attch, Texture2DMultisample &tex)
255 set_attachment(make_typed_attachment(attch, tex.get_format()), tex, 0, 0, tex.get_samples());
258 void Framebuffer::attach(FrameAttachment attch, Texture3D &tex, unsigned layer, unsigned level)
260 set_attachment(make_typed_attachment(attch, tex.get_format()), tex, level, layer, 0);
263 void Framebuffer::attach(FrameAttachment attch, TextureCube &tex, TextureCubeFace face, unsigned level)
265 set_attachment(make_typed_attachment(attch, tex.get_format()), tex, level, face, 0);
268 void Framebuffer::attach_layered(FrameAttachment attch, Texture3D &tex, unsigned level)
270 static Require _req(ARB_geometry_shader4);
271 set_attachment(make_typed_attachment(attch, tex.get_format()), tex, level, -1, 0);
274 void Framebuffer::attach_layered(FrameAttachment attch, TextureCube &tex, unsigned level)
276 static Require _req(ARB_geometry_shader4);
277 set_attachment(make_typed_attachment(attch, tex.get_format()), tex, level, -1, 0);
280 void Framebuffer::detach(FrameAttachment attch)
283 throw invalid_operation("Framebuffer::detach");
285 int i = format.index(attch);
288 attachments[i].clear();
294 void Framebuffer::resize(const WindowView &view)
297 throw invalid_operation("Framebuffer::resize");
299 width = view.get_width();
300 height = view.get_height();
303 void Framebuffer::require_complete() const
308 bool layered = (!attachments.empty() && attachments.front().layer<0);
309 for(const Attachment &a: attachments)
312 throw framebuffer_incomplete("missing attachment");
313 if(layered!=(a.layer<0))
314 throw framebuffer_incomplete("inconsistent layering");
317 if(status==GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT)
318 throw framebuffer_incomplete("incomplete or unsupported attachment");
319 if(status==GL_FRAMEBUFFER_UNSUPPORTED)
320 throw framebuffer_incomplete("unsupported configuration");
321 if(status!=GL_FRAMEBUFFER_COMPLETE)
322 throw framebuffer_incomplete(Msp::format("incomplete (%#x)", status));
325 void Framebuffer::set_debug_name(const string &name)
329 glObjectLabel(GL_FRAMEBUFFER, id, name.size(), name.c_str());
335 Framebuffer &Framebuffer::system()
337 static Framebuffer sys_framebuf(0);
342 Framebuffer::Attachment::Attachment():
348 void Framebuffer::Attachment::set(Texture &t, unsigned l, int z)
355 void Framebuffer::Attachment::clear()