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1 #ifndef MSP_GL_PIPELINESTATE_BACKEND_H_
2 #define MSP_GL_PIPELINESTATE_BACKEND_H_
3
4 #include <msp/core/noncopyable.h>
5 #include "handles.h"
6
7 namespace Msp {
8 namespace GL {
9
10 class Device;
11
12 class VulkanPipelineState: public NonCopyable
13 {
14         friend class DescriptorPool;
15         friend class PipelineCache;
16         friend class VulkanCommands;
17
18 protected:
19         Device &device;
20         mutable unsigned changes = 0;
21         mutable unsigned unapplied = 0;
22         mutable VkPipeline handle = 0;
23         mutable std::vector<unsigned> descriptor_set_slots;
24         mutable unsigned first_changed_desc_set = 0;
25
26         VulkanPipelineState();
27         VulkanPipelineState(VulkanPipelineState &&);
28
29         static bool can_bind_tex_level(unsigned) { return true; }
30
31         void update() const;
32         void refresh() const { if(changes) update(); }
33         std::uint64_t compute_hash() const;
34         void fill_creation_info(std::vector<char> &) const;
35         std::uint64_t compute_descriptor_set_hash(unsigned) const;
36         bool is_descriptor_set_dynamic(unsigned) const;
37         VkDescriptorSetLayout get_descriptor_set_layout(unsigned) const;
38         unsigned fill_descriptor_writes(unsigned, unsigned, std::vector<char> &) const;
39
40         void apply(VkCommandBuffer, const VulkanPipelineState *, unsigned, bool) const;
41 };
42
43 using PipelineStateBackend = VulkanPipelineState;
44
45 } // namespace GL
46 } // namespace Msp
47
48 #endif