6 #include <msp/datafile/objectloader.h>
7 #include <msp/stringcodec/utf8.h>
8 #include "vertexarray.h"
13 class PrimitiveBuilder;
17 Stores a set of glyphs and creates strings out of them.
22 class Loader: public DataFile::CollectionObjectLoader<Font>
26 Loader(Font &, Collection &);
31 void kerning(unsigned, unsigned, float);
32 void ligature(unsigned, unsigned, unsigned);
34 void texture_ref(const std::string &);
39 class Loader: public Msp::DataFile::ObjectLoader<Glyph>
44 void texcoords(float, float, float, float);
58 typedef std::map<unsigned, Glyph> GlyphMap;
59 typedef std::pair<unsigned, unsigned> CodePair;
60 typedef std::map<CodePair, float> KerningMap;
61 typedef std::map<CodePair, unsigned> LigatureMap;
63 const Texture2D *texture;
71 LigatureMap ligatures;
77 void set_texture(const Texture2D &);
78 const Texture2D &get_texture() const;
80 /** Adds a glyph to the font. There must not be an existing glyph with the
82 void add_glyph(const Glyph &);
83 void set_kerning(unsigned, unsigned, float);
85 /** Returns the size used to generate the font texture. This serves as a
86 hint for obtaining the best quality when rendering strings. */
87 float get_native_size() const { return native_size; }
89 float get_ascent() const { return ascent; }
90 float get_descent() const { return descent; }
91 float get_cap_height() const { return cap_height; }
92 float get_x_height() const { return x_height; }
94 /** Returns the width of a string, in multiples of the font size. Scale the
95 result according to the size used in rendering. */
96 float get_string_width(const std::string &, StringCodec::Decoder &) const;
99 float get_string_width(const std::string &str) const
101 typename C::Decoder dec;
102 return get_string_width(str, dec);
105 float get_string_width(const std::string &str) const
106 { return get_string_width<StringCodec::Utf8>(str); }
108 /** Builds the primitives for a string. Two-dimensional vertex and texture
109 coordinates are generated. Size 1.0 is used for building; set up the
110 builder's matrix before the call. The texture is not bound, to avoid
111 unnecessary bindings when creating meshes. */
112 void build_string(const std::string &, StringCodec::Decoder &, PrimitiveBuilder &) const;
115 void build_string(const std::string &str, PrimitiveBuilder &pb) const
117 typename C::Decoder dec;
118 build_string(str, dec, pb);
121 void build_string(const std::string &str, PrimitiveBuilder &pb) const
122 { return build_string<StringCodec::Utf8>(str, pb); }
125 void create_glyph_quad(const Glyph &, PrimitiveBuilder &) const;
126 float get_glyph_advance(unsigned, unsigned = 0) const;
127 unsigned get_ligature(unsigned, unsigned) const;