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[libs/gl.git] / source / backends / vulkan / pipelinestate_backend.cpp
1 #include <msp/core/hash.h>
2 #include "batch.h"
3 #include "blend.h"
4 #include "buffer.h"
5 #include "depthtest.h"
6 #include "device.h"
7 #include "framebuffer.h"
8 #include "pipelinestate.h"
9 #include "pipelinestate_backend.h"
10 #include "program.h"
11 #include "rect.h"
12 #include "sampler.h"
13 #include "stenciltest.h"
14 #include "structurebuilder.h"
15 #include "texture.h"
16 #include "uniformblock.h"
17 #include "vertexsetup.h"
18 #include "vulkan.h"
19
20 using namespace std;
21
22 namespace Msp {
23 namespace GL {
24
25 VulkanPipelineState::VulkanPipelineState():
26         device(Device::get_current())
27 { }
28
29 VulkanPipelineState::VulkanPipelineState(VulkanPipelineState &&other):
30         device(other.device),
31         handle(other.handle)
32 { }
33
34 void VulkanPipelineState::update() const
35 {
36         const PipelineState &self = *static_cast<const PipelineState *>(this);
37
38         unapplied |= changes&(PipelineState::VIEWPORT|PipelineState::SCISSOR|PipelineState::VERTEX_SETUP);
39
40         if(changes&PipelineState::VERTEX_SETUP)
41                 self.vertex_setup->refresh();
42
43         constexpr unsigned pipeline_mask = PipelineState::SHPROG|PipelineState::VERTEX_SETUP|PipelineState::FACE_CULL|
44                 PipelineState::DEPTH_TEST|PipelineState::STENCIL_TEST|PipelineState::BLEND|PipelineState::PRIMITIVE_TYPE;
45         if(changes&pipeline_mask)
46         {
47                 handle = device.get_pipeline_cache().get_pipeline(self);
48                 unapplied |= PipelineState::SHPROG;
49         }
50
51         if(changes&(PipelineState::SHPROG|PipelineState::UNIFORMS|PipelineState::TEXTURES))
52         {
53                 unsigned changed_sets = (changes&PipelineState::SHPROG ? ~0U : 0U);
54                 for(const PipelineState::BoundUniformBlock &u: self.uniform_blocks)
55                         if(u.changed || changed_sets==~0U)
56                         {
57                                 if(u.block)
58                                         u.used = self.shprog->uses_uniform_block_binding(u.binding);
59                                 if(u.binding>=0)
60                                         changed_sets |= 1<<(u.binding>>20);
61                                 u.changed = false;
62                         }
63                 for(const PipelineState::BoundTexture &t: self.textures)
64                         if(t.changed || changed_sets==~0U)
65                         {
66                                 if(t.texture && t.sampler)
67                                         t.used = self.shprog->uses_texture_binding(t.binding);
68                                 changed_sets |= 1<<(t.binding>>20);
69                                 if(t.texture && t.level>=0)
70                                         t.texture->refresh_mip_views();
71                                 if(t.sampler)
72                                         t.sampler->refresh();
73                                 t.changed = false;
74                         }
75
76                 if(changed_sets)
77                 {
78                         descriptor_set_handles.resize(self.shprog->get_n_descriptor_sets());
79                         for(unsigned i=0; i<descriptor_set_handles.size(); ++i)
80                                 if(changed_sets&(1<<i))
81                                         descriptor_set_handles[i] = device.get_pipeline_cache().get_descriptor_set(self, i);
82                         unapplied |= PipelineState::UNIFORMS;
83                 }
84         }
85
86         changes = 0;
87 }
88
89 uint64_t VulkanPipelineState::compute_hash() const
90 {
91         const PipelineState &self = *static_cast<const PipelineState *>(this);
92         const FrameFormat &format = self.framebuffer->get_format();
93
94         uint64_t result = hash<64>(self.shprog);
95         result = hash_update<64>(result, self.vertex_setup->compute_hash());
96         result = hash_round<64>(result, self.primitive_type);
97
98         if(self.front_face!=NON_MANIFOLD && self.face_cull!=NO_CULL)
99         {
100                 result = hash_round<64>(result, self.front_face);
101                 result = hash_round<64>(result, self.face_cull);
102         }
103
104         result = hash_round<64>(result, format.get_samples());
105
106         if(self.depth_test.enabled)
107         {
108                 result = hash_round<64>(result, self.depth_test.compare);
109                 result = hash_update<64>(result, self.depth_test.write);
110         }
111
112         if(self.stencil_test.enabled)
113         {
