1 #ifndef MSP_GL_SAMPLER_BACKEND_H_
2 #define MSP_GL_SAMPLER_BACKEND_H_
9 friend class OpenGLPipelineState;
17 static bool check_anisotropic(bool);
19 void update(unsigned) const;
21 void set_debug_name(const std::string &);
24 using SamplerBackend = OpenGLSampler;
26 unsigned get_gl_filter(unsigned);
27 unsigned get_gl_wrap(unsigned);