]> git.tdb.fi Git - libs/gl.git/blob - source/buffer.h
Deprecate some Buffer features which don't translate to Vulkan
[libs/gl.git] / source / buffer.h
1 #ifndef MSP_GL_BUFFER_H_
2 #define MSP_GL_BUFFER_H_
3
4 #include <stdexcept>
5 #include <string>
6 #include <vector>
7 #include <msp/core/attributes.h>
8 #include "gl.h"
9 #include <msp/gl/extensions/arb_pixel_buffer_object.h>
10 #include <msp/gl/extensions/arb_vertex_buffer_object.h>
11 #include <msp/gl/extensions/arb_uniform_buffer_object.h>
12 #include <msp/gl/extensions/oes_mapbuffer.h>
13
14 namespace Msp {
15 namespace GL {
16
17 class buffer_too_small: public std::logic_error
18 {
19 public:
20         buffer_too_small(const std::string &w): std::logic_error(w) { }
21         virtual ~buffer_too_small() throw() { }
22 };
23
24 enum BufferType
25 {
26         ARRAY_BUFFER         = GL_ARRAY_BUFFER,
27         ELEMENT_ARRAY_BUFFER = GL_ELEMENT_ARRAY_BUFFER,
28         PIXEL_PACK_BUFFER    = GL_PIXEL_PACK_BUFFER,
29         PIXEL_UNPACK_BUFFER  = GL_PIXEL_UNPACK_BUFFER,
30         UNIFORM_BUFFER       = GL_UNIFORM_BUFFER
31 };
32
33 enum BufferUsage
34 {
35         STREAM_DRAW  = GL_STREAM_DRAW,
36         STREAM_READ  = GL_STREAM_READ,
37         STREAM_COPY  = GL_STREAM_COPY,
38         STATIC_DRAW  = GL_STATIC_DRAW,
39         STATIC_READ  = GL_STATIC_READ,
40         STATIC_COPY  = GL_STATIC_COPY,
41         DYNAMIC_DRAW = GL_DYNAMIC_DRAW,
42         DYNAMIC_READ = GL_DYNAMIC_READ,
43         DYNAMIC_COPY = GL_DYNAMIC_COPY
44 };
45
46 enum BufferAccess
47 {
48         READ_ONLY = GL_READ_ONLY,
49         WRITE_ONLY = GL_WRITE_ONLY,
50         READ_WRITE = GL_READ_WRITE
51 };
52
53 class BufferRange;
54
55 /**
56 A buffer for storing data in GL memory.  Putting vertex and index data in
57 buffers can improve rendering performance.  The VertexArray, Mesh and
58 UniformBlock classes contain built-in support for buffers.
59 */
60 class Buffer
61 {
62         friend class BufferRange;
63
64 private:
65         BufferType type;
66         BufferUsage usage;
67         unsigned id;
68         unsigned size;
69
70         static const Buffer *bound[5];
71
72 public:
73         Buffer(BufferType);
74         ~Buffer();
75
76 private:
77         static void require_buffer_type(BufferType);
78
79 public:
80         /** Returns the OpenGL ID of the buffer.  For internal use only. */
81         unsigned get_id() const { return id; }
82
83         /** Returns the default binding type for the buffer. */
84         BufferType get_type() const { return type; }
85
86         /** Sets the usage hint of the buffer.  It will take effect the next time
87         the buffer's contents are defined. */
88         DEPRECATED void set_usage(BufferUsage);
89
90         /** Uploads data into the buffer, completely replacing any previous
91         contents. */
92         void data(unsigned, const void *);
93
94         /** Overwrites part of the buffer data with new data.  The buffer size can
95         not be changed with this call. */
96         void sub_data(unsigned, unsigned, const void *);
97
98         unsigned get_size() const { return size; }
99
100         void require_size(unsigned) const;
101
102         BufferRange *create_range(unsigned, unsigned);
103
104         void *map();
105         DEPRECATED void *map(BufferAccess) { return map(); }
106         bool unmap();
107
108         /** Binds the buffer in its default slot. */
109         void bind() const { bind_to(type); }
110
111         /** Binds the buffer in an alternate slot. */
112         void bind_to(BufferType) const;
113
114         /** Unbinds the buffer from its default slot. */
115         void unbind() const { unbind_from(type); }
116
117         static const Buffer *current(BufferType);
118         static void unbind_from(BufferType);
119 private:
120         static const Buffer *&binding(BufferType);
121         static bool set_current(BufferType, const Buffer *);
122 };
123
124
125 /**
126 A proxy for a subset of a buffer.  Can be bound for use with uniform blocks.
127 */
128 class BufferRange
129 {
130 private:
131         Buffer &buffer;
132         unsigned offset;
133         unsigned size;
134
135         static std::vector<const BufferRange *> bound_uniform;
136
137 public:
138         BufferRange(Buffer &, unsigned, unsigned);
139         ~BufferRange();
140
141         void data(const void *);
142
143         void bind_to(BufferType, unsigned);
144
145         static const BufferRange *current(BufferType t, unsigned i) { return binding(t, i); }
146         static void unbind_from(BufferType, unsigned);
147 private:
148         static const BufferRange *&binding(BufferType, unsigned);
149         static bool set_current(BufferType, unsigned, const BufferRange *);
150
151 public:
152         static unsigned get_n_uniform_buffer_bindings();
153         static unsigned get_uniform_buffer_alignment();
154 };
155
156 } // namespace GL
157 } // namespace Msp
158
159 #endif