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Give materials the capability to automatically create a suitable shader
[libs/gl.git] / source / basicmaterial.cpp
1 #include "basicmaterial.h"
2
3 using namespace std;
4
5 namespace Msp {
6 namespace GL {
7
8 BasicMaterial::BasicMaterial()
9 {
10         set_diffuse(Color(1.0f));
11         set_specular(Color(0.0f));
12         set_emission(Color(0.0f));
13         set_shininess(50.0f);
14         set_reflectivity(0.0f);
15 }
16
17 string BasicMaterial::create_program_source() const
18 {
19         string source = "import phong;\n";
20         if(diffuse.texture)
21                 source += "const bool use_diffuse_map = true;\n";
22         if(specular.texture || specular.value.r || specular.value.g || specular.value.b)
23         {
24                 source += "const bool use_specular = true;\n";
25                 if(specular.texture)
26                         source += "const bool use_specular_map = true;\n";
27                 if(shininess.texture)
28                         source += "const bool use_shininess_map = true;\n";
29         }
30         if(normal.texture)
31                 source += "const bool use_normal_map = true;\n";
32         if(emission.texture || emission.value.r || emission.value.g || emission.value.b)
33         {
34                 source += "const bool use_emission = true;\n";
35                 if(emission.texture)
36                         source += "const bool use_emission_map = true;\n";
37         }
38         if(reflectivity.value || reflectivity.texture)
39         {
40                 source += "const bool use_reflectivity = true;\n";
41                 if (reflectivity.texture)
42                         source += "const bool use_reflectivity_map = true;\n";
43         }
44         return source;
45 }
46
47 void BasicMaterial::attach_textures_to(Texturing &texturing, ProgramData &tex_shdata) const
48 {
49         attach_texture_to(diffuse.texture, texturing, tex_shdata, "diffuse_map");
50         attach_texture_to(specular.texture, texturing, tex_shdata, "specular_map");
51         attach_texture_to(normal.texture, texturing, tex_shdata, "normal_map");
52         attach_texture_to(emission.texture, texturing, tex_shdata, "emission_map");
53         attach_texture_to(shininess.texture, texturing, tex_shdata, "shininess_map");
54         attach_texture_to(reflectivity.texture, texturing, tex_shdata, "reflectivity_map");
55 }
56
57 void BasicMaterial::set_diffuse(const Color &color)
58 {
59         diffuse.value = color;
60         shdata.uniform("basic_material.diffuse", color);
61 }
62
63 void BasicMaterial::set_diffuse_map(const Texture *tex)
64 {
65         diffuse.texture = tex;
66 }
67
68 void BasicMaterial::set_specular(const Color &color)
69 {
70         specular.value = color;
71         shdata.uniform("basic_material.specular", color);
72 }
73
74 void BasicMaterial::set_specular_map(const Texture *tex)
75 {
76         specular.texture = tex;
77 }
78
79 void BasicMaterial::set_normal_map(const Texture *tex)
80 {
81         normal.texture = tex;
82 }
83
84 void BasicMaterial::set_emission(const Color &color)
85 {
86         emission.value = color;
87         shdata.uniform("basic_material.emission", color);
88 }
89
90 void BasicMaterial::set_emission_map(const Texture *tex)
91 {
92         emission.texture = tex;
93 }
94
95 void BasicMaterial::set_shininess(float value)
96 {
97         shininess.value = value;
98         shdata.uniform("basic_material.shininess", value);
99 }
100
101 void BasicMaterial::set_shininess_map(const Texture *tex)
102 {
103         shininess.texture = tex;
104 }
105
106 void BasicMaterial::set_reflectivity(float value)
107 {
108         reflectivity.value = value;
109         shdata.uniform("basic_material.reflectivity", value);
110 }
111
112 void BasicMaterial::set_reflectivity_map(const Texture *tex)
113 {
114         reflectivity.texture = tex;
115 }
116
117
118 DataFile::Loader::ActionMap BasicMaterial::Loader::shared_actions;
119
120 BasicMaterial::Loader::Loader(BasicMaterial &m):
121         DerivedObjectLoader<BasicMaterial, Material::LoaderBase<BasicMaterial> >(m)
122 {
123         set_actions(shared_actions);
124 }
125
126 BasicMaterial::Loader::Loader(BasicMaterial &m, Collection &c):
127         DerivedObjectLoader<BasicMaterial, Material::LoaderBase<BasicMaterial> >(m, c)
128 {
129         set_actions(shared_actions);
130 }
131
132 void BasicMaterial::Loader::init_actions()
133 {
134         add_property("diffuse", &BasicMaterial::set_diffuse, &BasicMaterial::set_diffuse_map, true);
135         add_property("specular", &BasicMaterial::set_specular, &BasicMaterial::set_specular_map, false);
136         add_property("normal", &BasicMaterial::set_normal_map);
137         add_property("emission", &BasicMaterial::set_emission, &BasicMaterial::set_emission_map, false);
138         add_property("shininess", &BasicMaterial::set_shininess, &BasicMaterial::set_shininess_map);
139         add_property("reflectivity", &BasicMaterial::set_reflectivity, &BasicMaterial::set_reflectivity_map);
140 }
141
142 } // namespace GL
143 } // namespace Msp