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[libs/gl.git] / source / backends / vulkan / pipelinestate_backend.cpp
1 #include <msp/core/hash.h>
2 #include "batch.h"
3 #include "blend.h"
4 #include "buffer.h"
5 #include "depthtest.h"
6 #include "device.h"
7 #include "framebuffer.h"
8 #include "pipelinestate.h"
9 #include "pipelinestate_backend.h"
10 #include "program.h"
11 #include "rect.h"
12 #include "sampler.h"
13 #include "stenciltest.h"
14 #include "structurebuilder.h"
15 #include "texture.h"
16 #include "uniformblock.h"
17 #include "vertexsetup.h"
18 #include "vulkan.h"
19
20 using namespace std;
21
22 namespace Msp {
23 namespace GL {
24
25 VulkanPipelineState::VulkanPipelineState():
26         device(Device::get_current())
27 { }
28
29 VulkanPipelineState::VulkanPipelineState(VulkanPipelineState &&other):
30         device(other.device),
31         handle(other.handle)
32 { }
33
34 void VulkanPipelineState::update() const
35 {
36         const PipelineState &self = *static_cast<const PipelineState *>(this);
37
38         if(self.changes&PipelineState::VERTEX_SETUP)
39                 self.vertex_setup->refresh();
40
41         constexpr unsigned pipeline_mask = PipelineState::SHPROG|PipelineState::VERTEX_SETUP|PipelineState::FACE_CULL|
42                 PipelineState::DEPTH_TEST|PipelineState::STENCIL_TEST|PipelineState::BLEND|PipelineState::PRIMITIVE_TYPE;
43         if(self.changes&pipeline_mask)
44                 handle = device.get_pipeline_cache().get_pipeline(self);
45
46         if(self.changes&(PipelineState::SHPROG|PipelineState::UNIFORMS|PipelineState::TEXTURES))
47         {
48                 unsigned changed_sets = (self.changes&PipelineState::SHPROG ? ~0U : 0U);
49                 for(const PipelineState::BoundUniformBlock &u: self.uniform_blocks)
50                         if(u.changed || changed_sets==~0U)
51                         {
52                                 u.used = self.shprog->uses_uniform_block_binding(u.binding);
53                                 if(u.binding>=0)
54                                         changed_sets |= 1<<(u.binding>>20);
55                                 u.changed = false;
56                         }
57                 for(const PipelineState::BoundTexture &t: self.textures)
58                         if(t.changed || changed_sets==~0U)
59                         {
60                                 t.used = self.shprog->uses_texture_binding(t.binding);
61                                 changed_sets |= 1<<(t.binding>>20);
62                                 if(t.sampler)
63                                         t.sampler->refresh();
64                                 t.changed = false;
65                         }
66
67                 descriptor_set_handles.resize(self.shprog->get_n_descriptor_sets());
68                 for(unsigned i=0; i<descriptor_set_handles.size(); ++i)
69                         if(changed_sets&(1<<i))
70                                 descriptor_set_handles[i] = device.get_pipeline_cache().get_descriptor_set(self, i);
71         }
72
73         self.changes = 0;
74 }
75
76 uint64_t VulkanPipelineState::compute_hash() const
77 {
78         const PipelineState &self = *static_cast<const PipelineState *>(this);
79         const FrameFormat &format = self.framebuffer->get_format();
80
81         uint64_t result = hash<64>(self.shprog);
82         result = hash_update<64>(result, self.vertex_setup->compute_hash());
83         result = hash_round<64>(result, self.primitive_type);
84
85         if(self.front_face!=NON_MANIFOLD && self.face_cull!=NO_CULL)
86         {
87                 result = hash_round<64>(result, self.front_face);
88                 result = hash_round<64>(result, self.face_cull);
89         }
90
91         result = hash_round<64>(result, format.get_samples());
92
93         if(const DepthTest *depth_test = self.depth_test)
94                 if(depth_test->enabled)
95                 {
96                         result = hash_round<64>(result, depth_test->compare);
97                         result = hash_update<64>(result, depth_test->write);
98                 }
99
100         if(const StencilTest *stencil_test = self.stencil_test)
101                 if(stencil_test->enabled)
102                 {
103                         result = hash_round<64>(result, stencil_test->compare);
