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Rewrite descriptor set management
[libs/gl.git] / source / backends / vulkan / device_backend.cpp
1 #include <cstdlib>
2 #include <msp/graphics/vulkancontext_platform.h>
3 #include "device.h"
4 #include "device_backend.h"
5 #include "vulkan.h"
6
7 using namespace std;
8
9 namespace Msp {
10 namespace GL {
11
12 VulkanDevice::VulkanDevice(Graphics::Window &wnd, const Graphics::VulkanOptions &opts):
13         context(wnd, opts),
14         device(handle_cast<VkDevice>(context.get_private().device)),
15         graphics_queue(handle_cast<VkQueue>(context.get_private().graphics_queue)),
16         functions(new VulkanFunctions(context)),
17         allocator(*static_cast<Device *>(this)),
18         destroy_queue(*static_cast<Device *>(this)),
19         synchronizer(*static_cast<Device *>(this)),
20         transfer_queue(*static_cast<Device *>(this)),
21         pipeline_cache(*static_cast<Device *>(this)),
22         descriptor_pool(*static_cast<Device *>(this))
23 { }
24
25 // Cause the destructor of RefPtr<VulkanFunctions> to be emitted here
26 VulkanDevice::~VulkanDevice()
27 { }
28
29 Graphics::VulkanOptions VulkanDevice::create_default_options()
30 {
31         Graphics::VulkanOptions opts;
32         opts.enable_geometry_shader = true;
33 #ifdef DEBUG
34         const char *disable_ptr = getenv("MSPGL_DISABLE_VALIDATION");
35         if(disable_ptr && *disable_ptr)
36                 opts.enable_validation = !lexical_cast<bool>(string(disable_ptr));
37         else
38                 opts.enable_validation = true;
39         opts.enable_debug_report = true;
40 #endif
41         return opts;
42 }
43
44 void VulkanDevice::fill_info()
45 {
46         DeviceInfo &info = static_cast<Device *>(this)->info;
47
48         VkPhysicalDeviceProperties props;
49         functions->GetPhysicalDeviceProperties(props);
50
51         info.api_version.major = (props.apiVersion>>22)&0x7F;
52         info.api_version.minor = (props.apiVersion>>12)&0x3FF;
53
54         DeviceLimits &limits = info.limits;
55         limits.max_clip_planes = props.limits.maxClipDistances;
56         limits.max_vertex_attributes = props.limits.maxVertexInputAttributes;
57         limits.max_texture_bindings = props.limits.maxDescriptorSetSampledImages;
58         limits.max_color_attachments = props.limits.maxColorAttachments;
59         unsigned samples = props.limits.framebufferColorSampleCounts&props.limits.framebufferDepthSampleCounts&props.limits.framebufferStencilSampleCounts;
60         if(samples&VK_SAMPLE_COUNT_64_BIT)
61                 limits.max_samples = 64;
62         else if(samples&VK_SAMPLE_COUNT_32_BIT)
63                 limits.max_samples = 32;
64         else if(samples&VK_SAMPLE_COUNT_16_BIT)
65                 limits.max_samples = 16;
66         else if(samples&VK_SAMPLE_COUNT_8_BIT)
67                 limits.max_samples = 8;
68         limits.max_uniform_bindings = props.limits.maxDescriptorSetUniformBuffers;
69         limits.uniform_buffer_alignment = props.limits.minUniformBufferOffsetAlignment;
70         limits.max_anisotropy = props.limits.maxSamplerAnisotropy;
71
72         info.glsl_features = SL::Features::from_api_version(info.api, info.api_version);
73 }
74
75 } // namespace GL
76 } // namespace Msp