2 #include <msp/gl/extensions/arb_pixel_buffer_object.h>
3 #include <msp/gl/extensions/arb_uniform_buffer_object.h>
4 #include <msp/gl/extensions/arb_vertex_buffer_object.h>
15 const Buffer *Buffer::bound[5] = { 0, 0, 0, 0, 0 };
17 Buffer::Buffer(BufferType t):
22 require_buffer_type(type);
29 glDeleteBuffers(1, &id);
32 void Buffer::require_buffer_type(BufferType type)
34 static Require _req_vbo(ARB_vertex_buffer_object);
35 if(type==PIXEL_PACK_BUFFER || type==PIXEL_UNPACK_BUFFER)
36 static Require _req_pbo(ARB_pixel_buffer_object);
37 else if(type==UNIFORM_BUFFER)
38 static Require _req_ubo(ARB_uniform_buffer_object);
41 void Buffer::set_usage(BufferUsage u)
46 void Buffer::data(unsigned sz, const void *d)
48 BindRestore _bind(this, type);
49 glBufferData(type, sz, d, usage);
53 void Buffer::sub_data(unsigned off, unsigned sz, const void *d)
55 BindRestore _bind(this, type);
56 glBufferSubData(type, off, sz, d);
59 BufferRange *Buffer::create_range(unsigned s, unsigned o)
61 return new BufferRange(*this, s, o);
64 void Buffer::bind_to(BufferType t) const
67 require_buffer_type(t);
68 if(t==ELEMENT_ARRAY_BUFFER)
69 if(const Mesh *m = Mesh::current())
71 // Don't change the binding in a mesh's vertex array object
72 if(this==m->get_index_buffer())
74 throw invalid_operation("Buffer::bind_to(ELEMENT_ARRAY_BUFFER)");
76 if(set_current(t, this))
80 const Buffer *Buffer::current(BufferType t)
82 if(t==ELEMENT_ARRAY_BUFFER)
83 if(const Mesh *m = Mesh::current())
84 return m->get_index_buffer();
88 void Buffer::unbind_from(BufferType type)
90 if(type==ELEMENT_ARRAY_BUFFER && Mesh::current())
91 throw invalid_operation("Buffer::unbind_from(ELEMENT_ARRAY_BUFFER)");
92 if(set_current(type, 0))
93 glBindBuffer(type, 0);
96 const Buffer *&Buffer::binding(BufferType type)
100 case ARRAY_BUFFER: return bound[0];
101 case ELEMENT_ARRAY_BUFFER: return bound[1];
102 case PIXEL_PACK_BUFFER: return bound[2];
103 case PIXEL_UNPACK_BUFFER: return bound[3];
104 case UNIFORM_BUFFER: return bound[4];
105 default: throw invalid_argument("Buffer::binding");
109 bool Buffer::set_current(BufferType type, const Buffer *buf)
111 const Buffer *&ptr = binding(type);
120 vector<const BufferRange *> BufferRange::bound_uniform;
122 BufferRange::BufferRange(Buffer &b, unsigned o, unsigned s):
127 if(o>buffer.get_size() || o+s>buffer.get_size())
128 throw out_of_range("BufferRange::BufferRange");
131 void BufferRange::data(const void *d)
133 buffer.sub_data(offset, size, d);
136 void BufferRange::bind_to(BufferType t, unsigned i)
139 Buffer::require_buffer_type(t);
140 // Intentionally using bitwise | to avoid short-circuiting
141 if(Buffer::set_current(t, &buffer) | set_current(t, i, this))
142 glBindBufferRange(t, i, buffer.id, offset, size);
145 void BufferRange::unbind_from(BufferType t, unsigned i)
147 if(set_current(t, i, 0))
149 Buffer::set_current(t, 0);
150 glBindBufferBase(t, i, 0);
154 const BufferRange *&BufferRange::binding(BufferType type, unsigned index)
156 if(type==UNIFORM_BUFFER)
158 if(index>=get_n_uniform_buffer_bindings())
159 throw out_of_range("BufferRange::binding");
160 if(bound_uniform.size()<=index)
161 bound_uniform.resize(index+1);
162 return bound_uniform[index];
165 throw invalid_argument("BufferRange::binding");
168 bool BufferRange::set_current(BufferType type, unsigned index, const BufferRange *buf)
170 const BufferRange *&ptr = binding(type, index);
178 unsigned BufferRange::get_n_uniform_buffer_bindings()
180 static unsigned count = get_i(GL_MAX_UNIFORM_BUFFER_BINDINGS);
184 unsigned BufferRange::get_uniform_buffer_alignment()
186 static unsigned align = get_i(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);