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[libs/gl.git] / source / backends / vulkan / texture1d_backend.cpp
1 #include "device.h"
2 #include "texture1d.h"
3 #include "texture1d_backend.h"
4 #include "vulkan.h"
5
6 using namespace std;
7
8 namespace Msp {
9 namespace GL {
10
11 VulkanTexture1D::VulkanTexture1D():
12         Texture(VK_IMAGE_VIEW_TYPE_1D)
13 { }
14
15 void VulkanTexture1D::fill_image_info(void *ii) const
16 {
17         const Texture1D &self = *static_cast<const Texture1D *>(this);
18
19         VkImageCreateInfo *image_info = static_cast<VkImageCreateInfo *>(ii);
20         image_info->imageType = VK_IMAGE_TYPE_1D;
21         image_info->extent.width = self.width;
22         image_info->mipLevels = self.levels;
23 }
24
25 void VulkanTexture1D::sub_image(unsigned level, int x, unsigned wd, const void *data)
26 {
27         const Texture1D &self = *static_cast<const Texture1D *>(this);
28
29         unsigned level_size = self.get_level_size(level);
30         change_layout(self.levels, level, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, (x==0 && wd==level_size));
31
32         size_t data_size = wd*get_pixel_size(storage_fmt);
33         void *staging = device.get_transfer_queue().prepare_transfer(data_size,
34                 [this, level, x, wd](VkCommandBuffer cmd_buf, VkBuffer staging_buf, size_t src_off){
35                         const VulkanFunctions &vk = device.get_functions();
36
37                         VkBufferImageCopy region = { };
38                         region.bufferOffset = src_off;
39                         region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
40                         region.imageSubresource.mipLevel = level;
41                         region.imageSubresource.baseArrayLayer = 0;
42                         region.imageSubresource.layerCount = 1;
43                         region.imageOffset = { x, 0, 0 };
44                         region.imageExtent = { wd, 1, 1 };
45                         vk.CmdCopyBufferToImage(cmd_buf, staging_buf, handle, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
46                 });
47
48         const char *src = static_cast<const char *>(data);
49         copy(src, src+data_size, static_cast<char *>(staging));
50 }
51
52 size_t VulkanTexture1D::get_data_size() const
53 {
54         return 0;
55 }
56
57 } // namespace GL
58 } // namespace Msp