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Add a StereoCombiner subclass for the Oculus Rift
[libs/gl.git] / source / arb_vertex_buffer_object.h
1 #ifndef MSP_GL_ARB_VERTEX_BUFFER_OBJECT_
2 #define MSP_GL_ARB_VERTEX_BUFFER_OBJECT_
3
4 #include "extension.h"
5 #include "gl.h"
6 #include <GL/glext.h>
7
8 namespace Msp {
9 namespace GL {
10
11 extern PFNGLBINDBUFFERARBPROC glBindBuffer;
12 extern PFNGLBUFFERDATAARBPROC glBufferData;
13 extern PFNGLBUFFERSUBDATAARBPROC glBufferSubData;
14 extern PFNGLDELETEBUFFERSARBPROC glDeleteBuffers;
15 extern PFNGLGENBUFFERSARBPROC glGenBuffers;
16 extern PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameteriv;
17 extern PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointerv;
18 extern PFNGLGETBUFFERSUBDATAARBPROC glGetBufferSubData;
19 extern PFNGLISBUFFERARBPROC glIsBuffer;
20 extern PFNGLMAPBUFFERARBPROC glMapBuffer;
21 extern PFNGLUNMAPBUFFERARBPROC glUnmapBuffer;
22
23 extern Extension ARB_vertex_buffer_object;
24
25 } // namespace GL
26 } // namespace Msp
27
28 #endif