]> git.tdb.fi Git - libs/gl.git/blob - source/backends/vulkan/pipelinestate_backend.cpp
Only set pipeline resources as used when the resource changes
[libs/gl.git] / source / backends / vulkan / pipelinestate_backend.cpp
1 #include <msp/core/hash.h>
2 #include "batch.h"
3 #include "blend.h"
4 #include "buffer.h"
5 #include "depthtest.h"
6 #include "device.h"
7 #include "framebuffer.h"
8 #include "pipelinestate.h"
9 #include "pipelinestate_backend.h"
10 #include "program.h"
11 #include "rect.h"
12 #include "sampler.h"
13 #include "stenciltest.h"
14 #include "structurebuilder.h"
15 #include "texture.h"
16 #include "uniformblock.h"
17 #include "vertexsetup.h"
18 #include "vulkan.h"
19
20 using namespace std;
21
22 namespace Msp {
23 namespace GL {
24
25 VulkanPipelineState::VulkanPipelineState():
26         device(Device::get_current())
27 { }
28
29 VulkanPipelineState::VulkanPipelineState(VulkanPipelineState &&other):
30         device(other.device),
31         handle(other.handle)
32 { }
33
34 void VulkanPipelineState::update() const
35 {
36         const PipelineState &self = *static_cast<const PipelineState *>(this);
37
38         if(self.changes&PipelineState::VERTEX_SETUP)
39                 self.vertex_setup->refresh();
40
41         constexpr unsigned pipeline_mask = PipelineState::SHPROG|PipelineState::VERTEX_SETUP|PipelineState::FACE_CULL|
42                 PipelineState::DEPTH_TEST|PipelineState::STENCIL_TEST|PipelineState::BLEND|PipelineState::PRIMITIVE_TYPE;
43         if(self.changes&pipeline_mask)
44                 handle = device.get_pipeline_cache().get_pipeline(self);
45
46         if(self.changes&(PipelineState::SHPROG|PipelineState::UNIFORMS|PipelineState::TEXTURES))
47         {
48                 unsigned changed_sets = (self.changes&PipelineState::SHPROG ? ~0U : 0U);
49                 for(const PipelineState::BoundUniformBlock &u: self.uniform_blocks)
50                         if(u.changed || changed_sets==~0U)
51                         {
52                                 if(u.block)
53                                         u.used = self.shprog->uses_uniform_block_binding(u.binding);
54                                 if(u.binding>=0)
55                                         changed_sets |= 1<<(u.binding>>20);
56                                 u.changed = false;
57                         }
58                 for(const PipelineState::BoundTexture &t: self.textures)
59                         if(t.changed || changed_sets==~0U)
60                         {
61                                 if(t.texture && t.sampler)
62                                         t.used = self.shprog->uses_texture_binding(t.binding);
63                                 changed_sets |= 1<<(t.binding>>20);
64                                 if(t.texture && t.level>=0)
65                                         t.texture->refresh_mip_views();
66                                 if(t.sampler)
67                                         t.sampler->refresh();
68                                 t.changed = false;
69                         }
70
71                 descriptor_set_handles.resize(self.shprog->get_n_descriptor_sets());
72                 for(unsigned i=0; i<descriptor_set_handles.size(); ++i)
73                         if(changed_sets&(1<<i))
74                                 descriptor_set_handles[i] = device.get_pipeline_cache().get_descriptor_set(self, i);
75         }
76
77         self.changes = 0;
78 }
79
80 uint64_t VulkanPipelineState::compute_hash() const
81 {
82         const PipelineState &self = *static_cast<const PipelineState *>(this);
83         const FrameFormat &format = self.framebuffer->get_format();
84
85         uint64_t result = hash<64>(self.shprog);
86         result = hash_update<64>(result, self.vertex_setup->compute_hash());
87         result = hash_round<64>(result, self.primitive_type);
88
89         if(self.front_face!=NON_MANIFOLD && self.face_cull!=NO_CULL)
90         {
91                 result = hash_round<64>(result, self.front_face);
92                 result = hash_round<64>(result, self.face_cull);
93         }
94
95         result = hash_round<64>(result, format.get_samples());
96
97         if(const DepthTest *depth_test = self.depth_test)
98                 if(depth_test->enabled)
99                 {
100                         result = hash_round<64>(result, depth_test->compare);
101                         result = hash_update<64>(result, depth_test->write);
102                 }
103
104         if(const StencilTest *stencil_test = self.stencil_test)
105                 if(stencil_test->enabled)
106                 {
