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[libs/gl.git] / source / backends / vulkan / synchronizer.cpp
1 #include <msp/core/algorithm.h>
2 #include "buffer.h"
3 #include "device.h"
4 #include "error.h"
5 #include "texture.h"
6 #include "synchronizer.h"
7 #include "vulkan.h"
8
9 using namespace std;
10
11 namespace Msp {
12 namespace GL {
13
14 Synchronizer::Synchronizer(Device &d):
15         device(d)
16 { }
17
18 void Synchronizer::write_buffer(VkBuffer buffer, size_t offset, size_t size, bool mapped)
19 {
20         auto i = lower_bound_member(buffer_accesses, buffer, &BufferAccess::buffer);
21         if(i==buffer_accesses.end() || i->buffer!=buffer)
22         {
23                 i = buffer_accesses.emplace(i);
24                 i->buffer = buffer;
25                 i->offset = offset;
26                 i->size = size;
27         }
28         else
29         {
30                 size_t begin = min(offset, i->offset);
31                 size_t end = max(offset+size, i->offset+i->size);
32                 i->offset = begin;
33                 i->size = end-begin;
34         }
35
36         if(mapped)
37                 i->was_written = true;
38         i->pending_write = true;
39 }
40
41 void Synchronizer::split_image_mipmap(VkImage image, unsigned aspect, unsigned n_levels)
42 {
43         if(!n_levels)
44                 throw invalid_argument("Synchronizer::split_image_mipmap");
45
46         auto i = lower_bound_member(image_accesses, image, &ImageAccess::image);
47         if(i!=image_accesses.end() && i->image==image && i->level>=0)
48                 return;
49
50         if(i!=image_accesses.end() && i->image==image && i->level==-1)
51         {
52                 i = image_accesses.insert(i, n_levels-1, *i);
53                 for(unsigned j=0; j<n_levels; ++i, ++j)
54                         i->level = j;
55         }
56         else
57         {
58                 ImageAccess access;
59                 access.image = image;
60                 access.aspect = aspect;
61                 access.current_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
62                 access.pending_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
63
64                 if(i->level==-2)
65                         i = image_accesses.erase(i);
66
67                 for(unsigned j=0; j<n_levels; ++i, ++j)
68                         if(i==image_accesses.end() || i->image!=image || i->level>static_cast<int>(j))
69                         {
70                                 i = image_accesses.insert(i, access);
71                                 i->level = j;
72                         }
73         }
74 }
75
76 void Synchronizer::change_image_layout(VkImage image, unsigned aspect, int level, unsigned layout, bool discard)
77 {
78         auto i = lower_bound_member(image_accesses, image, &ImageAccess::image);
79
80         if(level>=0)
81         {
82                 if(i==image_accesses.end() || i->image!=image)
83                 {
84                         i = image_accesses.emplace(i);
85                         i->image = image;
86                         i->level = -2;
87                         ++i;
88                 }
89                 else if(i->level==-1)
90                         throw invalid_operation("Synchronizer::change_image_layout");
91                 else
92                 {
93                         for(; (i!=image_accesses.end() && i->image==image && i->level<level); ++i) ;
94                 }
95         }
96         else if(i!=image_accesses.end() && i->image==image && i->level==-2)
97                 throw invalid_operation("Synchronizer::change_image_layout");
98
99         if(i==image_accesses.end() || i->image!=image || (level>=0 && i->level!=level))
100         {
101                 i = image_accesses.emplace(i);
102                 i->image = image;
103                 i->aspect = aspect;
104                 i->level = (level<0 ? -1 : level);
105                 i->current_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
106         }
107
108         for(; (i!=image_accesses.end() && i->image==image && (level<0 || i->level==level)); ++i)
109         {
110                 if(discard)
111                         i->current_layout = VK_IMAGE_LAYOUT_UNDEFINED;
112                 i->pending_layout = layout;
113         }
114 }
115
116 void Synchronizer::reset()
117 {
118         for(BufferAccess &b: buffer_accesses)
119                 b.pending_write = false;
120         for(ImageAccess &i: image_accesses)
121                 i.pending_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
122 }
123
124 void Synchronizer::barrier(const VulkanCommandRecorder &vkCmd)
125 {
126         if(buffer_accesses.empty() && image_accesses.empty())
127                 return;
128
129         VkPipelineStageFlags src_stage = 0;
130         VkPipelineStageFlags dst_stage = 0;
131
132         static constexpr VkPipelineStageFlags buffer_read_stages = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT|
133                 VK_PIPELINE_STAGE_VERTEX_SHADER_BIT|VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
134         static constexpr VkPipelineStageFlags buffer_write_stages = VK_PIPELINE_STAGE_TRANSFER_BIT|
135                 VK_PIPELINE_STAGE_HOST_BIT;
136
137         vector<VkBufferMemoryBarrier> buffer_barriers;
138         buffer_barriers.reserve(buffer_accesses.size());
139         for(BufferAccess &b: buffer_accesses)
140         {
141                 if(b.pending_write==b.was_written)
142                         continue;
143
144                 buffer_barriers.emplace_back(VkBufferMemoryBarrier{ });
145                 VkBufferMemoryBarrier &barrier = buffer_barriers.back();
146
