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Create a Device class to hold the graphics context
[libs/gl.git] / source / backends / opengl / device_backend.cpp
1 #include "device_backend.h"
2
3 namespace Msp {
4 namespace GL {
5
6 OpenGLDevice::OpenGLDevice(Graphics::Window &wnd, const Graphics::GLOptions &opts):
7         context(wnd, opts)
8 { }
9
10 } // namespace GL
11 } // namespace Msp