104                         result = hash_round<64>(result, stencil_test->stencil_fail_op);
105                         result = hash_round<64>(result, stencil_test->depth_fail_op);
106                         result = hash_round<64>(result, stencil_test->depth_pass_op);
107                         result = hash_update<64>(result, stencil_test->reference);
108                 }
109
110         if(const Blend *blend = self.blend)
111                 if(blend->enabled)
112                 {
113                         result = hash_round<64>(result, blend->equation);
114                         result = hash_round<64>(result, blend->src_factor);
115                         result = hash_round<64>(result, blend->dst_factor);
116                         result = hash_round<64>(result, blend->write_mask);
117                 }
118
119         for(FrameAttachment a: format)
120                 result = hash_update<64>(result, a);
121
122         return result;
123 }
124
125 void VulkanPipelineState::fill_creation_info(vector<char> &buffer) const
126 {
127         const PipelineState &self = *static_cast<const PipelineState *>(this);
128
129         const FrameFormat &format = self.framebuffer->get_format();
130         VkRenderPass render_pass = device.get_pipeline_cache().get_render_pass(format, false, false, false);
131
132         unsigned n_color_attachments = 0;
133         for(FrameAttachment a: format)
134         {
135                 unsigned attach_pt = get_attach_point(a);
136                 if(attach_pt!=get_attach_point(DEPTH_ATTACHMENT) && attach_pt!=get_attach_point(STENCIL_ATTACHMENT))
137                         ++n_color_attachments;
138         }
139
140         StructureBuilder sb(buffer, 10);
141         VkGraphicsPipelineCreateInfo *&pipeline_info = sb.add<VkGraphicsPipelineCreateInfo>();
142         VkPipelineInputAssemblyStateCreateInfo *&input_assembly_info = sb.add<VkPipelineInputAssemblyStateCreateInfo>();
143         VkPipelineViewportStateCreateInfo *&viewport_info = sb.add<VkPipelineViewportStateCreateInfo>();
144         VkPipelineRasterizationStateCreateInfo *&raster_info = sb.add<VkPipelineRasterizationStateCreateInfo>();
145         VkPipelineMultisampleStateCreateInfo *&multisample_info = sb.add<VkPipelineMultisampleStateCreateInfo>();
146         VkPipelineDepthStencilStateCreateInfo *&depth_stencil_info = sb.add<VkPipelineDepthStencilStateCreateInfo>();
147         VkPipelineColorBlendStateCreateInfo *&blend_info = sb.add<VkPipelineColorBlendStateCreateInfo>();
148         VkPipelineColorBlendAttachmentState *&blend_attachments = sb.add<VkPipelineColorBlendAttachmentState>(n_color_attachments);
149         VkPipelineDynamicStateCreateInfo *&dynamic_info = sb.add<VkPipelineDynamicStateCreateInfo>();
150         VkDynamicState *&dynamic_states = sb.add<VkDynamicState>(2);
151
152         input_assembly_info->sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
153         input_assembly_info->topology = static_cast<VkPrimitiveTopology>(get_vulkan_primitive_type(self.primitive_type));
154         input_assembly_info->primitiveRestartEnable = true;
155
156         viewport_info->sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
157         viewport_info->viewportCount = 1;
158         viewport_info->pViewports = 0;
159         viewport_info->scissorCount = 1;
160         viewport_info->pScissors = 0;
161
162         raster_info->sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
163         raster_info->depthClampEnable = VK_FALSE;
164         raster_info->rasterizerDiscardEnable = VK_FALSE;
165         raster_info->polygonMode = VK_POLYGON_MODE_FILL;
166         if(self.face_cull==NO_CULL || self.front_face==NON_MANIFOLD)
167         {
168                 raster_info->cullMode = VK_CULL_MODE_NONE;
169                 raster_info->frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
170         }
171         else
172         {
173                 raster_info->cullMode = (self.face_cull==CULL_FRONT ? VK_CULL_MODE_FRONT_BIT : VK_CULL_MODE_BACK_BIT);
174                 raster_info->frontFace = (self.front_face==CLOCKWISE ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE);
175         }
176         raster_info->depthBiasEnable = VK_FALSE;
177         raster_info->depthBiasConstantFactor = 0.0f;
