]> git.tdb.fi Git - libs/gl.git/blob - source/backends/opengl/sampler_backend.cpp
Add missing destructor to OpenGLSampler
[libs/gl.git] / source / backends / opengl / sampler_backend.cpp
1 #include <msp/gl/extensions/arb_direct_state_access.h>
2 #include <msp/gl/extensions/arb_sampler_objects.h>
3 #include <msp/gl/extensions/arb_shadow.h>
4 #include <msp/gl/extensions/ext_texture_filter_anisotropic.h>
5 #include <msp/gl/extensions/ext_texture3d.h>
6 #include <msp/gl/extensions/khr_debug.h>
7 #include "gl.h"
8 #include "sampler.h"
9 #include "sampler_backend.h"
10
11 using namespace std;
12
13 namespace Msp {
14 namespace GL {
15
16 OpenGLSampler::OpenGLSampler()
17 {
18         static Require _req(ARB_sampler_objects);
19         static Require _req2(EXT_texture3D);
20         static Require _req3(ARB_shadow);
21
22         if(ARB_direct_state_access)
23                 glCreateSamplers(1, &id);
24         else
25                 glGenSamplers(1, &id);
26 }
27
28 OpenGLSampler::~OpenGLSampler()
29 {
30         if(id)
31                 glDeleteSamplers(1, &id);
32 }
33
34 bool OpenGLSampler::check_anisotropic(bool require)
35 {
36         if(require)
37                 static Require _req(EXT_texture_filter_anisotropic);
38         return EXT_texture_filter_anisotropic;
39 }
40
41 void OpenGLSampler::update(unsigned mask) const
42 {
43         const Sampler *self = static_cast<const Sampler *>(this);
44         if(mask&Sampler::MIN_FILTER)
45                 glSamplerParameteri(id, GL_TEXTURE_MIN_FILTER, get_gl_filter(self->min_filter));
46         if(mask&Sampler::MAG_FILTER)
47                 glSamplerParameteri(id, GL_TEXTURE_MAG_FILTER, get_gl_filter(self->mag_filter));
48         if(mask&Sampler::MAX_ANISOTROPY)
49                 glSamplerParameterf(id, GL_TEXTURE_MAX_ANISOTROPY_EXT, self->max_anisotropy);
50         if(mask&Sampler::WRAP_S)
51                 glSamplerParameteri(id, GL_TEXTURE_WRAP_S, get_gl_wrap(self->wrap_s));
52         if(mask&Sampler::WRAP_T)
53                 glSamplerParameteri(id, GL_TEXTURE_WRAP_T, get_gl_wrap(self->wrap_t));
54         if(mask&Sampler::WRAP_R)
55                 glSamplerParameteri(id, GL_TEXTURE_WRAP_R, get_gl_wrap(self->wrap_r));
56         if(mask&Sampler::BORDER_COLOR)
57                 glSamplerParameterfv(id, GL_TEXTURE_BORDER_COLOR, &self->border_color.r);
58         if(mask&Sampler::COMPARE)
59         {
60                 glSamplerParameteri(id, GL_TEXTURE_COMPARE_MODE, (self->compare ? GL_COMPARE_R_TO_TEXTURE : GL_NONE));
61                 if(self->compare)
62                         glSamplerParameteri(id, GL_TEXTURE_COMPARE_FUNC, get_gl_predicate(self->cmp_func));
63         }
64 }
65
66 void OpenGLSampler::set_debug_name(const string &name)
67 {
68 #ifdef DEBUG
69         if(KHR_debug)
70                 glObjectLabel(GL_SAMPLER, id, name.size(), name.c_str());
71 #else
72         (void)name;
73 #endif
74 }
75
76
77 unsigned get_gl_filter(unsigned filter)
78 {
79         switch(filter)
80         {
81         case NEAREST: return GL_NEAREST;
82         case LINEAR: return GL_LINEAR;
83         case NEAREST_MIPMAP_NEAREST: return GL_NEAREST_MIPMAP_NEAREST;
84         case NEAREST_MIPMAP_LINEAR: return GL_NEAREST_MIPMAP_LINEAR;
85         case LINEAR_MIPMAP_NEAREST: return GL_LINEAR_MIPMAP_NEAREST;
86         case LINEAR_MIPMAP_LINEAR: return GL_LINEAR_MIPMAP_LINEAR;
87         default: throw invalid_argument("get_gl_filter");
88         }
89 }
90
91 unsigned get_gl_wrap(unsigned wrap)
92 {
93         switch(wrap)
94         {
95         case REPEAT: return GL_REPEAT;
96         case CLAMP_TO_EDGE: return GL_CLAMP_TO_EDGE;
97         case CLAMP_TO_BORDER: return GL_CLAMP_TO_BORDER;
98         case MIRRORED_REPEAT: return GL_MIRRORED_REPEAT;
99         default: throw invalid_argument("get_gl_wrap");
100         }
101 }
102
103 } // namespace GL
104 } // namespace Msp