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[libs/gl.git] / source / backends / vulkan / device_backend.cpp
1 #include <cstdlib>
2 #include <msp/graphics/vulkancontext_platform.h>
3 #include <msp/strings/lexicalcast.h>
4 #include "device.h"
5 #include "device_backend.h"
6 #include "vulkan.h"
7
8 using namespace std;
9
10 namespace Msp {
11 namespace GL {
12
13 VulkanDevice::VulkanDevice(Graphics::Window &wnd, const Graphics::VulkanOptions &opts):
14         context(wnd, opts),
15         device(handle_cast<VkDevice>(context.get_private().device)),
16         graphics_queue(handle_cast<VkQueue>(context.get_private().graphics_queue)),
17         functions(new VulkanFunctions(context)),
18         allocator(*static_cast<Device *>(this)),
19         destroy_queue(*static_cast<Device *>(this)),
20         synchronizer(*static_cast<Device *>(this)),
21         transfer_queue(*static_cast<Device *>(this)),
22         pipeline_cache(*static_cast<Device *>(this)),
23         descriptor_pool(*static_cast<Device *>(this))
24 { }
25
26 // Cause the destructor of RefPtr<VulkanFunctions> to be emitted here
27 VulkanDevice::~VulkanDevice()
28 { }
29
30 Graphics::VulkanOptions VulkanDevice::create_default_options()
31 {
32         Graphics::VulkanOptions opts;
33         opts.enable_geometry_shader = true;
34 #ifdef DEBUG
35         const char *disable_ptr = getenv("MSPGL_DISABLE_VALIDATION");
36         if(disable_ptr && *disable_ptr)
37                 opts.enable_validation = !lexical_cast<bool>(string(disable_ptr));
38         else
39                 opts.enable_validation = true;
40         opts.enable_debug_report = true;
41 #endif
42         return opts;
43 }
44
45 void VulkanDevice::fill_info()
46 {
47         DeviceInfo &info = static_cast<Device *>(this)->info;
48
49         VkPhysicalDeviceProperties props;
50         functions->GetPhysicalDeviceProperties(props);
51
52         info.api_version.major = (props.apiVersion>>22)&0x7F;
53         info.api_version.minor = (props.apiVersion>>12)&0x3FF;
54
55         DeviceLimits &limits = info.limits;
56         limits.max_clip_planes = props.limits.maxClipDistances;
57         limits.max_vertex_attributes = props.limits.maxVertexInputAttributes;
58         limits.max_texture_bindings = props.limits.maxDescriptorSetSampledImages;
59         limits.max_color_attachments = props.limits.maxColorAttachments;
60         unsigned samples = props.limits.framebufferColorSampleCounts&props.limits.framebufferDepthSampleCounts&props.limits.framebufferStencilSampleCounts;
61         if(samples&VK_SAMPLE_COUNT_64_BIT)
62                 limits.max_samples = 64;
63         else if(samples&VK_SAMPLE_COUNT_32_BIT)
64                 limits.max_samples = 32;
65         else if(samples&VK_SAMPLE_COUNT_16_BIT)
66                 limits.max_samples = 16;
67         else if(samples&VK_SAMPLE_COUNT_8_BIT)
68                 limits.max_samples = 8;
69         limits.max_uniform_bindings = props.limits.maxDescriptorSetUniformBuffers;
70         limits.uniform_buffer_alignment = props.limits.minUniformBufferOffsetAlignment;
71         limits.max_anisotropy = props.limits.maxSamplerAnisotropy;
72
73         info.glsl_features = SL::Features::from_api_version(info.api, info.api_version);
74 }
75
76 } // namespace GL
77 } // namespace Msp