1 #include "basicmaterial.h"
8 BasicMaterial::BasicMaterial()
10 set_diffuse(Color(1.0f));
11 set_specular(Color(0.0f));
12 set_emission(Color(0.0f));
14 set_reflectivity(0.0f);
17 string BasicMaterial::create_program_source() const
19 string source = "import phong;\n";
21 source += "const bool use_diffuse_map = true;\n";
22 if(specular.texture || specular.value.r || specular.value.g || specular.value.b)
24 source += "const bool use_specular = true;\n";
26 source += "const bool use_specular_map = true;\n";
28 source += "const bool use_shininess_map = true;\n";
31 source += "const bool use_normal_map = true;\n";
32 if(emission.texture || emission.value.r || emission.value.g || emission.value.b)
34 source += "const bool use_emission = true;\n";
36 source += "const bool use_emission_map = true;\n";
38 if(reflectivity.value || reflectivity.texture)
40 source += "const bool use_reflectivity = true;\n";
41 if (reflectivity.texture)
42 source += "const bool use_reflectivity_map = true;\n";
47 void BasicMaterial::attach_textures_to(Texturing &texturing, ProgramData &tex_shdata) const
49 attach_texture_to(diffuse.texture, texturing, tex_shdata, "diffuse_map");
50 attach_texture_to(specular.texture, texturing, tex_shdata, "specular_map");
51 attach_texture_to(normal.texture, texturing, tex_shdata, "normal_map");
52 attach_texture_to(emission.texture, texturing, tex_shdata, "emission_map");
53 attach_texture_to(shininess.texture, texturing, tex_shdata, "shininess_map");
54 attach_texture_to(reflectivity.texture, texturing, tex_shdata, "reflectivity_map");
57 void BasicMaterial::set_diffuse(const Color &color)
59 diffuse.value = color;
60 shdata.uniform("basic_material.diffuse", color);
63 void BasicMaterial::set_diffuse_map(const Texture *tex)
65 diffuse.texture = tex;
68 void BasicMaterial::set_specular(const Color &color)
70 specular.value = color;
71 shdata.uniform("basic_material.specular", color);
74 void BasicMaterial::set_specular_map(const Texture *tex)
76 specular.texture = tex;
79 void BasicMaterial::set_normal_map(const Texture *tex)
84 void BasicMaterial::set_emission(const Color &color)
86 emission.value = color;
87 shdata.uniform("basic_material.emission", color);
90 void BasicMaterial::set_emission_map(const Texture *tex)
92 emission.texture = tex;
95 void BasicMaterial::set_shininess(float value)
97 shininess.value = value;
98 shdata.uniform("basic_material.shininess", value);
101 void BasicMaterial::set_shininess_map(const Texture *tex)
103 shininess.texture = tex;
106 void BasicMaterial::set_reflectivity(float value)
108 reflectivity.value = value;
109 shdata.uniform("basic_material.reflectivity", value);
112 void BasicMaterial::set_reflectivity_map(const Texture *tex)
114 reflectivity.texture = tex;
118 DataFile::Loader::ActionMap BasicMaterial::Loader::shared_actions;
120 BasicMaterial::Loader::Loader(BasicMaterial &m):
121 DerivedObjectLoader<BasicMaterial, Material::LoaderBase<BasicMaterial> >(m)
123 set_actions(shared_actions);
126 BasicMaterial::Loader::Loader(BasicMaterial &m, Collection &c):
127 DerivedObjectLoader<BasicMaterial, Material::LoaderBase<BasicMaterial> >(m, c)
129 set_actions(shared_actions);
132 void BasicMaterial::Loader::init_actions()
134 add_property("diffuse", &BasicMaterial::set_diffuse, &BasicMaterial::set_diffuse_map, true);
135 add_property("specular", &BasicMaterial::set_specular, &BasicMaterial::set_specular_map, false);
136 add_property("normal", &BasicMaterial::set_normal_map);
137 add_property("emission", &BasicMaterial::set_emission, &BasicMaterial::set_emission_map, false);
138 add_property("shininess", &BasicMaterial::set_shininess, &BasicMaterial::set_shininess_map);
139 add_property("reflectivity", &BasicMaterial::set_reflectivity, &BasicMaterial::set_reflectivity_map);