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[libs/gl.git] / source / backends / vulkan / texture3d_backend.cpp
1 #include "device.h"
2 #include "texture3d.h"
3 #include "texture3d_backend.h"
4 #include "vulkan.h"
5
6 using namespace std;
7
8 namespace Msp {
9 namespace GL {
10
11 VulkanTexture3D::VulkanTexture3D():
12         Texture(VK_IMAGE_VIEW_TYPE_3D)
13 { }
14
15 VulkanTexture3D::VulkanTexture3D(unsigned t):
16         Texture(t)
17 { }
18
19 void VulkanTexture3D::fill_image_info(void *ii) const
20 {
21         const Texture3D &self = *static_cast<const Texture3D *>(this);
22
23         VkImageCreateInfo *image_info = static_cast<VkImageCreateInfo *>(ii);
24         image_info->imageType = VK_IMAGE_TYPE_3D;
25         image_info->extent.width = self.width;
26         image_info->extent.height = self.height;
27         image_info->extent.depth = self.depth;
28 }
29
30 void VulkanTexture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd, unsigned ht, unsigned dp, const void *data)
31 {
32         const Texture3D &self = *static_cast<const Texture3D *>(this);
33
34         auto level_size = self.get_level_size(level);
35         bool discard = (x==0 && y==0 && z==0 && wd==level_size.x && ht==level_size.y && dp==level_size.z);
36
37         size_t data_size = wd*ht*dp*get_pixel_size(storage_fmt);
38         void *staging = device.get_transfer_queue().prepare_transfer(this, false, data_size,
39                 [this, level, discard](){
40                         change_layout(level, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, discard);
41                 },
42                 [this, level, x, y, z, wd, ht, dp](VkCommandBuffer cmd_buf, VkBuffer staging_buf, size_t src_off){
43                         const VulkanFunctions &vk = device.get_functions();
44
45                         VkBufferImageCopy region = { };
46                         region.bufferOffset = src_off;
47                         region.imageSubresource.aspectMask = get_vulkan_aspect(get_components(storage_fmt));
48                         region.imageSubresource.mipLevel = level;
49                         region.imageSubresource.baseArrayLayer = (is_array() ? z : 0);
50                         region.imageSubresource.layerCount = (is_array() ? dp : 1);
51                         region.imageOffset = { x, y, (is_array() ? 0 : z) };
52                         region.imageExtent = { wd, ht, (is_array() ? 1 : dp) };
53                         vk.CmdCopyBufferToImage(cmd_buf, staging_buf, handle, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
54                 });
55
56         stage_pixels(staging, data, wd*ht*dp);
57 }
58
59 void VulkanTexture3D::fill_mipmap_blit(unsigned level, void *b)
60 {
61         const Texture3D &self = *static_cast<const Texture3D *>(this);
62         VkImageBlit &blit = *static_cast<VkImageBlit *>(b);
63
64         LinAl::Vector<int, 3> src_size = self.get_level_size(level);
65         LinAl::Vector<int, 3> dst_size = self.get_level_size(level+1);
66
67         blit.srcSubresource.layerCount = (is_array() ? self.depth : 1);
68         blit.dstSubresource.layerCount = blit.srcSubresource.layerCount;
69         blit.srcOffsets[1] = { src_size.x, src_size.y, (is_array() ? 1 : src_size.z) };
70         blit.dstOffsets[1] = { dst_size.x, dst_size.y, (is_array() ? 1 : dst_size.z) };
71 }
72
73 bool VulkanTexture3D::is_array() const
74 {
75         return view_type==VK_IMAGE_VIEW_TYPE_2D_ARRAY;
76 }
77
78 size_t VulkanTexture3D::get_data_size() const
79 {
80         return 0;
81 }
82
83 } // namespace GL
84 } // namespace Msp