]> git.tdb.fi Git - libs/gl.git/blob - source/backends/vulkan/pipelinestate_backend.cpp
Set push constants only for enabled shader stages
[libs/gl.git] / source / backends / vulkan / pipelinestate_backend.cpp
1 #include <msp/core/hash.h>
2 #include "batch.h"
3 #include "blend.h"
4 #include "buffer.h"
5 #include "depthtest.h"
6 #include "device.h"
7 #include "framebuffer.h"
8 #include "pipelinestate.h"
9 #include "pipelinestate_backend.h"
10 #include "program.h"
11 #include "rect.h"
12 #include "sampler.h"
13 #include "stenciltest.h"
14 #include "structurebuilder.h"
15 #include "texture.h"
16 #include "uniformblock.h"
17 #include "vertexsetup.h"
18 #include "vulkan.h"
19
20 using namespace std;
21
22 namespace Msp {
23 namespace GL {
24
25 VulkanPipelineState::VulkanPipelineState():
26         device(Device::get_current())
27 { }
28
29 VulkanPipelineState::VulkanPipelineState(VulkanPipelineState &&other):
30         device(other.device),
31         handle(other.handle)
32 { }
33
34 void VulkanPipelineState::update() const
35 {
36         const PipelineState &self = *static_cast<const PipelineState *>(this);
37
38         constexpr unsigned pipeline_mask = PipelineState::SHPROG|PipelineState::VERTEX_SETUP|PipelineState::FACE_CULL|
39                 PipelineState::DEPTH_TEST|PipelineState::STENCIL_TEST|PipelineState::BLEND|PipelineState::PRIMITIVE_TYPE;
40         if(self.changes&pipeline_mask)
41                 handle = device.get_pipeline_cache().get_pipeline(self);
42
43         if(self.changes&(PipelineState::SHPROG|PipelineState::UNIFORMS|PipelineState::TEXTURES))
44         {
45                 unsigned changed_sets = (self.changes&PipelineState::SHPROG ? ~0U : 0U);
46                 for(const PipelineState::BoundUniformBlock &u: self.uniform_blocks)
47                         if(u.changed || changed_sets==~0U)
48                         {
49                                 u.used = self.shprog->uses_binding(u.binding);
50                                 if(u.binding>=0)
51                                         changed_sets |= 1<<(u.binding>>20);
52                                 u.changed = false;
53                         }
54                 for(const PipelineState::BoundTexture &t: self.textures)
55                         if(t.changed || changed_sets==~0U)
56                         {
57                                 t.used = self.shprog->uses_binding(t.binding);
58                                 changed_sets |= 1<<(t.binding>>20);
59                                 if(t.sampler)
60                                         t.sampler->refresh();
61                                 t.changed = false;
62                         }
63
64                 descriptor_set_handles.resize(self.shprog->get_n_descriptor_sets());
65                 for(unsigned i=0; i<descriptor_set_handles.size(); ++i)
66                         if(changed_sets&(1<<i))
67                                 descriptor_set_handles[i] = device.get_pipeline_cache().get_descriptor_set(self, i);
68         }
69
70         self.changes = 0;
71 }
72
73 uint64_t VulkanPipelineState::compute_hash() const
74 {
75         const PipelineState &self = *static_cast<const PipelineState *>(this);
76         const FrameFormat &format = self.framebuffer->get_format();
77
78         uint64_t result = hash<64>(self.shprog);
79         result = hash_update<64>(result, self.vertex_setup->compute_hash());
80         result = hash_round<64>(result, self.primitive_type);
81
82         if(self.front_face!=NON_MANIFOLD && self.face_cull!=NO_CULL)
83         {
84                 result = hash_round<64>(result, self.front_face);
85                 result = hash_round<64>(result, self.face_cull);
86         }
87
88         result = hash_round<64>(result, format.get_samples());
89
90         if(const DepthTest *depth_test = self.depth_test)
91                 if(depth_test->enabled)
92                 {
93                         result = hash_round<64>(result, depth_test->compare);
94                         result = hash_update<64>(result, depth_test->write);
95                 }
96
97         if(const StencilTest *stencil_test = self.stencil_test)
98                 if(stencil_test->enabled)
99                 {
100                         result = hash_round<64>(result, stencil_test->compare);
