]> git.tdb.fi Git - libs/gl.git/blob - source/backends/vulkan/texture3d_backend.cpp
Refactor TransferQueue to require explicit finalization of transfers
[libs/gl.git] / source / backends / vulkan / texture3d_backend.cpp
1 #include "device.h"
2 #include "texture3d.h"
3 #include "texture3d_backend.h"
4 #include "vulkan.h"
5
6 using namespace std;
7
8 namespace Msp {
9 namespace GL {
10
11 VulkanTexture3D::VulkanTexture3D():
12         Texture(VK_IMAGE_VIEW_TYPE_3D)
13 { }
14
15 VulkanTexture3D::VulkanTexture3D(unsigned t):
16         Texture(t)
17 { }
18
19 void VulkanTexture3D::fill_image_info(void *ii) const
20 {
21         const Texture3D &self = *static_cast<const Texture3D *>(this);
22
23         VkImageCreateInfo *image_info = static_cast<VkImageCreateInfo *>(ii);
24         image_info->imageType = VK_IMAGE_TYPE_3D;
25         image_info->extent.width = self.width;
26         image_info->extent.height = self.height;
27         image_info->extent.depth = self.depth;
28 }
29
30 void VulkanTexture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd, unsigned ht, unsigned dp, const void *data)
31 {
32         const Texture3D &self = *static_cast<const Texture3D *>(this);
33
34         auto level_size = self.get_level_size(level);
35         bool discard = (x==0 && y==0 && z==0 && wd==level_size.x && ht==level_size.y && dp==level_size.z);
36
37         TransferQueue &tq = device.get_transfer_queue();
38         size_t data_size = wd*ht*dp*get_pixel_size(storage_fmt);
39         void *staging = tq.prepare_transfer(this, false, data_size,
40                 [this, level, discard](){
41                         change_layout(level, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, discard);
42                 },
43                 [this, level, x, y, z, wd, ht, dp](VkCommandBuffer cmd_buf, VkBuffer staging_buf, size_t src_off){
44                         const VulkanFunctions &vk = device.get_functions();
45
46                         VkBufferImageCopy region = { };
47                         region.bufferOffset = src_off;
48                         region.imageSubresource.aspectMask = get_vulkan_aspect(get_components(storage_fmt));
49                         region.imageSubresource.mipLevel = level;
50                         region.imageSubresource.baseArrayLayer = (is_array() ? z : 0);
51                         region.imageSubresource.layerCount = (is_array() ? dp : 1);
52                         region.imageOffset = { x, y, (is_array() ? 0 : z) };
53                         region.imageExtent = { wd, ht, (is_array() ? 1 : dp) };
54                         vk.CmdCopyBufferToImage(cmd_buf, staging_buf, handle, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
55                 });
56
57         stage_pixels(staging, data, wd*ht*dp);
58         tq.finalize_transfer(staging);
59 }
60
61 void VulkanTexture3D::fill_mipmap_blit(unsigned level, void *b)
62 {
63         const Texture3D &self = *static_cast<const Texture3D *>(this);
64         VkImageBlit &blit = *static_cast<VkImageBlit *>(b);
65
66         LinAl::Vector<int, 3> src_size = self.get_level_size(level);
67         LinAl::Vector<int, 3> dst_size = self.get_level_size(level+1);
68
69         blit.srcSubresource.layerCount = (is_array() ? self.depth : 1);
70         blit.dstSubresource.layerCount = blit.srcSubresource.layerCount;
71         blit.srcOffsets[1] = { src_size.x, src_size.y, (is_array() ? 1 : src_size.z) };
72         blit.dstOffsets[1] = { dst_size.x, dst_size.y, (is_array() ? 1 : dst_size.z) };
73 }
74
75 bool VulkanTexture3D::is_array() const
76 {
77         return view_type==VK_IMAGE_VIEW_TYPE_2D_ARRAY;
78 }
79
80 size_t VulkanTexture3D::get_data_size() const
81 {
82         return 0;
83 }
84
85 } // namespace GL
86 } // namespace Msp