107                         result = hash_round<64>(result, stencil_test->compare);
108                         result = hash_round<64>(result, stencil_test->stencil_fail_op);
109                         result = hash_round<64>(result, stencil_test->depth_fail_op);
110                         result = hash_round<64>(result, stencil_test->depth_pass_op);
111                         result = hash_update<64>(result, stencil_test->reference);
112                 }
113
114         if(const Blend *blend = self.blend)
115                 if(blend->enabled)
116                 {
117                         result = hash_round<64>(result, blend->equation);
118                         result = hash_round<64>(result, blend->src_factor);
119                         result = hash_round<64>(result, blend->dst_factor);
120                         result = hash_round<64>(result, blend->write_mask);
121                 }
122
123         for(FrameAttachment a: format)
124                 result = hash_update<64>(result, a);
125
126         return result;
127 }
128
129 void VulkanPipelineState::fill_creation_info(vector<char> &buffer) const
130 {
131         const PipelineState &self = *static_cast<const PipelineState *>(this);
132
133         const FrameFormat &format = self.framebuffer->get_format();
134         VkRenderPass render_pass = device.get_pipeline_cache().get_render_pass(format, false, false, false);
135
136         unsigned n_color_attachments = 0;
137         for(FrameAttachment a: format)
138         {
139                 unsigned attach_pt = get_attach_point(a);
140                 if(attach_pt!=get_attach_point(DEPTH_ATTACHMENT) && attach_pt!=get_attach_point(STENCIL_ATTACHMENT))
141                         ++n_color_attachments;
142         }
143
144         StructureBuilder sb(buffer, 10);
145         VkGraphicsPipelineCreateInfo *&pipeline_info = sb.add<VkGraphicsPipelineCreateInfo>();
146         VkPipelineInputAssemblyStateCreateInfo *&input_assembly_info = sb.add<VkPipelineInputAssemblyStateCreateInfo>();
147         VkPipelineViewportStateCreateInfo *&viewport_info = sb.add<VkPipelineViewportStateCreateInfo>();
148         VkPipelineRasterizationStateCreateInfo *&raster_info = sb.add<VkPipelineRasterizationStateCreateInfo>();
149         VkPipelineMultisampleStateCreateInfo *&multisample_info = sb.add<VkPipelineMultisampleStateCreateInfo>();
150         VkPipelineDepthStencilStateCreateInfo *&depth_stencil_info = sb.add<VkPipelineDepthStencilStateCreateInfo>();
151         VkPipelineColorBlendStateCreateInfo *&blend_info = sb.add<VkPipelineColorBlendStateCreateInfo>();
152         VkPipelineColorBlendAttachmentState *&blend_attachments = sb.add<VkPipelineColorBlendAttachmentState>(n_color_attachments);
153         VkPipelineDynamicStateCreateInfo *&dynamic_info = sb.add<VkPipelineDynamicStateCreateInfo>();
154         VkDynamicState *&dynamic_states = sb.add<VkDynamicState>(2);
155
156         input_assembly_info->sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
157         input_assembly_info->topology = static_cast<VkPrimitiveTopology>(get_vulkan_primitive_type(self.primitive_type));
158         input_assembly_info->primitiveRestartEnable = true;
159
160         viewport_info->sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
161         viewport_info->viewportCount = 1;
162         viewport_info->pViewports = 0;
163         viewport_info->scissorCount = 1;
164         viewport_info->pScissors = 0;
165
166         raster_info->sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
167         raster_info->depthClampEnable = VK_FALSE;
168         raster_info->rasterizerDiscardEnable = VK_FALSE;
169         raster_info->polygonMode = VK_POLYGON_MODE_FILL;
170         if(self.face_cull==NO_CULL || self.front_face==NON_MANIFOLD)
171         {
172                 raster_info->cullMode = VK_CULL_MODE_NONE;
173                 raster_info->frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
174         }
175         else
176         {
177                 raster_info->cullMode = (self.face_cull==CULL_FRONT ? VK_CULL_MODE_FRONT_BIT : VK_CULL_MODE_BACK_BIT);
178                 raster_info->frontFace = (self.front_face==CLOCKWISE ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE);
179         }
180         raster_info->depthBiasEnable = VK_FALSE;
181         raster_info->depthBiasConstantFactor = 0.0f;
182         raster_info->depthBiasClamp = 0.0f;
183         raster_info->depthBiasSlopeFactor = 0.0f;
184         raster_info->lineWidth = 1.0f;
185
186         multisample_info->sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
