2 #include <msp/gl/extensions/arb_pixel_buffer_object.h>
3 #include <msp/gl/extensions/arb_uniform_buffer_object.h>
4 #include <msp/gl/extensions/arb_vertex_buffer_object.h>
15 const Buffer *Buffer::bound[5] = { 0, 0, 0, 0, 0 };
17 Buffer::Buffer(BufferType t):
22 require_buffer_type(type);
29 glDeleteBuffers(1, &id);
32 void Buffer::require_buffer_type(BufferType type)
34 static Require _req_vbo(ARB_vertex_buffer_object);
35 if(type==PIXEL_PACK_BUFFER || type==PIXEL_UNPACK_BUFFER)
36 static Require _req_pbo(ARB_pixel_buffer_object);
37 else if(type==UNIFORM_BUFFER)
38 static Require _req_ubo(ARB_uniform_buffer_object);
41 void Buffer::set_usage(BufferUsage u)
46 void Buffer::data(unsigned sz, const void *d)
48 const Buffer *old = current(type);
50 glBufferData(type, sz, d, usage);
55 void Buffer::sub_data(unsigned off, unsigned sz, const void *d)
57 const Buffer *old = current(type);
59 glBufferSubData(type, off, sz, d);
63 BufferRange *Buffer::create_range(unsigned s, unsigned o)
65 return new BufferRange(*this, s, o);
68 void Buffer::bind_to(BufferType t) const
71 require_buffer_type(t);
72 // Don't change the binding in a mesh's vertex array object
73 if(t==ELEMENT_ARRAY_BUFFER && Mesh::current())
74 throw invalid_operation("Buffer::bind_to(ELEMENT_ARRAY_BUFFER)");
75 if(set_current(t, this))
79 void Buffer::unbind_from(BufferType type)
81 if(type==ELEMENT_ARRAY_BUFFER && Mesh::current())
82 throw invalid_operation("Buffer::unbind_from(ELEMENT_ARRAY_BUFFER)");
83 if(set_current(type, 0))
84 glBindBuffer(type, 0);
87 const Buffer *&Buffer::binding(BufferType type)
91 case ARRAY_BUFFER: return bound[0];
92 case ELEMENT_ARRAY_BUFFER: return bound[1];
93 case PIXEL_PACK_BUFFER: return bound[2];
94 case PIXEL_UNPACK_BUFFER: return bound[3];
95 case UNIFORM_BUFFER: return bound[4];
96 default: throw invalid_argument("Buffer::binding");
100 bool Buffer::set_current(BufferType type, const Buffer *buf)
102 const Buffer *&ptr = binding(type);
110 void Buffer::restore(const Buffer *buf, BufferType type)
112 if(buf!=current(type))
122 vector<const BufferRange *> BufferRange::bound_uniform;
124 BufferRange::BufferRange(Buffer &b, unsigned o, unsigned s):
129 if(o>buffer.get_size() || o+s>buffer.get_size())
130 throw out_of_range("BufferRange::BufferRange");
133 void BufferRange::data(const void *d)
135 buffer.sub_data(offset, size, d);
138 void BufferRange::bind_to(BufferType t, unsigned i)
141 Buffer::require_buffer_type(t);
142 // Intentionally using bitwise | to avoid short-circuiting
143 if(Buffer::set_current(t, &buffer) | set_current(t, i, this))
144 glBindBufferRange(t, i, buffer.id, offset, size);
147 void BufferRange::unbind_from(BufferType t, unsigned i)
149 if(set_current(t, i, 0))
151 Buffer::set_current(t, 0);
152 glBindBufferBase(t, i, 0);
156 const BufferRange *&BufferRange::binding(BufferType type, unsigned index)
158 if(type==UNIFORM_BUFFER)
160 if(index>=get_n_uniform_buffer_bindings())
161 throw out_of_range("BufferRange::binding");
162 if(bound_uniform.size()<=index)
163 bound_uniform.resize(index+1);
164 return bound_uniform[index];
167 throw invalid_argument("BufferRange::binding");
170 bool BufferRange::set_current(BufferType type, unsigned index, const BufferRange *buf)
172 const BufferRange *&ptr = binding(type, index);
180 unsigned BufferRange::get_n_uniform_buffer_bindings()
182 static unsigned count = get_i(GL_MAX_UNIFORM_BUFFER_BINDINGS);
186 unsigned BufferRange::get_uniform_buffer_alignment()
188 static unsigned align = get_i(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);