114                 result = hash_round<64>(result, self.stencil_test.compare);
115                 result = hash_round<64>(result, self.stencil_test.stencil_fail_op);
116                 result = hash_round<64>(result, self.stencil_test.depth_fail_op);
117                 result = hash_round<64>(result, self.stencil_test.depth_pass_op);
118                 result = hash_update<64>(result, self.stencil_test.reference);
119         }
120
121         if(self.blend.enabled)
122         {
123                 result = hash_round<64>(result, self.blend.equation);
124                 result = hash_round<64>(result, self.blend.src_factor);
125                 result = hash_round<64>(result, self.blend.dst_factor);
126                 result = hash_round<64>(result, self.blend.write_mask);
127         }
128
129         for(FrameAttachment a: format)
130                 result = hash_update<64>(result, a);
131
132         return result;
133 }
134
135 void VulkanPipelineState::fill_creation_info(vector<char> &buffer) const
136 {
137         const PipelineState &self = *static_cast<const PipelineState *>(this);
138
139         const FrameFormat &format = self.framebuffer->get_format();
140         VkRenderPass render_pass = device.get_pipeline_cache().get_render_pass(format, false, false, false);
141
142         unsigned n_color_attachments = 0;
143         for(FrameAttachment a: format)
144         {
145                 unsigned attach_pt = get_attach_point(a);
146                 if(attach_pt!=get_attach_point(DEPTH_ATTACHMENT) && attach_pt!=get_attach_point(STENCIL_ATTACHMENT))
147                         ++n_color_attachments;
148         }
149
150         StructureBuilder sb(buffer, 10);
151         VkGraphicsPipelineCreateInfo *&pipeline_info = sb.add<VkGraphicsPipelineCreateInfo>();
152         VkPipelineInputAssemblyStateCreateInfo *&input_assembly_info = sb.add<VkPipelineInputAssemblyStateCreateInfo>();
153         VkPipelineViewportStateCreateInfo *&viewport_info = sb.add<VkPipelineViewportStateCreateInfo>();
154         VkPipelineRasterizationStateCreateInfo *&raster_info = sb.add<VkPipelineRasterizationStateCreateInfo>();
155         VkPipelineMultisampleStateCreateInfo *&multisample_info = sb.add<VkPipelineMultisampleStateCreateInfo>();
156         VkPipelineDepthStencilStateCreateInfo *&depth_stencil_info = sb.add<VkPipelineDepthStencilStateCreateInfo>();
157         VkPipelineColorBlendStateCreateInfo *&blend_info = sb.add<VkPipelineColorBlendStateCreateInfo>();
158         VkPipelineColorBlendAttachmentState *&blend_attachments = sb.add<VkPipelineColorBlendAttachmentState>(n_color_attachments);
159         VkPipelineDynamicStateCreateInfo *&dynamic_info = sb.add<VkPipelineDynamicStateCreateInfo>();
160         VkDynamicState *&dynamic_states = sb.add<VkDynamicState>(2);
161
162         input_assembly_info->sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
163         input_assembly_info->topology = static_cast<VkPrimitiveTopology>(get_vulkan_primitive_type(self.primitive_type));
164         input_assembly_info->primitiveRestartEnable = true;
165
166         viewport_info->sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
167         viewport_info->viewportCount = 1;
168         viewport_info->pViewports = 0;
169         viewport_info->scissorCount = 1;
170         viewport_info->pScissors = 0;
171
172         raster_info->sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
173         raster_info->depthClampEnable = VK_FALSE;
174         raster_info->rasterizerDiscardEnable = VK_FALSE;
175         raster_info->polygonMode = VK_POLYGON_MODE_FILL;
176         raster_info->frontFace = (self.front_face==CLOCKWISE ? VK_FRONT_FACE_COUNTER_CLOCKWISE : VK_FRONT_FACE_CLOCKWISE);
177         if(self.face_cull==NO_CULL || self.front_face==NON_MANIFOLD)
178                 raster_info->cullMode = VK_CULL_MODE_NONE;
179         else
180                 raster_info->cullMode = (self.face_cull==CULL_FRONT ? VK_CULL_MODE_FRONT_BIT : VK_CULL_MODE_BACK_BIT);
181         raster_info->depthBiasEnable = VK_FALSE;
182         raster_info->depthBiasConstantFactor = 0.0f;
183         raster_info->depthBiasClamp = 0.0f;
184         raster_info->depthBiasSlopeFactor = 0.0f;
185         raster_info->lineWidth = 1.0f;
186
187         multisample_info->sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
188         multisample_info->rasterizationSamples = static_cast<VkSampleCountFlagBits>(get_vulkan_samples(format.get_samples()));
189         multisample_info->sampleShadingEnable = VK_FALSE;
190         multisample_info->minSampleShading = 1.0f;
191         multisample_info->pSampleMask = 0;
192         multisample_info->alphaToCoverageEnable = VK_FALSE;
193         multisample_info->alphaToOneEnable = VK_FALSE;
194