187         multisample_info->rasterizationSamples = static_cast<VkSampleCountFlagBits>(get_vulkan_samples(format.get_samples()));
188         multisample_info->sampleShadingEnable = VK_FALSE;
189         multisample_info->minSampleShading = 1.0f;
190         multisample_info->pSampleMask = 0;
191         multisample_info->alphaToCoverageEnable = VK_FALSE;
192         multisample_info->alphaToOneEnable = VK_FALSE;
193
194         depth_stencil_info->sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
195         if(const DepthTest *depth_test = self.depth_test)
196         {
197                 depth_stencil_info->depthTestEnable = depth_test->enabled;
198                 depth_stencil_info->depthWriteEnable = depth_test->write;
199                 depth_stencil_info->depthCompareOp = static_cast<VkCompareOp>(get_vulkan_predicate(depth_test->compare));
200                 depth_stencil_info->depthBoundsTestEnable = VK_FALSE;
201         }
202         if(const StencilTest *stencil_test = self.stencil_test)
203         {
204                 depth_stencil_info->stencilTestEnable = stencil_test->enabled;
205                 depth_stencil_info->front.failOp = static_cast<VkStencilOp>(get_vulkan_stencil_op(stencil_test->stencil_fail_op));
206                 depth_stencil_info->front.passOp = static_cast<VkStencilOp>(get_vulkan_stencil_op(stencil_test->depth_pass_op));
207                 depth_stencil_info->front.depthFailOp = static_cast<VkStencilOp>(get_vulkan_stencil_op(stencil_test->depth_fail_op));
208                 depth_stencil_info->front.compareOp = static_cast<VkCompareOp>(get_vulkan_predicate(stencil_test->compare));
209                 depth_stencil_info->front.compareMask = 0xFFFFFFFFU;
210                 depth_stencil_info->front.writeMask = 0xFFFFFFFFU;
211                 depth_stencil_info->front.reference = stencil_test->reference;
212                 depth_stencil_info->back = depth_stencil_info->front;
213         }
214
215         if(const Blend *blend = self.blend)
216         {
217                 for(unsigned i=0; i<n_color_attachments; ++i)
218                 {
219                         blend_attachments[i].blendEnable = blend->enabled;
220                         blend_attachments[i].srcColorBlendFactor = static_cast<VkBlendFactor>(get_vulkan_blend_factor(blend->src_factor));
221                         blend_attachments[i].dstColorBlendFactor = static_cast<VkBlendFactor>(get_vulkan_blend_factor(blend->dst_factor));
222                         blend_attachments[i].colorBlendOp = static_cast<VkBlendOp>(get_vulkan_blend_equation(blend->equation));
223                         blend_attachments[i].srcAlphaBlendFactor = blend_attachments[i].srcColorBlendFactor;
224                         blend_attachments[i].dstAlphaBlendFactor = blend_attachments[i].dstColorBlendFactor;
225                         blend_attachments[i].alphaBlendOp = blend_attachments[i].colorBlendOp;
226                         blend_attachments[i].colorWriteMask = get_vulkan_color_mask(blend->write_mask);
227                 }
228         }
229         else
230         {
231                 for(unsigned i=0; i<n_color_attachments; ++i)
232                         blend_attachments[i].colorWriteMask = VK_COLOR_COMPONENT_R_BIT|VK_COLOR_COMPONENT_G_BIT|VK_COLOR_COMPONENT_B_BIT|VK_COLOR_COMPONENT_A_BIT;
233         }
234
235         blend_info->sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
236         blend_info->attachmentCount = n_color_attachments;
237         blend_info->pAttachments = blend_attachments;
238
239         dynamic_states[0] = VK_DYNAMIC_STATE_VIEWPORT;
240         dynamic_states[1] = VK_DYNAMIC_STATE_SCISSOR;
241
242         dynamic_info->sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
243         dynamic_info->dynamicStateCount = 2;
244         dynamic_info->pDynamicStates = dynamic_states;
245
246         pipeline_info->sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
247
248         pipeline_info->pInputAssemblyState = input_assembly_info;
249         pipeline_info->pTessellationState = 0;
250         pipeline_info->pViewportState = viewport_info;
251         pipeline_info->pRasterizationState = raster_info;
252         pipeline_info->pMultisampleState = multisample_info;
253         pipeline_info->pDepthStencilState = depth_stencil_info;
254         pipeline_info->pColorBlendState = blend_info;
255         pipeline_info->pDynamicState = dynamic_info;
256         pipeline_info->renderPass = handle_cast<::VkRenderPass>(render_pass);
257         pipeline_info->subpass = 0;
258
259         if(self.shprog)
260         {
