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Implement mipmap generation for the Vulkan backend
[libs/gl.git] / source / backends / vulkan / texture_backend.cpp
1 #include "device.h"
2 #include "error.h"
3 #include "synchronizer.h"
4 #include "texture.h"
5 #include "texture_backend.h"
6 #include "vulkan.h"
7
8 using namespace std;
9
10 namespace Msp {
11 namespace GL {
12
13 VulkanTexture::VulkanTexture(unsigned t):
14         device(Device::get_current()),
15         view_type(t)
16 { }
17
18 VulkanTexture::VulkanTexture(VulkanTexture &&other):
19         device(other.device),
20         handle(other.handle),
21         view_handle(other.view_handle),
22         memory_id(other.memory_id),
23         view_type(other.view_type),
24         debug_name(move(other.debug_name))
25 {
26         other.handle = 0;
27         other.view_handle = 0;
28         other.memory_id = 0;
29 }
30
31 VulkanTexture::~VulkanTexture()
32 {
33         DestroyQueue &dq = device.get_destroy_queue();
34
35         if(view_handle)
36                 dq.destroy(view_handle);
37         if(handle)
38                 dq.destroy(handle, memory_id);
39 }
40
41 void VulkanTexture::allocate()
42 {
43         const Texture &self = *static_cast<const Texture *>(this);
44         const VulkanFunctions &vk = device.get_functions();
45
46         VkImageCreateInfo image_info = { };
47         image_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
48         image_info.format = static_cast<VkFormat>(get_vulkan_pixelformat(self.storage_fmt));
49         image_info.extent.width = 1;
50         image_info.extent.height = 1;
51         image_info.extent.depth = 1;
52         image_info.mipLevels = 1;
53         image_info.arrayLayers = 1;
54         image_info.samples = VK_SAMPLE_COUNT_1_BIT;
55         image_info.tiling = VK_IMAGE_TILING_OPTIMAL;
56         image_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
57         image_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
58
59         image_info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT|VK_IMAGE_USAGE_TRANSFER_DST_BIT|VK_IMAGE_USAGE_SAMPLED_BIT;
60         PixelComponents comp = get_components(self.storage_fmt);
61         if(comp==DEPTH_COMPONENT || comp==STENCIL_INDEX)
62                 image_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
63         else
64                 image_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
65
66         fill_image_info(&image_info);
67
68         /* SwapChainTexture may have already provided the image.  Create_info is
69         filled anyway because some of its fields are used for view_info. */
70         if(!handle)
71         {
72                 vk.CreateImage(image_info, handle);
73                 memory_id = device.get_allocator().allocate(handle, DEVICE_MEMORY);
74
75                 // Trigger a layout transition if the image is used before uploading data.
76                 change_layout(0, -1, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, true);
77         }
78
79         VkImageViewCreateInfo view_info = { };
80         view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
81         view_info.image = handle_cast<::VkImage>(handle);
82         view_info.viewType = static_cast<VkImageViewType>(view_type);
83         view_info.format = image_info.format;
84
85         const unsigned *swizzle_order = get_vulkan_swizzle(self.swizzle);
86         view_info.components.r = static_cast<VkComponentSwizzle>(swizzle_order[0]);
87         view_info.components.g = static_cast<VkComponentSwizzle>(swizzle_order[1]);
88         view_info.components.b = static_cast<VkComponentSwizzle>(swizzle_order[2]);
89         view_info.components.a = static_cast<VkComponentSwizzle>(swizzle_order[3]);
90
91         view_info.subresourceRange.aspectMask = get_vulkan_aspect(get_components(self.storage_fmt));
92         view_info.subresourceRange.baseMipLevel = 0;
93         view_info.subresourceRange.levelCount = image_info.mipLevels;
94         view_info.subresourceRange.baseArrayLayer = 0;
95         view_info.subresourceRange.layerCount = image_info.arrayLayers;
96
97         vk.CreateImageView(view_info, view_handle);
98
99         if(!debug_name.empty())
100                 set_vulkan_object_names();
101 }
102
103 void VulkanTexture::generate_mipmap_levels(unsigned n_levels)
104 {
105         TransferQueue &tq = device.get_transfer_queue();
106         for(unsigned i=0; i+1<n_levels; ++i)
107         {
108                 tq.prepare_transfer(this, true, 0,
109                         [this, n_levels, i](){
110                                 change_layout((i==0 ? n_levels : 0), i, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, false);
111                                 change_layout(0, i+1, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, true);
112                         },
113                         [this, i](VkCommandBuffer cmd_buf, VkBuffer, size_t){
114                                 const VulkanFunctions &vk = device.get_functions();
115
116                                 VkImageBlit region = { };
117                                 region.srcSubresource.aspectMask = get_vulkan_aspect(get_components(static_cast<const Texture *>(this)->storage_fmt));
118                                 region.srcSubresource.mipLevel = i;
119                                 region.srcSubresource.baseArrayLayer = 0;
120                                 region.srcSubresource.layerCount = 1;
121                                 region.dstSubresource = region.srcSubresource;
122                                 ++region.dstSubresource.mipLevel;
123
124                                 fill_mipmap_blit(i, &region);
125
126                                 vk.CmdBlitImage(cmd_buf, handle, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, handle, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
127                                         1, &region, VK_FILTER_LINEAR);
128                         });
129         }
130 }
131
132 void VulkanTexture::change_layout(unsigned n_levels, int level, unsigned layout, bool discard) const
133 {
134         unsigned aspect = get_vulkan_aspect(get_components(static_cast<const Texture *>(this)->storage_fmt));
135         if(n_levels>0)
136                 device.get_synchronizer().split_image_mipmap(handle, aspect, n_levels);
137         device.get_synchronizer().change_image_layout(handle, aspect, level, layout, discard);
138 }
139
140 void VulkanTexture::set_debug_name(const string &name)
141 {
142 #ifdef DEBUG
143         debug_name = name;
144         if(handle)
145                 set_vulkan_object_names();
146 #else
147         (void)name;
148 #endif
149 }
150
151 void VulkanTexture::set_vulkan_object_names() const
152 {
153 #ifdef DEBUG
154         const VulkanFunctions &vk = device.get_functions();
155
156         VkDebugUtilsObjectNameInfoEXT name_info = { };
157         name_info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT;
158         name_info.objectType = VK_OBJECT_TYPE_IMAGE;
159         name_info.objectHandle = reinterpret_cast<uint64_t>(handle);
160         name_info.pObjectName = debug_name.c_str();
161         vk.SetDebugUtilsObjectName(name_info);
162
163         string view_name = debug_name+"/view";
164         name_info.objectType = VK_OBJECT_TYPE_IMAGE_VIEW;
165         name_info.objectHandle = reinterpret_cast<uint64_t>(view_handle);
166         name_info.pObjectName = view_name.c_str();
167         vk.SetDebugUtilsObjectName(name_info);
168 #endif
169 }
170
171 } // namespace GL
172 } // namespace Msp