195         depth_stencil_info->sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
196         depth_stencil_info->depthTestEnable = self.depth_test.enabled;
197         depth_stencil_info->depthWriteEnable = self.depth_test.write;
198         depth_stencil_info->depthCompareOp = static_cast<VkCompareOp>(get_vulkan_predicate(self.depth_test.compare));
199         depth_stencil_info->depthBoundsTestEnable = VK_FALSE;
200
201         depth_stencil_info->stencilTestEnable = self.stencil_test.enabled;
202         depth_stencil_info->front.failOp = static_cast<VkStencilOp>(get_vulkan_stencil_op(self.stencil_test.stencil_fail_op));
203         depth_stencil_info->front.passOp = static_cast<VkStencilOp>(get_vulkan_stencil_op(self.stencil_test.depth_pass_op));
204         depth_stencil_info->front.depthFailOp = static_cast<VkStencilOp>(get_vulkan_stencil_op(self.stencil_test.depth_fail_op));
205         depth_stencil_info->front.compareOp = static_cast<VkCompareOp>(get_vulkan_predicate(self.stencil_test.compare));
206         depth_stencil_info->front.compareMask = 0xFFFFFFFFU;
207         depth_stencil_info->front.writeMask = 0xFFFFFFFFU;
208         depth_stencil_info->front.reference = self.stencil_test.reference;
209         depth_stencil_info->back = depth_stencil_info->front;
210
211         for(unsigned i=0; i<n_color_attachments; ++i)
212         {
213                 blend_attachments[i].blendEnable = self.blend.enabled;
214                 blend_attachments[i].srcColorBlendFactor = static_cast<VkBlendFactor>(get_vulkan_blend_factor(self.blend.src_factor));
215                 blend_attachments[i].dstColorBlendFactor = static_cast<VkBlendFactor>(get_vulkan_blend_factor(self.blend.dst_factor));
216                 blend_attachments[i].colorBlendOp = static_cast<VkBlendOp>(get_vulkan_blend_equation(self.blend.equation));
217                 blend_attachments[i].srcAlphaBlendFactor = blend_attachments[i].srcColorBlendFactor;
218                 blend_attachments[i].dstAlphaBlendFactor = blend_attachments[i].dstColorBlendFactor;
219                 blend_attachments[i].alphaBlendOp = blend_attachments[i].colorBlendOp;
220                 blend_attachments[i].colorWriteMask = get_vulkan_color_mask(self.blend.write_mask);
221         }
222
223         blend_info->sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
224         blend_info->attachmentCount = n_color_attachments;
225         blend_info->pAttachments = blend_attachments;
226
227         dynamic_states[0] = VK_DYNAMIC_STATE_VIEWPORT;
228         dynamic_states[1] = VK_DYNAMIC_STATE_SCISSOR;
229
230         dynamic_info->sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
231         dynamic_info->dynamicStateCount = 2;
232         dynamic_info->pDynamicStates = dynamic_states;
233
234         pipeline_info->sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
235
236         pipeline_info->pInputAssemblyState = input_assembly_info;
237         pipeline_info->pTessellationState = 0;
238         pipeline_info->pViewportState = viewport_info;
239         pipeline_info->pRasterizationState = raster_info;
240         pipeline_info->pMultisampleState = multisample_info;
241         pipeline_info->pDepthStencilState = depth_stencil_info;
242         pipeline_info->pColorBlendState = blend_info;
243         pipeline_info->pDynamicState = dynamic_info;
244         pipeline_info->renderPass = handle_cast<::VkRenderPass>(render_pass);
245         pipeline_info->subpass = 0;
246
247         if(self.shprog)
248         {
249                 pipeline_info->stageCount = self.shprog->n_stages;
250                 pipeline_info->pStages = reinterpret_cast<const VkPipelineShaderStageCreateInfo *>(self.shprog->creation_info.data());
251                 pipeline_info->layout = handle_cast<::VkPipelineLayout>(self.shprog->layout_handle);
252         }
253
254         if(self.vertex_setup)
255                 pipeline_info->pVertexInputState = reinterpret_cast<const VkPipelineVertexInputStateCreateInfo *>(self.vertex_setup->creation_info.data());
256 }
257
258 uint64_t VulkanPipelineState::compute_descriptor_set_hash(unsigned index) const
259 {
260         const PipelineState &self = *static_cast<const PipelineState *>(this);
261
262         uint64_t result = hash<64>(0, 0);
263         for(const PipelineState::BoundUniformBlock &b: self.uniform_blocks)
264                 if(b.used && b.binding>=0 && static_cast<unsigned>(b.binding>>20)==index)
265                 {
266                         result = hash_update<64>(result, b.binding);
267                         result = hash_update<64>(result, reinterpret_cast<uintptr_t>(b.block));
268                         result = hash_update<64>(result, reinterpret_cast<uintptr_t>(b.buffer->handle));
269                 }
