]> git.tdb.fi Git - libs/gl.git/blob - source/backends/opengl/device_backend.cpp
Move backend information into Device
[libs/gl.git] / source / backends / opengl / device_backend.cpp
1 #include <msp/gl/extensions/arb_enhanced_layouts.h>
2 #include <msp/gl/extensions/arb_explicit_attrib_location.h>
3 #include <msp/gl/extensions/arb_explicit_uniform_location.h>
4 #include <msp/gl/extensions/arb_gpu_shader5.h>
5 #include <msp/gl/extensions/arb_separate_shader_objects.h>
6 #include <msp/gl/extensions/arb_uniform_buffer_object.h>
7 #include <msp/gl/extensions/arb_vertex_shader.h>
8 #include <msp/gl/extensions/ext_framebuffer_multisample.h>
9 #include <msp/gl/extensions/ext_framebuffer_object.h>
10 #include <msp/gl/extensions/ext_gpu_shader4.h>
11 #include <msp/gl/extensions/ext_texture_array.h>
12 #include <msp/gl/extensions/ext_texture_filter_anisotropic.h>
13 #include <msp/gl/extensions/msp_clipping.h>
14 #include <msp/gl/extensions/nv_fbo_color_attachments.h>
15 #include "device.h"
16 #include "device_backend.h"
17 #include "gl.h"
18
19 using namespace std;
20
21 namespace Msp {
22 namespace GL {
23
24 OpenGLDevice::OpenGLDevice(Graphics::Window &wnd, const Graphics::GLOptions &opts):
25         context(wnd, opts)
26 { }
27
28 void OpenGLDevice::fill_info()
29 {
30         DeviceInfo &info = static_cast<Device *>(this)->info;
31
32         if(const char *gl_ver_ptr = reinterpret_cast<const char *>(glGetString(GL_VERSION)))
33         {
34                 string gl_ver = gl_ver_ptr;
35                 if(!gl_ver.compare(0, 10, "OpenGL ES "))
36                         gl_ver.erase(0, 10);
37
38                 Version ver(gl_ver.substr(0, gl_ver.find(' ')));
39
40                 if(const char *force_ver_ptr = getenv("MSPGL_FORCE_VERSION"))
41                 {
42                         Version force_ver(force_ver_ptr);
43                         if(force_ver<ver)
44                                 ver = force_ver;
45                 }
46
47                 info.api_version = ver;
48         }
49
50         DeviceLimits &lim = info.limits;
51         glGetIntegerv(GL_MAX_CLIP_PLANES, reinterpret_cast<int *>(&lim.max_clip_planes));
52         if(ARB_vertex_shader)
53         {
54                 glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, reinterpret_cast<int *>(&lim.max_vertex_attributes));
55                 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, reinterpret_cast<int *>(&lim.max_texture_bindings));
56         }
57         if(EXT_framebuffer_object)
58                 glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, reinterpret_cast<int *>(&lim.max_color_attachments));
59         if(EXT_framebuffer_multisample)
60                 glGetIntegerv(GL_MAX_SAMPLES, reinterpret_cast<int *>(&lim.max_samples));
61         if(ARB_uniform_buffer_object)
62         {
63                 glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, reinterpret_cast<int *>(&lim.max_uniform_bindings));
64                 glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, reinterpret_cast<int *>(&lim.uniform_buffer_alignment));
65         }
66         if(EXT_texture_filter_anisotropic)
67                 glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY, &lim.max_anisotropy);
68
69         SL::Features &feat = info.glsl_features;
70         feat.target_api = get_backend_api();
71         feat.glsl_version = get_glsl_version();
72         feat.arb_enhanced_layouts = ARB_enhanced_layouts;
73         feat.arb_explicit_attrib_location = ARB_explicit_attrib_location;
74         feat.arb_explicit_uniform_location = ARB_explicit_uniform_location;
75         feat.arb_gpu_shader5 = ARB_gpu_shader5;
76         feat.arb_separate_shader_objects = ARB_separate_shader_objects;
77         feat.arb_uniform_buffer_object = ARB_uniform_buffer_object;
78         feat.ext_gpu_shader4 = EXT_gpu_shader4;
79         feat.ext_texture_array = EXT_texture_array;
80         feat.uniform_binding_range = lim.max_uniform_bindings;
81         feat.texture_binding_range = lim.max_texture_bindings;
82 }
83
84 } // namespace GL
85 } // namespace Msp