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Add support for padding in vertex formats
[libs/gl.git] / source / backends / opengl / texturecube_backend.cpp
1 #include <msp/gl/extensions/arb_direct_state_access.h>
2 #include <msp/gl/extensions/arb_seamless_cube_map.h>
3 #include <msp/gl/extensions/arb_texture_cube_map.h>
4 #include <msp/gl/extensions/arb_texture_storage.h>
5 #include "gl.h"
6 #include "texturecube.h"
7 #include "texturecube_backend.h"
8
9 using namespace std;
10
11 namespace Msp {
12 namespace GL {
13
14 OpenGLTextureCube::OpenGLTextureCube():
15         Texture(GL_TEXTURE_CUBE_MAP)
16 {
17         static Require _req(ARB_texture_cube_map);
18         if(ARB_seamless_cube_map)
19         {
20                 static bool seamless_init = false;
21                 if(!seamless_init)
22                 {
23                         glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
24                         seamless_init = true;
25                 }
26         }
27 }
28
29 void OpenGLTextureCube::allocate()
30 {
31         unsigned size = static_cast<const TextureCube *>(this)->size;
32         unsigned levels = static_cast<const TextureCube *>(this)->levels;
33
34         if(!id)
35                 create();
36
37         GLenum gl_fmt = get_gl_pixelformat(storage_fmt);
38         if(ARB_texture_storage)
39         {
40                 if(ARB_direct_state_access)
41                         glTextureStorage2D(id, levels, gl_fmt, size, size);
42                 else
43                 {
44                         bind_scratch();
45                         glTexStorage2D(target, levels, gl_fmt, size, size);
46                 }
47         }
48         else
49         {
50                 bind_scratch();
51                 GLenum comp = get_gl_components(get_components(storage_fmt));
52                 GLenum type = get_gl_type(get_component_type(storage_fmt));
53                 for(unsigned i=0; i<levels; ++i)
54                 {
55                         unsigned lv_size = static_cast<const TextureCube *>(this)->get_level_size(i);
56                         for(unsigned j=0; j<6; ++j)
57                                 glTexImage2D(get_gl_cube_face(j), i, gl_fmt, lv_size, lv_size, 0, comp, type, 0);
58                 }
59                 glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1);
60         }
61
62         apply_swizzle();
63 }
64
65 void OpenGLTextureCube::sub_image(unsigned face, unsigned level, int x, int y, unsigned wd, unsigned ht, const void *data)
66 {
67         GLenum comp = get_gl_components(get_components(storage_fmt));
68         GLenum type = get_gl_type(get_component_type(storage_fmt));
69         if(ARB_direct_state_access)
70                 glTextureSubImage3D(id, level, x, y, face, wd, ht, 1, comp, type, data);
71         else
72         {
73                 bind_scratch();
74                 glTexSubImage2D(get_gl_cube_face(face), level, x, y, wd, ht, comp, type, data);
75         }
76 }
77
78 size_t OpenGLTextureCube::get_data_size() const
79 {
80         if(!id)
81                 return 0;
82
83         unsigned size = static_cast<const TextureCube *>(this)->size;
84         unsigned levels = static_cast<const TextureCube *>(this)->levels;
85
86         size_t level_size = size*size*get_pixel_size(storage_fmt);
87         size_t total_size = level_size;
88         for(unsigned i=0; i<levels; ++i, level_size>>=2)
89                 total_size += level_size;
90         return total_size;
91 }
92
93
94 unsigned get_gl_cube_face(unsigned face)
95 {
96         switch(static_cast<TextureCubeFace>(face))
97         {
98         case POSITIVE_X: return GL_TEXTURE_CUBE_MAP_POSITIVE_X;
99         case NEGATIVE_X: return GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
100         case POSITIVE_Y: return GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
101         case NEGATIVE_Y: return GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
102         case POSITIVE_Z: return GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
103         case NEGATIVE_Z: return GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
104         default: throw invalid_argument("get_gl_cube_face");
105         }
106 }
107
108 } // namespace GL
109 } // namespace Msp