270         for(const PipelineState::BoundTexture &t: self.textures)
271                 if(t.used && (t.binding>>20)==index)
272                 {
273                         result = hash_update<64>(result, t.binding);
274                         result = hash_update<64>(result, reinterpret_cast<uintptr_t>(t.texture->handle));
275                         result = hash_update<64>(result, reinterpret_cast<uintptr_t>(t.sampler->handle));
276                         result = hash_update<64>(result, t.level);
277                 }
278
279         return result;
280 }
281
282 VkDescriptorSetLayout VulkanPipelineState::get_descriptor_set_layout(unsigned index) const
283 {
284         return static_cast<const PipelineState *>(this)->shprog->desc_set_layout_handles[index];
285 }
286
287 unsigned VulkanPipelineState::fill_descriptor_writes(unsigned index, vector<char> &buffer) const
288 {
289         const PipelineState &self = *static_cast<const PipelineState *>(this);
290
291         unsigned n_buffers = 0;
292         for(const PipelineState::BoundUniformBlock &u: self.uniform_blocks)
293                 if(u.used && u.binding>=0 && static_cast<unsigned>(u.binding>>20)==index)
294                         ++n_buffers;
295         unsigned n_images = 0;
296         for(const PipelineState::BoundTexture &t: self.textures)
297                 if(t.used && (t.binding>>20)==index)
298                         ++n_images;
299         unsigned n_writes = n_buffers+n_images;
300
301         StructureBuilder sb(buffer, 3);
302         VkWriteDescriptorSet *&writes = sb.add<VkWriteDescriptorSet>(n_writes);
303         VkDescriptorBufferInfo *&buffers = sb.add<VkDescriptorBufferInfo>(n_buffers);
304         VkDescriptorImageInfo *&images = sb.add<VkDescriptorImageInfo>(n_images);
305
306         VkWriteDescriptorSet *write_ptr = writes;
307         VkDescriptorBufferInfo *buffer_ptr = buffers;
308         VkDescriptorImageInfo *image_ptr = images;
309
310         for(const PipelineState::BoundUniformBlock &u: self.uniform_blocks)
311                 if(u.used && u.binding>=0 && static_cast<unsigned>(u.binding>>20)==index)
312                 {
313                         buffer_ptr->buffer = handle_cast<::VkBuffer>(u.buffer->handle);
314                         buffer_ptr->offset = u.block->get_offset();
315                         buffer_ptr->range = u.block->get_data_size();
316
317                         write_ptr->sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
318                         write_ptr->dstBinding = u.binding&0xFFFFF;
319                         write_ptr->descriptorCount = 1;
320                         write_ptr->descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
321                         write_ptr->pBufferInfo = buffer_ptr;
322
323                         ++buffer_ptr;
324                         ++write_ptr;
325                 }
326
327         for(const PipelineState::BoundTexture &t: self.textures)
328                 if(t.used && (t.binding>>20)==index)
329                 {
330                         image_ptr->sampler = handle_cast<::VkSampler>(t.sampler->handle);
331                         if(t.level<0)
332                                 image_ptr->imageView = handle_cast<::VkImageView>(t.texture->view_handle);
333                         else
334                                 image_ptr->imageView = handle_cast<::VkImageView>(t.texture->mip_view_handles[t.level]);
335                         image_ptr->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
336
337                         write_ptr->sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
338                         write_ptr->dstBinding = t.binding&0xFFFFF;
339                         write_ptr->descriptorCount = 1;
340                         write_ptr->descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
341                         write_ptr->pImageInfo = image_ptr;
342
343                         ++image_ptr;
344                         ++write_ptr;
345                 }
346
347         return n_writes;
348 }
349
350 void VulkanPipelineState::apply(VkCommandBuffer command_buffer, const VulkanPipelineState *last, unsigned frame, bool negative_viewport) const
351 {
352         const PipelineState &self = *static_cast<const PipelineState *>(this);
353         const VulkanFunctions &vk = device.get_functions();
354
355         if(!last)
356                 unapplied = ~0U;
357         else if(last!=this)
358         {
359                 const PipelineState &last_ps = *static_cast<const PipelineState *>(last);
360                 if(handle!=last->handle)
361                         unapplied |= PipelineState::SHPROG;
362                 if(self.vertex_setup!=last_ps.vertex_setup)
