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Implement mipmap generation for the Vulkan backend
[libs/gl.git] / source / backends / vulkan / texture1d_backend.cpp
1 #include "device.h"
2 #include "texture1d.h"
3 #include "texture1d_backend.h"
4 #include "vulkan.h"
5
6 using namespace std;
7
8 namespace Msp {
9 namespace GL {
10
11 VulkanTexture1D::VulkanTexture1D():
12         Texture(VK_IMAGE_VIEW_TYPE_1D)
13 { }
14
15 void VulkanTexture1D::fill_image_info(void *ii) const
16 {
17         const Texture1D &self = *static_cast<const Texture1D *>(this);
18
19         VkImageCreateInfo *image_info = static_cast<VkImageCreateInfo *>(ii);
20         image_info->imageType = VK_IMAGE_TYPE_1D;
21         image_info->extent.width = self.width;
22         image_info->mipLevels = self.levels;
23 }
24
25 void VulkanTexture1D::sub_image(unsigned level, int x, unsigned wd, const void *data)
26 {
27         const Texture1D &self = *static_cast<const Texture1D *>(this);
28
29         unsigned level_size = self.get_level_size(level);
30         bool discard = (x==0 && wd==level_size);
31
32         size_t data_size = wd*get_pixel_size(storage_fmt);
33         void *staging = device.get_transfer_queue().prepare_transfer(this, false, data_size,
34                 [this, level, discard](){
35                         unsigned n_levels = static_cast<const Texture1D *>(this)->levels;
36                         change_layout(n_levels, level, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, discard);
37                 },
38                 [this, level, x, wd](VkCommandBuffer cmd_buf, VkBuffer staging_buf, size_t src_off){
39                         const VulkanFunctions &vk = device.get_functions();
40
41                         VkBufferImageCopy region = { };
42                         region.bufferOffset = src_off;
43                         region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
44                         region.imageSubresource.mipLevel = level;
45                         region.imageSubresource.baseArrayLayer = 0;
46                         region.imageSubresource.layerCount = 1;
47                         region.imageOffset = { x, 0, 0 };
48                         region.imageExtent = { wd, 1, 1 };
49                         vk.CmdCopyBufferToImage(cmd_buf, staging_buf, handle, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
50                 });
51
52         const char *src = static_cast<const char *>(data);
53         copy(src, src+data_size, static_cast<char *>(staging));
54 }
55
56 void VulkanTexture1D::generate_mipmap()
57 {
58         generate_mipmap_levels(static_cast<const Texture1D *>(this)->levels);
59 }
60
61 void VulkanTexture1D::fill_mipmap_blit(unsigned level, void *b)
62 {
63         const Texture1D &self = *static_cast<const Texture1D *>(this);
64         VkImageBlit &blit = *static_cast<VkImageBlit *>(b);
65
66         int src_size = self.get_level_size(level);
67         int dst_size = self.get_level_size(level+1);
68
69         blit.srcOffsets[1] = { src_size, 1, 1 };
70         blit.dstOffsets[1] = { dst_size, 1, 1 };
71 }
72
73 size_t VulkanTexture1D::get_data_size() const
74 {
75         return 0;
76 }
77
78 } // namespace GL
79 } // namespace Msp