147                 barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
148                 barrier.srcAccessMask = (b.was_written ? VK_ACCESS_MEMORY_WRITE_BIT : 0);
149                 barrier.dstAccessMask = (b.pending_write ? VK_ACCESS_MEMORY_WRITE_BIT : VK_ACCESS_MEMORY_READ_BIT);
150                 barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
151                 barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
152                 barrier.buffer = handle_cast<::VkBuffer>(b.buffer);
153                 barrier.offset = b.offset;
154                 barrier.size = b.size;
155
156                 src_stage |= (b.was_written ? buffer_write_stages : buffer_read_stages);
157                 dst_stage |= (b.pending_write ? buffer_write_stages : buffer_read_stages);
158         }
159
160         static constexpr VkPipelineStageFlags image_read_stages = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT|VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT|
161                 VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT|VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
162         static constexpr VkPipelineStageFlags image_write_stages = VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT|
163                 VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT|VK_PIPELINE_STAGE_TRANSFER_BIT;
164
165         vector<VkImageMemoryBarrier> image_barriers;
166         image_barriers.reserve(image_accesses.size());
167         for(const ImageAccess &i: image_accesses)
168         {
169                 if(i.level==-2 || i.pending_layout==i.current_layout)
170                         continue;
171
172                 image_barriers.emplace_back(VkImageMemoryBarrier{ });
173                 VkImageMemoryBarrier &barrier = image_barriers.back();
174
175                 barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
176                 barrier.srcAccessMask = (is_write_layout(i.current_layout) ? VK_ACCESS_MEMORY_WRITE_BIT : 0);
177                 barrier.dstAccessMask = (is_write_layout(i.pending_layout) ? VK_ACCESS_MEMORY_WRITE_BIT : VK_ACCESS_MEMORY_READ_BIT);
178                 barrier.oldLayout = static_cast<VkImageLayout>(i.current_layout);
179                 barrier.newLayout = static_cast<VkImageLayout>(i.pending_layout);
180                 barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
181                 barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
182                 barrier.image = handle_cast<::VkImage>(i.image);
183                 barrier.subresourceRange.aspectMask = i.aspect;
184                 barrier.subresourceRange.baseMipLevel = max(i.level, 0);
185                 barrier.subresourceRange.levelCount = (i.level<0 ? VK_REMAINING_MIP_LEVELS : 1);
186                 barrier.subresourceRange.baseArrayLayer = 0;
187                 barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
188
189                 if(i.current_layout!=VK_IMAGE_LAYOUT_UNDEFINED)
190                         src_stage |= (is_write_layout(i.current_layout) ? image_write_stages : image_read_stages);
191                 dst_stage |= (is_write_layout(i.pending_layout) ? image_write_stages : image_read_stages);
192         }
193
194         if(buffer_barriers.empty() && image_barriers.empty())
195                 return;
196
197         if(!src_stage)
198                 src_stage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
199         if(!dst_stage)
200                 dst_stage = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
201
202         vkCmd.PipelineBarrier(src_stage, dst_stage, 0, 0, 0,
203                 buffer_barriers.size(), buffer_barriers.data(), image_barriers.size(), image_barriers.data());
204
205         for(auto i=buffer_accesses.begin(); i!=buffer_accesses.end(); )
206         {
207                 if(!i->pending_write)
208                         i = buffer_accesses.erase(i);
209                 else
210                 {
211                         i->was_written = i->pending_write;
212                         ++i;
213                 }
214         }
215
216         for(auto i=image_accesses.begin(); i!=image_accesses.end(); )
217         {
218                 if(i->level!=-1)
219                 {
220                         auto j = i;
221                         if(j->level==-2)
222                                 ++j;
223
224                         bool remove_image = true;
225                         for(; (j!=image_accesses.end() && j->image==i->image); ++j)
226                                 remove_image &= (j->pending_layout==VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
227
228                         if(remove_image)
229                                 i = image_accesses.erase(i, j);
230                         else
231                         {
232                                 for(; i!=j; ++i)
233                                         i->current_layout = i->pending_layout;
234                         }
235                 }
236                 else if(i->pending_layout==VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
237                         i = image_accesses.erase(i);
238                 else
239                 {
240                         i->current_layout = i->pending_layout;
241                         ++i;
242                 }
243         }
244 }
245
246 bool Synchronizer::is_write_layout(unsigned layout)
247 {
248         return layout==VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL || layout==VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL ||
249                 layout==VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
250 }
251
252 } // namespace GL
253 } // namespace Msp