363                         unapplied |= PipelineState::VERTEX_SETUP;
364                 for(unsigned i=0; (i<descriptor_set_handles.size() && i<last->descriptor_set_handles.size()); ++i)
365                         if(descriptor_set_handles[i]!=last->descriptor_set_handles[i])
366                         {
367                                 unapplied |= PipelineState::UNIFORMS;
368                                 break;
369                         }
370                 if(self.viewport!=last_ps.viewport)
371                         unapplied |= PipelineState::VIEWPORT;
372                 if(self.scissor!=last_ps.scissor)
373                         unapplied |= PipelineState::SCISSOR;
374         }
375
376         if(unapplied&PipelineState::SHPROG)
377                 vk.CmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, handle);
378
379         if(unapplied&PipelineState::VERTEX_SETUP)
380                 if(const VertexSetup *vs = self.vertex_setup)
381                 {
382                         vk.CmdBindVertexBuffers(command_buffer, 0, vs->n_bindings, vs->buffers, vs->offsets);
383                         VkIndexType index_type = static_cast<VkIndexType>(get_vulkan_index_type(vs->get_index_type()));
384                         vk.CmdBindIndexBuffer(command_buffer, vs->get_index_buffer()->handle, 0, index_type);
385                 }
386
387         if(!self.uniform_blocks.empty())
388         {
389                 const PipelineState::BoundUniformBlock &first_block = self.uniform_blocks.front();
390                 if(first_block.used && first_block.binding==ReflectData::PUSH_CONSTANT)
391                 {
392                         const UniformBlock &pc_block = *first_block.block;
393                         vk.CmdPushConstants(command_buffer, self.shprog->layout_handle, self.shprog->stage_flags,
394                                 pc_block.get_offset(), pc_block.get_data_size(), pc_block.get_data_pointer());
395                 }
396         }
397
398         if((unapplied&PipelineState::UNIFORMS) && !descriptor_set_handles.empty())
399         {
400                 vector<uint32_t> dynamic_offsets;
401                 dynamic_offsets.reserve(self.uniform_blocks.size());
402                 for(const PipelineState::BoundUniformBlock &u: self.uniform_blocks)
403                         if(u.used && u.binding>=0)
404                         {
405                                 if(u.buffer->get_usage()==STREAMING)
406                                         dynamic_offsets.push_back(frame*u.buffer->get_size());
407                                 else
408                                         dynamic_offsets.push_back(0);
409                         }
410
411                 vk.CmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, self.shprog->layout_handle,
412                         0, descriptor_set_handles.size(), descriptor_set_handles.data(), dynamic_offsets.size(), dynamic_offsets.data());
413         }
414
415         if(unapplied&(PipelineState::VIEWPORT|PipelineState::SCISSOR))
416         {
417                 Rect fb_rect = self.framebuffer->get_rect();
418
419                 if(unapplied&PipelineState::VIEWPORT)
420                 {
421                         Rect viewport_rect = fb_rect.intersect(self.viewport);
422                         VkViewport viewport = { };
423                         viewport.x = viewport_rect.left;
424                         viewport.y = viewport_rect.bottom;
425                         viewport.width = viewport_rect.width;
426                         viewport.height = viewport_rect.height;
427                         if(negative_viewport)
428                         {
429                                 viewport.y += viewport.height;
430                                 viewport.height = -viewport.height;
431                         }
432                         viewport.minDepth = 0.0f;
433                         viewport.maxDepth = 1.0f;
434                         vk.CmdSetViewport(command_buffer, 0, 1, &viewport);
435                 }
436
437                 if(unapplied&PipelineState::SCISSOR)
438                 {
439                         Rect scissor_rect = fb_rect.intersect(self.scissor);
440                         VkRect2D scissor = { };
441                         scissor.offset.x = scissor_rect.left;
442                         scissor.offset.y = scissor_rect.bottom;
443                         scissor.extent.width = scissor_rect.width;
444                         scissor.extent.height = scissor_rect.height;
445                         vk.CmdSetScissor(command_buffer, 0, 1, &scissor);
446                 }
447         }
448
449         unapplied = 0;
450 }
451
452 } // namespace GL
453 } // namespace Msp