101                         result = hash_round<64>(result, stencil_test->stencil_fail_op);
102                         result = hash_round<64>(result, stencil_test->depth_fail_op);
103                         result = hash_round<64>(result, stencil_test->depth_pass_op);
104                         result = hash_update<64>(result, stencil_test->reference);
105                 }
106
107         if(const Blend *blend = self.blend)
108                 if(blend->enabled)
109                 {
110                         result = hash_round<64>(result, blend->equation);
111                         result = hash_round<64>(result, blend->src_factor);
112                         result = hash_round<64>(result, blend->dst_factor);
113                         result = hash_round<64>(result, blend->write_mask);
114                 }
115
116         for(FrameAttachment a: format)
117                 result = hash_update<64>(result, a);
118
119         return result;
120 }
121
122 void VulkanPipelineState::fill_creation_info(vector<char> &buffer) const
123 {
124         const PipelineState &self = *static_cast<const PipelineState *>(this);
125
126         const FrameFormat &format = self.framebuffer->get_format();
127         VkRenderPass render_pass = device.get_pipeline_cache().get_render_pass(format, false, false, false);
128
129         unsigned n_color_attachments = 0;
130         for(FrameAttachment a: format)
131         {
132                 unsigned attach_pt = get_attach_point(a);
133                 if(attach_pt!=get_attach_point(DEPTH_ATTACHMENT) && attach_pt!=get_attach_point(STENCIL_ATTACHMENT))
134                         ++n_color_attachments;
135         }
136
137         StructureBuilder sb(buffer, 10);
138         VkGraphicsPipelineCreateInfo *&pipeline_info = sb.add<VkGraphicsPipelineCreateInfo>();
139         VkPipelineInputAssemblyStateCreateInfo *&input_assembly_info = sb.add<VkPipelineInputAssemblyStateCreateInfo>();
140         VkPipelineViewportStateCreateInfo *&viewport_info = sb.add<VkPipelineViewportStateCreateInfo>();
141         VkPipelineRasterizationStateCreateInfo *&raster_info = sb.add<VkPipelineRasterizationStateCreateInfo>();
142         VkPipelineMultisampleStateCreateInfo *&multisample_info = sb.add<VkPipelineMultisampleStateCreateInfo>();
143         VkPipelineDepthStencilStateCreateInfo *&depth_stencil_info = sb.add<VkPipelineDepthStencilStateCreateInfo>();
144         VkPipelineColorBlendStateCreateInfo *&blend_info = sb.add<VkPipelineColorBlendStateCreateInfo>();
145         VkPipelineColorBlendAttachmentState *&blend_attachments = sb.add<VkPipelineColorBlendAttachmentState>(n_color_attachments);
146         VkPipelineDynamicStateCreateInfo *&dynamic_info = sb.add<VkPipelineDynamicStateCreateInfo>();
147         VkDynamicState *&dynamic_states = sb.add<VkDynamicState>(2);
148
149         input_assembly_info->sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
150         input_assembly_info->topology = static_cast<VkPrimitiveTopology>(get_vulkan_primitive_type(self.primitive_type));
151         input_assembly_info->primitiveRestartEnable = true;
152
153         viewport_info->sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
154         viewport_info->viewportCount = 1;
155         viewport_info->pViewports = 0;
156         viewport_info->scissorCount = 1;
157         viewport_info->pScissors = 0;
158
159         raster_info->sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
160         raster_info->depthClampEnable = VK_FALSE;
161         raster_info->rasterizerDiscardEnable = VK_FALSE;
162         raster_info->polygonMode = VK_POLYGON_MODE_FILL;
163         if(self.face_cull==NO_CULL || self.front_face==NON_MANIFOLD)
164         {
165                 raster_info->cullMode = VK_CULL_MODE_NONE;
166                 raster_info->frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
167         }
168         else
169         {
170                 raster_info->cullMode = (self.face_cull==CULL_FRONT ? VK_CULL_MODE_FRONT_BIT : VK_CULL_MODE_BACK_BIT);
171                 raster_info->frontFace = (self.front_face==CLOCKWISE ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE);
172         }
173         raster_info->depthBiasEnable = VK_FALSE;
174         raster_info->depthBiasConstantFactor = 0.0f;