261                 pipeline_info->stageCount = self.shprog->n_stages;
262                 pipeline_info->pStages = reinterpret_cast<const VkPipelineShaderStageCreateInfo *>(self.shprog->creation_info.data());
263                 pipeline_info->layout = handle_cast<::VkPipelineLayout>(self.shprog->layout_handle);
264         }
265
266         if(self.vertex_setup)
267                 pipeline_info->pVertexInputState = reinterpret_cast<const VkPipelineVertexInputStateCreateInfo *>(self.vertex_setup->creation_info.data());
268 }
269
270 uint64_t VulkanPipelineState::compute_descriptor_set_hash(unsigned index) const
271 {
272         const PipelineState &self = *static_cast<const PipelineState *>(this);
273
274         uint64_t result = hash<64>(0, 0);
275         for(const PipelineState::BoundUniformBlock &b: self.uniform_blocks)
276                 if(b.used && b.binding>=0 && static_cast<unsigned>(b.binding>>20)==index)
277                 {
278                         result = hash_update<64>(result, b.binding);
279                         result = hash_update<64>(result, reinterpret_cast<uintptr_t>(b.block));
280                         result = hash_update<64>(result, reinterpret_cast<uintptr_t>(b.buffer->handle));
281                 }
282         for(const PipelineState::BoundTexture &t: self.textures)
283                 if(t.used && (t.binding>>20)==index)
284                 {
285                         result = hash_update<64>(result, t.binding);
286                         result = hash_update<64>(result, reinterpret_cast<uintptr_t>(t.texture->handle));
287                         result = hash_update<64>(result, reinterpret_cast<uintptr_t>(t.sampler->handle));
288                         result = hash_update<64>(result, t.level);
289                 }
290
291         return result;
292 }
293
294 VkDescriptorSetLayout VulkanPipelineState::get_descriptor_set_layout(unsigned index) const
295 {
296         return static_cast<const PipelineState *>(this)->shprog->desc_set_layout_handles[index];
297 }
298
299 unsigned VulkanPipelineState::fill_descriptor_writes(unsigned index, vector<char> &buffer) const
300 {
301         const PipelineState &self = *static_cast<const PipelineState *>(this);
302
303         unsigned n_buffers = 0;
304         for(const PipelineState::BoundUniformBlock &u: self.uniform_blocks)
305                 if(u.used && u.binding>=0 && static_cast<unsigned>(u.binding>>20)==index)
306                         ++n_buffers;
307         unsigned n_images = 0;
308         for(const PipelineState::BoundTexture &t: self.textures)
309                 if(t.used && (t.binding>>20)==index)
310                         ++n_images;
311         unsigned n_writes = n_buffers+n_images;
312
313         StructureBuilder sb(buffer, 3);
314         VkWriteDescriptorSet *&writes = sb.add<VkWriteDescriptorSet>(n_writes);
315         VkDescriptorBufferInfo *&buffers = sb.add<VkDescriptorBufferInfo>(n_buffers);
316         VkDescriptorImageInfo *&images = sb.add<VkDescriptorImageInfo>(n_images);
317
318         VkWriteDescriptorSet *write_ptr = writes;
319         VkDescriptorBufferInfo *buffer_ptr = buffers;
320         VkDescriptorImageInfo *image_ptr = images;
321
322         for(const PipelineState::BoundUniformBlock &u: self.uniform_blocks)
323                 if(u.used && u.binding>=0 && static_cast<unsigned>(u.binding>>20)==index)
324                 {
325                         buffer_ptr->buffer = handle_cast<::VkBuffer>(u.buffer->handle);
326                         buffer_ptr->offset = u.block->get_offset();
327                         buffer_ptr->range = u.block->get_data_size();
328
329                         write_ptr->sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
330                         write_ptr->dstBinding = u.binding&0xFFFFF;
331                         write_ptr->descriptorCount = 1;
332                         write_ptr->descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
333                         write_ptr->pBufferInfo = buffer_ptr;
334
335                         ++buffer_ptr;
336                         ++write_ptr;
337                 }
338
339         for(const PipelineState::BoundTexture &t: self.textures)
340                 if(t.used && (t.binding>>20)==index)
341                 {
342                         image_ptr->sampler = handle_cast<::VkSampler>(t.sampler->handle);
343                         if(t.level<0)
344                                 image_ptr->imageView = handle_cast<::VkImageView>(t.texture->view_handle);
345                         else
346                                 image_ptr->imageView = handle_cast<::VkImageView>(t.texture->mip_view_handles[t.level]);