178         raster_info->depthBiasClamp = 0.0f;
179         raster_info->depthBiasSlopeFactor = 0.0f;
180         raster_info->lineWidth = 1.0f;
181
182         multisample_info->sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
183         multisample_info->rasterizationSamples = static_cast<VkSampleCountFlagBits>(get_vulkan_samples(format.get_samples()));
184         multisample_info->sampleShadingEnable = VK_FALSE;
185         multisample_info->minSampleShading = 1.0f;
186         multisample_info->pSampleMask = 0;
187         multisample_info->alphaToCoverageEnable = VK_FALSE;
188         multisample_info->alphaToOneEnable = VK_FALSE;
189
190         depth_stencil_info->sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
191         if(const DepthTest *depth_test = self.depth_test)
192         {
193                 depth_stencil_info->depthTestEnable = depth_test->enabled;
194                 depth_stencil_info->depthWriteEnable = depth_test->write;
195                 depth_stencil_info->depthCompareOp = static_cast<VkCompareOp>(get_vulkan_predicate(depth_test->compare));
196                 depth_stencil_info->depthBoundsTestEnable = VK_FALSE;
197         }
198         if(const StencilTest *stencil_test = self.stencil_test)
199         {
200                 depth_stencil_info->stencilTestEnable = stencil_test->enabled;
201                 depth_stencil_info->front.failOp = static_cast<VkStencilOp>(get_vulkan_stencil_op(stencil_test->stencil_fail_op));
202                 depth_stencil_info->front.passOp = static_cast<VkStencilOp>(get_vulkan_stencil_op(stencil_test->depth_pass_op));
203                 depth_stencil_info->front.depthFailOp = static_cast<VkStencilOp>(get_vulkan_stencil_op(stencil_test->depth_fail_op));
204                 depth_stencil_info->front.compareOp = static_cast<VkCompareOp>(get_vulkan_predicate(stencil_test->compare));
205                 depth_stencil_info->front.compareMask = 0xFFFFFFFFU;
206                 depth_stencil_info->front.writeMask = 0xFFFFFFFFU;
207                 depth_stencil_info->front.reference = stencil_test->reference;
208                 depth_stencil_info->back = depth_stencil_info->front;
209         }
210
211         if(const Blend *blend = self.blend)
212         {
213                 for(unsigned i=0; i<n_color_attachments; ++i)
214                 {
215                         blend_attachments[i].blendEnable = blend->enabled;
216                         blend_attachments[i].srcColorBlendFactor = static_cast<VkBlendFactor>(get_vulkan_blend_factor(blend->src_factor));
217                         blend_attachments[i].dstColorBlendFactor = static_cast<VkBlendFactor>(get_vulkan_blend_factor(blend->dst_factor));
218                         blend_attachments[i].colorBlendOp = static_cast<VkBlendOp>(get_vulkan_blend_equation(blend->equation));
219                         blend_attachments[i].srcAlphaBlendFactor = blend_attachments[i].srcColorBlendFactor;
220                         blend_attachments[i].dstAlphaBlendFactor = blend_attachments[i].dstColorBlendFactor;
221                         blend_attachments[i].alphaBlendOp = blend_attachments[i].colorBlendOp;
222                         blend_attachments[i].colorWriteMask = get_vulkan_color_mask(blend->write_mask);
223                 }
224         }
225         else
226         {
227                 for(unsigned i=0; i<n_color_attachments; ++i)
228                         blend_attachments[i].colorWriteMask = VK_COLOR_COMPONENT_R_BIT|VK_COLOR_COMPONENT_G_BIT|VK_COLOR_COMPONENT_B_BIT|VK_COLOR_COMPONENT_A_BIT;
229         }
230
231         blend_info->sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
232         blend_info->attachmentCount = n_color_attachments;
233         blend_info->pAttachments = blend_attachments;
234
235         dynamic_states[0] = VK_DYNAMIC_STATE_VIEWPORT;
236         dynamic_states[1] = VK_DYNAMIC_STATE_SCISSOR;
237
238         dynamic_info->sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
239         dynamic_info->dynamicStateCount = 2;
240         dynamic_info->pDynamicStates = dynamic_states;
241
242         pipeline_info->sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
243
244         pipeline_info->pInputAssemblyState = input_assembly_info;
245         pipeline_info->pTessellationState = 0;