175         raster_info->depthBiasClamp = 0.0f;
176         raster_info->depthBiasSlopeFactor = 0.0f;
177         raster_info->lineWidth = 1.0f;
178
179         multisample_info->sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
180         multisample_info->rasterizationSamples = static_cast<VkSampleCountFlagBits>(get_vulkan_samples(format.get_samples()));
181         multisample_info->sampleShadingEnable = VK_FALSE;
182         multisample_info->minSampleShading = 1.0f;
183         multisample_info->pSampleMask = 0;
184         multisample_info->alphaToCoverageEnable = VK_FALSE;
185         multisample_info->alphaToOneEnable = VK_FALSE;
186
187         depth_stencil_info->sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
188         if(const DepthTest *depth_test = self.depth_test)
189         {
190                 depth_stencil_info->depthTestEnable = depth_test->enabled;
191                 depth_stencil_info->depthWriteEnable = depth_test->write;
192                 depth_stencil_info->depthCompareOp = static_cast<VkCompareOp>(get_vulkan_predicate(depth_test->compare));
193                 depth_stencil_info->depthBoundsTestEnable = VK_FALSE;
194         }
195         if(const StencilTest *stencil_test = self.stencil_test)
196         {
197                 depth_stencil_info->stencilTestEnable = stencil_test->enabled;
198                 depth_stencil_info->front.failOp = static_cast<VkStencilOp>(get_vulkan_stencil_op(stencil_test->stencil_fail_op));
199                 depth_stencil_info->front.passOp = static_cast<VkStencilOp>(get_vulkan_stencil_op(stencil_test->depth_pass_op));
200                 depth_stencil_info->front.depthFailOp = static_cast<VkStencilOp>(get_vulkan_stencil_op(stencil_test->depth_fail_op));
201                 depth_stencil_info->front.compareOp = static_cast<VkCompareOp>(get_vulkan_predicate(stencil_test->compare));
202                 depth_stencil_info->front.compareMask = 0xFFFFFFFFU;
203                 depth_stencil_info->front.writeMask = 0xFFFFFFFFU;
204                 depth_stencil_info->front.reference = stencil_test->reference;
205                 depth_stencil_info->back = depth_stencil_info->front;
206         }
207
208         if(const Blend *blend = self.blend)
209         {
210                 for(unsigned i=0; i<n_color_attachments; ++i)
211                 {
212                         blend_attachments[i].blendEnable = blend->enabled;
213                         blend_attachments[i].srcColorBlendFactor = static_cast<VkBlendFactor>(get_vulkan_blend_factor(blend->src_factor));
214                         blend_attachments[i].dstColorBlendFactor = static_cast<VkBlendFactor>(get_vulkan_blend_factor(blend->dst_factor));
215                         blend_attachments[i].colorBlendOp = static_cast<VkBlendOp>(get_vulkan_blend_equation(blend->equation));
216                         blend_attachments[i].srcAlphaBlendFactor = blend_attachments[i].srcColorBlendFactor;
217                         blend_attachments[i].dstAlphaBlendFactor = blend_attachments[i].dstColorBlendFactor;
218                         blend_attachments[i].alphaBlendOp = blend_attachments[i].colorBlendOp;
219                         blend_attachments[i].colorWriteMask = get_vulkan_color_mask(blend->write_mask);
220                 }
221         }
222         else
223         {
224                 for(unsigned i=0; i<n_color_attachments; ++i)
225                         blend_attachments[i].colorWriteMask = VK_COLOR_COMPONENT_R_BIT|VK_COLOR_COMPONENT_G_BIT|VK_COLOR_COMPONENT_B_BIT|VK_COLOR_COMPONENT_A_BIT;
226         }
227
228         blend_info->sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
229         blend_info->attachmentCount = n_color_attachments;
230         blend_info->pAttachments = blend_attachments;
231
232         dynamic_states[0] = VK_DYNAMIC_STATE_VIEWPORT;
233         dynamic_states[1] = VK_DYNAMIC_STATE_SCISSOR;
234
235         dynamic_info->sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
236         dynamic_info->dynamicStateCount = 2;
237         dynamic_info->pDynamicStates = dynamic_states;
238
239         pipeline_info->sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
240
241         pipeline_info->pInputAssemblyState = input_assembly_info;
242         pipeline_info->pTessellationState = 0;
