6 #include <msp/datafile/objectloader.h>
7 #include <msp/stringcodec/utf8.h>
12 class PrimitiveBuilder;
16 Stores a set of glyphs and creates strings out of them.
21 class Loader: public DataFile::CollectionObjectLoader<Font>
24 Loader(Font &, Collection &);
28 void kerning(unsigned, unsigned, float);
29 void ligature(unsigned, unsigned, unsigned);
31 void texture_ref(const std::string &);
36 class Loader: public Msp::DataFile::ObjectLoader<Glyph>
41 void texcoords(float, float, float, float);
57 typedef std::map<unsigned, Glyph> GlyphMap;
58 typedef std::pair<unsigned, unsigned> CodePair;
59 typedef std::map<CodePair, float> KerningMap;
60 typedef std::map<CodePair, unsigned> LigatureMap;
62 const Texture2D *texture = 0;
63 float native_size = 1.0f;
66 float cap_height = 1.0f;
67 float x_height = 0.5f;
70 LigatureMap ligatures;
73 void set_texture(const Texture2D &);
74 const Texture2D &get_texture() const;
76 /** Adds a glyph to the font. There must not be an existing glyph with the
78 void add_glyph(const Glyph &);
79 void set_kerning(unsigned, unsigned, float);
81 /** Returns the size used to generate the font texture. This serves as a
82 hint for obtaining the best quality when rendering strings. */
83 float get_native_size() const { return native_size; }
85 float get_ascent() const { return ascent; }
86 float get_descent() const { return descent; }
87 float get_cap_height() const { return cap_height; }
88 float get_x_height() const { return x_height; }
90 /** Returns the width of a string, in multiples of the font size. Scale the
91 result according to the size used in rendering. */
92 float get_string_width(const std::string &, StringCodec::Decoder &) const;
95 float get_string_width(const std::string &str) const
97 typename C::Decoder dec;
98 return get_string_width(str, dec);
101 float get_string_width(const std::string &str) const
102 { return get_string_width<StringCodec::Utf8>(str); }
104 /** Builds the primitives for a string. Two-dimensional vertex and texture
105 coordinates are generated. Size 1.0 is used for building; set up the
106 builder's matrix before the call. The texture is not bound, to avoid
107 unnecessary bindings when creating meshes. */
108 void build_string(const std::string &, StringCodec::Decoder &, PrimitiveBuilder &) const;
111 void build_string(const std::string &str, PrimitiveBuilder &pb) const
113 typename C::Decoder dec;
114 build_string(str, dec, pb);
117 void build_string(const std::string &str, PrimitiveBuilder &pb) const
118 { return build_string<StringCodec::Utf8>(str, pb); }
121 void create_glyph_quad(const Glyph &, PrimitiveBuilder &) const;
122 float get_glyph_advance(unsigned, unsigned = 0) const;
123 unsigned get_ligature(unsigned, unsigned) const;