246         pipeline_info->pViewportState = viewport_info;
247         pipeline_info->pRasterizationState = raster_info;
248         pipeline_info->pMultisampleState = multisample_info;
249         pipeline_info->pDepthStencilState = depth_stencil_info;
250         pipeline_info->pColorBlendState = blend_info;
251         pipeline_info->pDynamicState = dynamic_info;
252         pipeline_info->renderPass = handle_cast<::VkRenderPass>(render_pass);
253         pipeline_info->subpass = 0;
254
255         if(self.shprog)
256         {
257                 pipeline_info->stageCount = self.shprog->n_stages;
258                 pipeline_info->pStages = reinterpret_cast<const VkPipelineShaderStageCreateInfo *>(self.shprog->creation_info.data());
259                 pipeline_info->layout = handle_cast<::VkPipelineLayout>(self.shprog->layout_handle);
260         }
261
262         if(self.vertex_setup)
263                 pipeline_info->pVertexInputState = reinterpret_cast<const VkPipelineVertexInputStateCreateInfo *>(self.vertex_setup->creation_info.data());
264 }
265
266 uint64_t VulkanPipelineState::compute_descriptor_set_hash(unsigned index) const
267 {
268         const PipelineState &self = *static_cast<const PipelineState *>(this);
269
270         uint64_t result = hash<64>(0, 0);
271         for(const PipelineState::BoundUniformBlock &b: self.uniform_blocks)
272                 if(b.used && b.binding>=0 && static_cast<unsigned>(b.binding>>20)==index)
273                 {
274                         result = hash_update<64>(result, b.binding);
275                         result = hash_update<64>(result, reinterpret_cast<uintptr_t>(b.block));
276                 }
277         for(const PipelineState::BoundTexture &t: self.textures)
278                 if(t.used && (t.binding>>20)==index)
279                 {
280                         result = hash_update<64>(result, t.binding);
281                         result = hash_update<64>(result, reinterpret_cast<uintptr_t>(t.texture));
282                         result = hash_update<64>(result, reinterpret_cast<uintptr_t>(t.sampler));
283                 }
284
285         return result;
286 }
287
288 VkDescriptorSetLayout VulkanPipelineState::get_descriptor_set_layout(unsigned index) const
289 {
290         return static_cast<const PipelineState *>(this)->shprog->desc_set_layout_handles[index];
291 }
292
293 unsigned VulkanPipelineState::fill_descriptor_writes(unsigned index, vector<char> &buffer) const
294 {
295         const PipelineState &self = *static_cast<const PipelineState *>(this);
296
297         unsigned n_buffers = 0;
298         for(const PipelineState::BoundUniformBlock &u: self.uniform_blocks)
299                 if(u.used && u.binding>=0 && static_cast<unsigned>(u.binding>>20)==index)
300                         ++n_buffers;
301         unsigned n_images = 0;
302         for(const PipelineState::BoundTexture &t: self.textures)
303                 if(t.used && (t.binding>>20)==index)
304                         ++n_images;
305         unsigned n_writes = n_buffers+n_images;
306
307         StructureBuilder sb(buffer, 3);
308         VkWriteDescriptorSet *&writes = sb.add<VkWriteDescriptorSet>(n_writes);
309         VkDescriptorBufferInfo *&buffers = sb.add<VkDescriptorBufferInfo>(n_buffers);
310         VkDescriptorImageInfo *&images = sb.add<VkDescriptorImageInfo>(n_images);
311
312         VkWriteDescriptorSet *write_ptr = writes;
313         VkDescriptorBufferInfo *buffer_ptr = buffers;
314         VkDescriptorImageInfo *image_ptr = images;
315
316         for(const PipelineState::BoundUniformBlock &u: self.uniform_blocks)
317                 if(u.used && u.binding>=0 && static_cast<unsigned>(u.binding>>20)==index)
318                 {
319                         buffer_ptr->buffer = handle_cast<::VkBuffer>(u.block->get_buffer()->handle);
320                         buffer_ptr->offset = u.block->get_offset();
321                         buffer_ptr->range = u.block->get_data_size();
322
323                         write_ptr->sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
324                         write_ptr->dstBinding = u.binding&0xFFFFF;
325                         write_ptr->descriptorCount = 1;
326                         write_ptr->descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
