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[libs/gl.git] / source / backends / opengl / sampler_backend.cpp
1 #include <msp/gl/extensions/arb_direct_state_access.h>
2 #include <msp/gl/extensions/arb_sampler_objects.h>
3 #include <msp/gl/extensions/arb_shadow.h>
4 #include <msp/gl/extensions/ext_texture_filter_anisotropic.h>
5 #include <msp/gl/extensions/ext_texture3d.h>
6 #include <msp/gl/extensions/khr_debug.h>
7 #include "gl.h"
8 #include "sampler.h"
9 #include "sampler_backend.h"
10
11 using namespace std;
12
13 namespace Msp {
14 namespace GL {
15
16 OpenGLSampler::OpenGLSampler()
17 {
18         static Require _req(ARB_sampler_objects);
19         static Require _req2(EXT_texture3D);
20         static Require _req3(ARB_shadow);
21
22         if(ARB_direct_state_access)
23                 glCreateSamplers(1, &id);
24         else
25                 glGenSamplers(1, &id);
26 }
27
28 bool OpenGLSampler::check_anisotropic(bool require)
29 {
30         if(require)
31                 static Require _req(EXT_texture_filter_anisotropic);
32         return EXT_texture_filter_anisotropic;
33 }
34
35 void OpenGLSampler::update(unsigned mask) const
36 {
37         const Sampler *self = static_cast<const Sampler *>(this);
38         if(mask&Sampler::MIN_FILTER)
39                 glSamplerParameteri(id, GL_TEXTURE_MIN_FILTER, get_gl_filter(self->min_filter));
40         if(mask&Sampler::MAG_FILTER)
41                 glSamplerParameteri(id, GL_TEXTURE_MAG_FILTER, get_gl_filter(self->mag_filter));
42         if(mask&Sampler::MAX_ANISOTROPY)
43                 glSamplerParameterf(id, GL_TEXTURE_MAX_ANISOTROPY_EXT, self->max_anisotropy);
44         if(mask&Sampler::WRAP_S)
45                 glSamplerParameteri(id, GL_TEXTURE_WRAP_S, get_gl_wrap(self->wrap_s));
46         if(mask&Sampler::WRAP_T)
47                 glSamplerParameteri(id, GL_TEXTURE_WRAP_T, get_gl_wrap(self->wrap_t));
48         if(mask&Sampler::WRAP_R)
49                 glSamplerParameteri(id, GL_TEXTURE_WRAP_R, get_gl_wrap(self->wrap_r));
50         if(mask&Sampler::BORDER_COLOR)
51                 glSamplerParameterfv(id, GL_TEXTURE_BORDER_COLOR, &self->border_color.r);
52         if(mask&Sampler::COMPARE)
53         {
54                 glSamplerParameteri(id, GL_TEXTURE_COMPARE_MODE, (self->compare ? GL_COMPARE_R_TO_TEXTURE : GL_NONE));
55                 if(self->compare)
56                         glSamplerParameteri(id, GL_TEXTURE_COMPARE_FUNC, get_gl_predicate(self->cmp_func));
57         }
58 }
59
60 void OpenGLSampler::set_debug_name(const string &name)
61 {
62 #ifdef DEBUG
63         if(KHR_debug)
64                 glObjectLabel(GL_SAMPLER, id, name.size(), name.c_str());
65 #else
66         (void)name;
67 #endif
68 }
69
70
71 unsigned get_gl_filter(unsigned filter)
72 {
73         switch(filter)
74         {
75         case NEAREST: return GL_NEAREST;
76         case LINEAR: return GL_LINEAR;
77         case NEAREST_MIPMAP_NEAREST: return GL_NEAREST_MIPMAP_NEAREST;
78         case NEAREST_MIPMAP_LINEAR: return GL_NEAREST_MIPMAP_LINEAR;
79         case LINEAR_MIPMAP_NEAREST: return GL_LINEAR_MIPMAP_NEAREST;
80         case LINEAR_MIPMAP_LINEAR: return GL_LINEAR_MIPMAP_LINEAR;
81         default: throw invalid_argument("get_gl_filter");
82         }
83 }
84
85 unsigned get_gl_wrap(unsigned wrap)
86 {
87         switch(wrap)
88         {
89         case REPEAT: return GL_REPEAT;
90         case CLAMP_TO_EDGE: return GL_CLAMP_TO_EDGE;
91         case CLAMP_TO_BORDER: return GL_CLAMP_TO_BORDER;
92         case MIRRORED_REPEAT: return GL_MIRRORED_REPEAT;
93         default: throw invalid_argument("get_gl_wrap");
94         }
95 }
96
97 } // namespace GL
98 } // namespace Msp