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[libs/gl.git] / source / backends / vulkan / texturecube_backend.cpp
1 #include "device.h"
2 #include "texturecube.h"
3 #include "texturecube_backend.h"
4 #include "vulkan.h"
5
6 using namespace std;
7
8 namespace Msp {
9 namespace GL {
10
11 VulkanTextureCube::VulkanTextureCube():
12         Texture(VK_IMAGE_VIEW_TYPE_CUBE)
13 { }
14
15 void VulkanTextureCube::fill_image_info(void *ii) const
16 {
17         const TextureCube &self = *static_cast<const TextureCube *>(this);
18
19         VkImageCreateInfo *image_info = static_cast<VkImageCreateInfo *>(ii);
20         image_info->flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
21         image_info->imageType = VK_IMAGE_TYPE_2D;
22         image_info->extent.width = self.size;
23         image_info->extent.height = self.size;
24         image_info->arrayLayers = 6;
25 }
26
27 void VulkanTextureCube::sub_image(unsigned face, unsigned level, int x, int y, unsigned wd, unsigned ht, const void *data)
28 {
29         const TextureCube &self = *static_cast<const TextureCube *>(this);
30
31         unsigned level_size = self.get_level_size(level);
32         bool discard = (x==0 && y==0 && wd==level_size && ht==level_size);
33
34         size_t data_size = wd*ht*get_pixel_size(storage_fmt);
35         void *staging = device.get_transfer_queue().prepare_transfer(this, false, data_size,
36                 [this, level, discard](){
37                         change_layout(level, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, discard);
38                 },
39                 [this, face, level, x, y, wd, ht](VkCommandBuffer cmd_buf, VkBuffer staging_buf, size_t src_off){
40                         const VulkanFunctions &vk = device.get_functions();
41
42                         VkBufferImageCopy region = { };
43                         region.bufferOffset = src_off;
44                         region.imageSubresource.aspectMask = get_vulkan_aspect(get_components(storage_fmt));
45                         region.imageSubresource.mipLevel = level;
46                         region.imageSubresource.baseArrayLayer = face;
47                         region.imageSubresource.layerCount = 1;
48                         region.imageOffset = { x, y, 0 };
49                         region.imageExtent = { wd, ht, 1 };
50                         vk.CmdCopyBufferToImage(cmd_buf, staging_buf, handle, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
51                 });
52
53         stage_pixels(staging, data, wd*ht);
54 }
55
56 void VulkanTextureCube::fill_mipmap_blit(unsigned level, void *b)
57 {
58         const TextureCube &self = *static_cast<const TextureCube *>(this);
59         VkImageBlit &blit = *static_cast<VkImageBlit *>(b);
60
61         int src_size = self.get_level_size(level);
62         int dst_size = self.get_level_size(level+1);
63
64         blit.srcSubresource.layerCount = 6;
65         blit.dstSubresource.layerCount = 6;
66         blit.srcOffsets[1] = { src_size, src_size, 1 };
67         blit.dstOffsets[1] = { dst_size, dst_size, 1 };
68 }
69
70 size_t VulkanTextureCube::get_data_size() const
71 {
72         return 0;
73 }
74
75 } // namespace GL
76 } // namespace Msp