243         pipeline_info->pViewportState = viewport_info;
244         pipeline_info->pRasterizationState = raster_info;
245         pipeline_info->pMultisampleState = multisample_info;
246         pipeline_info->pDepthStencilState = depth_stencil_info;
247         pipeline_info->pColorBlendState = blend_info;
248         pipeline_info->pDynamicState = dynamic_info;
249         pipeline_info->renderPass = handle_cast<::VkRenderPass>(render_pass);
250         pipeline_info->subpass = 0;
251
252         if(self.shprog)
253         {
254                 pipeline_info->stageCount = self.shprog->n_stages;
255                 pipeline_info->pStages = reinterpret_cast<const VkPipelineShaderStageCreateInfo *>(self.shprog->creation_info.data());
256                 pipeline_info->layout = handle_cast<::VkPipelineLayout>(self.shprog->layout_handle);
257         }
258
259         if(self.vertex_setup)
260         {
261                 self.vertex_setup->refresh();
262                 pipeline_info->pVertexInputState = reinterpret_cast<const VkPipelineVertexInputStateCreateInfo *>(self.vertex_setup->creation_info.data());
263         }
264 }
265
266 uint64_t VulkanPipelineState::compute_descriptor_set_hash(unsigned index) const
267 {
268         const PipelineState &self = *static_cast<const PipelineState *>(this);
269
270         uint64_t result = hash<64>(0, 0);
271         for(const PipelineState::BoundUniformBlock &b: self.uniform_blocks)
272                 if(b.used && b.binding>=0 && static_cast<unsigned>(b.binding>>20)==index)
273                 {
274                         result = hash_update<64>(result, b.binding);
275                         result = hash_update<64>(result, reinterpret_cast<uintptr_t>(b.block));
276                 }
277         for(const PipelineState::BoundTexture &t: self.textures)
278                 if(t.used && (t.binding>>20)==index)
279                 {
280                         result = hash_update<64>(result, t.binding);
281                         result = hash_update<64>(result, reinterpret_cast<uintptr_t>(t.texture));
282                         result = hash_update<64>(result, reinterpret_cast<uintptr_t>(t.sampler));
283                 }
284
285         return result;
286 }
287
288 VkDescriptorSetLayout VulkanPipelineState::get_descriptor_set_layout(unsigned index) const
289 {
290         return static_cast<const PipelineState *>(this)->shprog->desc_set_layout_handles[index];
291 }
292
293 unsigned VulkanPipelineState::fill_descriptor_writes(unsigned index, vector<char> &buffer) const
294 {
295         const PipelineState &self = *static_cast<const PipelineState *>(this);
296
297         unsigned n_buffers = 0;
298         for(const PipelineState::BoundUniformBlock &u: self.uniform_blocks)
299                 if(u.used && u.binding>=0 && static_cast<unsigned>(u.binding>>20)==index)
300                         ++n_buffers;
301         unsigned n_images = 0;
302         for(const PipelineState::BoundTexture &t: self.textures)
303                 if(t.used && (t.binding>>20)==index)
304                         ++n_images;
305         unsigned n_writes = n_buffers+n_images;
306
307         StructureBuilder sb(buffer, 3);
308         VkWriteDescriptorSet *&writes = sb.add<VkWriteDescriptorSet>(n_writes);
309         VkDescriptorBufferInfo *&buffers = sb.add<VkDescriptorBufferInfo>(n_buffers);
310         VkDescriptorImageInfo *&images = sb.add<VkDescriptorImageInfo>(n_images);
311
312         VkWriteDescriptorSet *write_ptr = writes;
313         VkDescriptorBufferInfo *buffer_ptr = buffers;
314         VkDescriptorImageInfo *image_ptr = images;
315
316         for(const PipelineState::BoundUniformBlock &u: self.uniform_blocks)
317                 if(u.used && u.binding>=0 && static_cast<unsigned>(u.binding>>20)==index)
318                 {
319                         buffer_ptr->buffer = handle_cast<::VkBuffer>(u.block->get_buffer()->handle);
320                         buffer_ptr->offset = u.block->get_offset();
321                         buffer_ptr->range = u.block->get_data_size();
322
323                         write_ptr->sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
324                         write_ptr->dstBinding = u.binding&0xFFFFF;
325                         write_ptr->descriptorCount = 1;