327                         write_ptr->pBufferInfo = buffer_ptr;
328
329                         ++buffer_ptr;
330                         ++write_ptr;
331                 }
332
333         for(const PipelineState::BoundTexture &t: self.textures)
334                 if(t.used && (t.binding>>20)==index)
335                 {
336                         image_ptr->sampler = handle_cast<::VkSampler>(t.sampler->handle);
337                         image_ptr->imageView = handle_cast<::VkImageView>(t.texture->view_handle);
338                         image_ptr->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
339
340                         write_ptr->sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
341                         write_ptr->dstBinding = t.binding&0xFFFFF;
342                         write_ptr->descriptorCount = 1;
343                         write_ptr->descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
344                         write_ptr->pImageInfo = image_ptr;
345
346                         ++image_ptr;
347                         ++write_ptr;
348                 }
349
350         return n_writes;
351 }
352
353 void VulkanPipelineState::apply(VkCommandBuffer command_buffer) const
354 {
355         const PipelineState &self = *static_cast<const PipelineState *>(this);
356         const VulkanFunctions &vk = device.get_functions();
357
358         vk.CmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, handle);
359         if(const VertexSetup *vs = self.vertex_setup)
360         {
361                 vk.CmdBindVertexBuffers(command_buffer, 0, vs->n_bindings, vs->buffers, vs->offsets);
362                 VkIndexType index_type = static_cast<VkIndexType>(get_vulkan_index_type(vs->get_index_type()));
363                 vk.CmdBindIndexBuffer(command_buffer, vs->get_index_buffer()->handle, 0, index_type);
364         }
365
366         if(!self.uniform_blocks.empty())
367         {
368                 const PipelineState::BoundUniformBlock &first_block = self.uniform_blocks.front();
369                 if(first_block.used && first_block.binding==ReflectData::PUSH_CONSTANT)
370                 {
371                         const UniformBlock &pc_block = *first_block.block;
372                         vk.CmdPushConstants(command_buffer, self.shprog->layout_handle, self.shprog->stage_flags,
373                                 pc_block.get_offset(), pc_block.get_data_size(), pc_block.get_data_pointer());
374                 }
375         }
376
377         if(!descriptor_set_handles.empty())
378                 vk.CmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, self.shprog->layout_handle, 0, descriptor_set_handles.size(), descriptor_set_handles.data(), 0, 0);
379
380         VkViewport viewport = { };
381         if(self.viewport)
382         {
383                 viewport.x = self.viewport->left;
384                 viewport.y = self.framebuffer->get_height()-(self.viewport->bottom+self.viewport->height);
385                 viewport.width = self.viewport->width;
386                 viewport.height = self.viewport->height;
387         }
388         else
389         {
390                 viewport.x = 0;
391                 viewport.y = 0;
392                 viewport.width = self.framebuffer->get_width();
393                 viewport.height = self.framebuffer->get_height();
394         }
395         viewport.minDepth = 0.0f;
396         viewport.maxDepth = 1.0f;
397         vk.CmdSetViewport(command_buffer, 0, 1, &viewport);
398
399         VkRect2D scissor = { };
400         if(self.scissor)
401         {
402                 scissor.offset.x = self.scissor->left;
403                 scissor.offset.y = self.framebuffer->get_height()-(self.scissor->bottom+self.scissor->height);
404                 scissor.extent.width = self.scissor->width;
405                 scissor.extent.height = self.scissor->height;
406         }
407         else
408         {
409                 scissor.offset.x = 0;
410                 scissor.offset.y = 0;
411                 scissor.extent.width = self.framebuffer->get_width();
412                 scissor.extent.height = self.framebuffer->get_height();
413         }
414         vk.CmdSetScissor(command_buffer, 0, 1, &scissor);
415 }
416
417 } // namespace GL
418 } // namespace Msp