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Set viewport and scissor before clear commands
[libs/gl.git] / source / backends / opengl / commands_backend.cpp
1 #include <algorithm>
2 #include <msp/gl/extensions/arb_direct_state_access.h>
3 #include <msp/gl/extensions/arb_draw_instanced.h>
4 #include <msp/gl/extensions/arb_occlusion_query.h>
5 #include <msp/gl/extensions/ext_framebuffer_blit.h>
6 #include <msp/gl/extensions/ext_framebuffer_object.h>
7 #include <msp/gl/extensions/msp_clear_buffer.h>
8 #include "batch.h"
9 #include "commands_backend.h"
10 #include "error.h"
11 #include "framebuffer.h"
12 #include "gl.h"
13 #include "pipelinestate.h"
14 #include "query.h"
15
16 using namespace std;
17
18 namespace Msp {
19 namespace GL {
20
21 OpenGLCommands::OpenGLCommands():
22         pipeline_state(0)
23 { }
24
25 void OpenGLCommands::use_pipeline(const PipelineState *ps)
26 {
27         pipeline_state = ps;
28         if(!pipeline_state)
29                 OpenGLPipelineState::clear();
30 }
31
32 void OpenGLCommands::clear(const ClearValue *values)
33 {
34         const Framebuffer *target = pipeline_state->get_framebuffer();
35         if(!target)
36                 throw invalid_operation("OpenGLCommands::clear");
37
38         static Require _req(MSP_clear_buffer);
39
40         pipeline_state->apply();
41
42         unsigned i = 0;
43         for(FrameAttachment a: target->get_format())
44         {
45                 if(get_attach_point(a)==get_attach_point(DEPTH_ATTACHMENT))
46                         glClearBufferfv(GL_DEPTH, 0, &values->depth_stencil.depth);
47                 else if(get_attach_point(a)==get_attach_point(STENCIL_ATTACHMENT))
48                         glClearBufferiv(GL_STENCIL, 0, &values->depth_stencil.stencil);
49                 else
50                         glClearBufferfv(GL_COLOR, i++, &values->color.r);
51                 ++values;
52         }
53 }
54
55 void OpenGLCommands::draw(const Batch &batch)
56 {
57         pipeline_state->apply();
58         void *data_ptr = reinterpret_cast<void *>(batch.get_offset());
59         glDrawElements(batch.gl_prim_type, batch.size(), batch.gl_index_type, data_ptr);
60 }
61
62 void OpenGLCommands::draw_instanced(const Batch &batch, unsigned count)
63 {
64         static Require req(ARB_draw_instanced);
65
66         pipeline_state->apply();
67         void *data_ptr = reinterpret_cast<void *>(batch.get_offset());
68         glDrawElementsInstanced(batch.gl_prim_type, batch.size(), batch.gl_index_type, data_ptr, count);
69 }
70
71 void OpenGLCommands::resolve_multisample(Framebuffer &target)
72 {
73         static Require _req(EXT_framebuffer_blit);
74
75         const Framebuffer *source = pipeline_state->get_framebuffer();
76
77         unsigned width = min(source->get_width(), target.get_width());
78         unsigned height = min(source->get_height(), target.get_height());
79         unsigned buffers = get_gl_buffer_bits(source->get_format())&get_gl_buffer_bits(target.get_format());
80
81         if(ARB_direct_state_access)
82                 glBlitNamedFramebuffer(source->id, target.id, 0, 0, width, height, 0, 0, width, height, buffers, GL_NEAREST);
83         else
84         {
85                 glBindFramebuffer(GL_READ_FRAMEBUFFER, source->id);
86                 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, target.id);
87
88                 target.refresh();
89
90                 glBlitFramebuffer(0, 0, width, height, 0, 0, width, height, buffers, GL_NEAREST);
91
92                 glBindFramebuffer(GL_FRAMEBUFFER, source->id);
93         }
94 }
95
96 void OpenGLCommands::begin_query(const QueryPool &pool, unsigned index)
97 {
98         if(index>=pool.queries.size())
99                 throw out_of_range("OpenGLCommands::begin_query");
100         glBeginQuery(pool.gl_type, pool.queries[index]);
101 }
102
103 void OpenGLCommands::end_query(const QueryPool &pool, unsigned)
104 {
105         glEndQuery(pool.gl_type);
106 }
107
108 } // namespace GL
109 } // namespace Msp