326                         write_ptr->descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
327                         write_ptr->pBufferInfo = buffer_ptr;
328
329                         ++buffer_ptr;
330                         ++write_ptr;
331                 }
332
333         for(const PipelineState::BoundTexture &t: self.textures)
334                 if(t.used && (t.binding>>20)==index)
335                 {
336                         image_ptr->sampler = handle_cast<::VkSampler>(t.sampler->handle);
337                         image_ptr->imageView = handle_cast<::VkImageView>(t.texture->view_handle);
338                         image_ptr->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
339
340                         write_ptr->sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
341                         write_ptr->dstBinding = t.binding&0xFFFFF;
342                         write_ptr->descriptorCount = 1;
343                         write_ptr->descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
344                         write_ptr->pImageInfo = image_ptr;
345
346                         ++image_ptr;
347                         ++write_ptr;
348                 }
349
350         return n_writes;
351 }
352
353 void VulkanPipelineState::apply(VkCommandBuffer command_buffer) const
354 {
355         const PipelineState &self = *static_cast<const PipelineState *>(this);
356         const VulkanFunctions &vk = device.get_functions();
357
358         vk.CmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, handle);
359         if(const VertexSetup *vs = self.vertex_setup)
360         {
361                 vk.CmdBindVertexBuffers(command_buffer, 0, vs->n_bindings, vs->buffers, vs->offsets);
362                 VkIndexType index_type = static_cast<VkIndexType>(get_vulkan_index_type(vs->get_index_type()));
363                 vk.CmdBindIndexBuffer(command_buffer, vs->get_index_buffer()->handle, 0, index_type);
364         }
365
366         if(!self.uniform_blocks.empty())
367         {
368                 const PipelineState::BoundUniformBlock &first_block = self.uniform_blocks.front();
369                 if(first_block.used && first_block.binding==ReflectData::PUSH_CONSTANT)
370                 {
371                         const UniformBlock &pc_block = *first_block.block;
372                         vk.CmdPushConstants(command_buffer, self.shprog->layout_handle, self.shprog->stage_flags,
373                                 pc_block.get_offset(), pc_block.get_data_size(), pc_block.get_data_pointer());
374                 }
375         }
376
377         vk.CmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, self.shprog->layout_handle, 0, descriptor_set_handles.size(), descriptor_set_handles.data(), 0, 0);
378
379         VkViewport viewport = { };
380         if(self.viewport)
381         {
382                 viewport.x = self.viewport->left;
383                 viewport.y = self.framebuffer->get_height()-(self.viewport->bottom+self.viewport->height);
384                 viewport.width = self.viewport->width;
385                 viewport.height = self.viewport->height;
386         }
387         else
388         {
389                 viewport.x = 0;
390                 viewport.y = 0;
391                 viewport.width = self.framebuffer->get_width();
392                 viewport.height = self.framebuffer->get_height();
393         }
394         viewport.minDepth = 0.0f;
395         viewport.maxDepth = 1.0f;
396         vk.CmdSetViewport(command_buffer, 0, 1, &viewport);
397
398         VkRect2D scissor = { };
399         if(self.scissor)
400         {
401                 scissor.offset.x = self.scissor->left;
402                 scissor.offset.y = self.framebuffer->get_height()-(self.scissor->bottom+self.scissor->height);
403                 scissor.extent.width = self.scissor->width;
404                 scissor.extent.height = self.scissor->height;
405         }
406         else
407         {
408                 scissor.offset.x = 0;
409                 scissor.offset.y = 0;
410                 scissor.extent.width = self.framebuffer->get_width();
411                 scissor.extent.height = self.framebuffer->get_height();
412         }
413         vk.CmdSetScissor(command_buffer, 0, 1, &scissor);
414 }
415
416 } // namespace GL
417 } // namespace Msp