]> git.tdb.fi Git - libs/gl.git/blob - source/buffer.cpp
Use RAII binders in place of manual binding
[libs/gl.git] / source / buffer.cpp
1 #include <stdexcept>
2 #include <msp/gl/extensions/arb_pixel_buffer_object.h>
3 #include <msp/gl/extensions/arb_uniform_buffer_object.h>
4 #include <msp/gl/extensions/arb_vertex_buffer_object.h>
5 #include "buffer.h"
6 #include "error.h"
7 #include "mesh.h"
8 #include "misc.h"
9
10 using namespace std;
11
12 namespace Msp {
13 namespace GL {
14
15 const Buffer *Buffer::bound[5] = { 0, 0, 0, 0, 0 };
16
17 Buffer::Buffer(BufferType t):
18         type(t),
19         usage(STATIC_DRAW),
20         size(0)
21 {
22         require_buffer_type(type);
23
24         glGenBuffers(1, &id);
25 }
26
27 Buffer::~Buffer()
28 {
29         glDeleteBuffers(1, &id);
30 }
31
32 void Buffer::require_buffer_type(BufferType type)
33 {
34         static Require _req_vbo(ARB_vertex_buffer_object);
35         if(type==PIXEL_PACK_BUFFER || type==PIXEL_UNPACK_BUFFER)
36                 static Require _req_pbo(ARB_pixel_buffer_object);
37         else if(type==UNIFORM_BUFFER)
38                 static Require _req_ubo(ARB_uniform_buffer_object);
39 }
40
41 void Buffer::set_usage(BufferUsage u)
42 {
43         usage = u;
44 }
45
46 void Buffer::data(unsigned sz, const void *d)
47 {
48         BindRestore _bind(this, type);
49         glBufferData(type, sz, d, usage);
50         size = sz;
51 }
52
53 void Buffer::sub_data(unsigned off, unsigned sz, const void *d)
54 {
55         BindRestore _bind(this, type);
56         glBufferSubData(type, off, sz, d);
57 }
58
59 BufferRange *Buffer::create_range(unsigned s, unsigned o)
60 {
61         return new BufferRange(*this, s, o);
62 }
63
64 void Buffer::bind_to(BufferType t) const
65 {
66         if(t!=type)
67                 require_buffer_type(t);
68         // Don't change the binding in a mesh's vertex array object
69         if(t==ELEMENT_ARRAY_BUFFER && Mesh::current())
70                 throw invalid_operation("Buffer::bind_to(ELEMENT_ARRAY_BUFFER)");
71         if(set_current(t, this))
72                 glBindBuffer(t, id);
73 }
74
75 void Buffer::unbind_from(BufferType type)
76 {
77         if(type==ELEMENT_ARRAY_BUFFER && Mesh::current())
78                 throw invalid_operation("Buffer::unbind_from(ELEMENT_ARRAY_BUFFER)");
79         if(set_current(type, 0))
80                 glBindBuffer(type, 0);
81 }
82
83 const Buffer *&Buffer::binding(BufferType type)
84 {
85         switch(type)
86         {
87         case ARRAY_BUFFER:         return bound[0];
88         case ELEMENT_ARRAY_BUFFER: return bound[1];
89         case PIXEL_PACK_BUFFER:    return bound[2];
90         case PIXEL_UNPACK_BUFFER:  return bound[3];
91         case UNIFORM_BUFFER:       return bound[4];
92         default: throw invalid_argument("Buffer::binding");
93         }
94 }
95
96 bool Buffer::set_current(BufferType type, const Buffer *buf)
97 {
98         const Buffer *&ptr = binding(type);
99         if(ptr==buf)
100                 return false;
101
102         ptr = buf;
103         return true;
104 }
105
106
107 vector<const BufferRange *> BufferRange::bound_uniform;
108
109 BufferRange::BufferRange(Buffer &b, unsigned o, unsigned s):
110         buffer(b),
111         offset(o),
112         size(s)
113 {
114         if(o>buffer.get_size() || o+s>buffer.get_size())
115                 throw out_of_range("BufferRange::BufferRange");
116 }
117
118 void BufferRange::data(const void *d)
119 {
120         buffer.sub_data(offset, size, d);
121 }
122
123 void BufferRange::bind_to(BufferType t, unsigned i)
124 {
125         if(t!=buffer.type)
126                 Buffer::require_buffer_type(t);
127         // Intentionally using bitwise | to avoid short-circuiting
128         if(Buffer::set_current(t, &buffer) | set_current(t, i, this))
129                 glBindBufferRange(t, i, buffer.id, offset, size);
130 }
131
132 void BufferRange::unbind_from(BufferType t, unsigned i)
133 {
134         if(set_current(t, i, 0))
135         {
136                 Buffer::set_current(t, 0);
137                 glBindBufferBase(t, i, 0);
138         }
139 }
140
141 const BufferRange *&BufferRange::binding(BufferType type, unsigned index)
142 {
143         if(type==UNIFORM_BUFFER)
144         {
145                 if(index>=get_n_uniform_buffer_bindings())
146                         throw out_of_range("BufferRange::binding");
147                 if(bound_uniform.size()<=index)
148                         bound_uniform.resize(index+1);
149                 return bound_uniform[index];
150         }
151         else
152                 throw invalid_argument("BufferRange::binding");
153 }
154
155 bool BufferRange::set_current(BufferType type, unsigned index, const BufferRange *buf)
156 {
157         const BufferRange *&ptr = binding(type, index);
158         if(ptr==buf)
159                 return false;
160
161         ptr = buf;
162         return true;
163 }
164
165 unsigned BufferRange::get_n_uniform_buffer_bindings()
166 {
167         static unsigned count = get_i(GL_MAX_UNIFORM_BUFFER_BINDINGS);
168         return count;
169 }
170
171 unsigned BufferRange::get_uniform_buffer_alignment()
172 {
173         static unsigned align = get_i(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
174         return align;
175 }
176
177 } // namespace GL
178 } // namespace Msp