347                         image_ptr->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
348
349                         write_ptr->sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
350                         write_ptr->dstBinding = t.binding&0xFFFFF;
351                         write_ptr->descriptorCount = 1;
352                         write_ptr->descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
353                         write_ptr->pImageInfo = image_ptr;
354
355                         ++image_ptr;
356                         ++write_ptr;
357                 }
358
359         return n_writes;
360 }
361
362 void VulkanPipelineState::apply(VkCommandBuffer command_buffer, unsigned frame, bool negative_viewport) const
363 {
364         const PipelineState &self = *static_cast<const PipelineState *>(this);
365         const VulkanFunctions &vk = device.get_functions();
366
367         vk.CmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, handle);
368         if(const VertexSetup *vs = self.vertex_setup)
369         {
370                 vk.CmdBindVertexBuffers(command_buffer, 0, vs->n_bindings, vs->buffers, vs->offsets);
371                 VkIndexType index_type = static_cast<VkIndexType>(get_vulkan_index_type(vs->get_index_type()));
372                 vk.CmdBindIndexBuffer(command_buffer, vs->get_index_buffer()->handle, 0, index_type);
373         }
374
375         if(!self.uniform_blocks.empty())
376         {
377                 const PipelineState::BoundUniformBlock &first_block = self.uniform_blocks.front();
378                 if(first_block.used && first_block.binding==ReflectData::PUSH_CONSTANT)
379                 {
380                         const UniformBlock &pc_block = *first_block.block;
381                         vk.CmdPushConstants(command_buffer, self.shprog->layout_handle, self.shprog->stage_flags,
382                                 pc_block.get_offset(), pc_block.get_data_size(), pc_block.get_data_pointer());
383                 }
384         }
385
386         if(!descriptor_set_handles.empty())
387         {
388                 vector<uint32_t> dynamic_offsets;
389                 dynamic_offsets.reserve(self.uniform_blocks.size());
390                 for(const PipelineState::BoundUniformBlock &u: self.uniform_blocks)
391                         if(u.used && u.binding>=0)
392                         {
393                                 if(u.buffer->get_usage()==STREAMING)
394                                         dynamic_offsets.push_back(frame*u.buffer->get_size());
395                                 else
396                                         dynamic_offsets.push_back(0);
397                         }
398
399                 vk.CmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, self.shprog->layout_handle,
400                         0, descriptor_set_handles.size(), descriptor_set_handles.data(), dynamic_offsets.size(), dynamic_offsets.data());
401         }
402
403         VkViewport viewport = { };
404         if(self.viewport)
405         {
406                 viewport.x = self.viewport->left;
407                 viewport.y = self.viewport->bottom;
408                 viewport.width = self.viewport->width;
409                 viewport.height = self.viewport->height;
410         }
411         else
412         {
413                 viewport.x = 0;
414                 viewport.y = 0;
415                 viewport.width = self.framebuffer->get_width();
416                 viewport.height = self.framebuffer->get_height();
417         }
418         if(negative_viewport)
419         {
420                 viewport.y += viewport.height;
421                 viewport.height = -viewport.height;
422         }
423         viewport.minDepth = 0.0f;
424         viewport.maxDepth = 1.0f;
425         vk.CmdSetViewport(command_buffer, 0, 1, &viewport);
426
427         VkRect2D scissor = { };
428         if(self.scissor)
429         {
430                 scissor.offset.x = self.scissor->left;
431                 scissor.offset.y = self.scissor->bottom;
432                 scissor.extent.width = self.scissor->width;
433                 scissor.extent.height = self.scissor->height;
434         }
435         else
436         {
437                 scissor.offset.x = 0;
438                 scissor.offset.y = 0;
439                 scissor.extent.width = self.framebuffer->get_width();
440                 scissor.extent.height = self.framebuffer->get_height();
441         }
442         vk.CmdSetScissor(command_buffer, 0, 1, &scissor);
443 }
444
445 } // namespace GL
446 } // namespace Msp